Conflicts:
	src/server/authserver/Main.cpp
	src/server/authserver/Server/AuthSession.cpp
	src/server/authserver/Server/AuthSession.h
	src/server/game/Server/WorldSocket.cpp
	src/server/game/Server/WorldSocket.h
	src/server/scripts/World/npcs_special.cpp
This commit is contained in:
Shauren committed 2014-09-12 20:26:46 +02:00
commit 7f2cdfd166
63 files changed
+2059 -1305

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+14 -6
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@@ -310,10 +310,14 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket& recvData)
{
if (nextQuest->IsAutoAccept() && _player->CanAddQuest(nextQuest, true) && _player->CanTakeQuest(nextQuest, true))
{
if (nextQuest->IsAutoAccept() && _player->CanAddQuest(nextQuest, true) && _player->CanTakeQuest(nextQuest, true))
_player->AddQuestAndCheckCompletion(nextQuest, object);
// Only send the quest to the player if the conditions are met
if (_player->CanTakeQuest(nextQuest, true))
{
if (nextQuest->IsAutoAccept() && _player->CanAddQuest(nextQuest, true))
_player->AddQuestAndCheckCompletion(nextQuest, object);
_player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, guid, true);
_player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, guid, true);
}
}
_player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, guid, true);
@@ -334,10 +338,14 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket& recvData)
{
if (nextQuest->IsAutoAccept() && _player->CanAddQuest(nextQuest, true) && _player->CanTakeQuest(nextQuest, true))
{
if (nextQuest->IsAutoAccept() && _player->CanAddQuest(nextQuest, true) && _player->CanTakeQuest(nextQuest, true))
_player->AddQuestAndCheckCompletion(nextQuest, object);
// Only send the quest to the player if the conditions are met
if (_player->CanTakeQuest(nextQuest, true))
{
if (nextQuest->IsAutoAccept() && _player->CanAddQuest(nextQuest, true))
_player->AddQuestAndCheckCompletion(nextQuest, object);
_player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, guid, true);
_player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, guid, true);
}
}
_player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, guid, true);