Core/Spells: ported resistance and immunity updates from 3.3.5 branch
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@@ -319,7 +319,7 @@ class spell_warl_demonic_circle_teleport : public AuraScript
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if (GameObject* circle = player->GetGameObject(SPELL_WARLOCK_DEMONIC_CIRCLE_SUMMON))
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{
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player->NearTeleportTo(circle->GetPositionX(), circle->GetPositionY(), circle->GetPositionZ(), circle->GetOrientation());
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player->RemoveMovementImpairingAuras();
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player->RemoveMovementImpairingAuras(false);
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}
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}
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}
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