[8315] Fixed memory leaks (mostly at server shutdown) and code cleanups. Author: VladimirMangos
* Fixed leak in BattleGround::m_PlayerScores at BattleGround::Reset,
add and use BattleGroundScoreMap typedef
* Delete AreaTeam objects stored in global map at shutdown
* Delete Corpse objects stored in global map at shutdown
* Store guild bank log entries as objectes instead pointers in log event lists
--HG--
branch : trunk
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@@ -178,6 +178,9 @@ ObjectMgr::~ObjectMgr()
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for (CachePlayerInfoMap::iterator itr = m_mPlayerInfoMap.begin(); itr != m_mPlayerInfoMap.end(); ++itr)
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delete itr->second;
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for (ArenaTeamMap::iterator itr = mArenaTeamMap.begin(); itr != mArenaTeamMap.end(); ++itr)
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delete itr->second;
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for (CacheVendorItemMap::iterator itr = m_mCacheVendorItemMap.begin(); itr != m_mCacheVendorItemMap.end(); ++itr)
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itr->second.Clear();
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