Merge [SD2]
r1313 Implement new class SystemMgr for storage and management of script data.
Move database load to new class and instead use functions in class to retrieve data from storage.
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branch : trunk
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@@ -41,16 +41,6 @@ class SummonList : private std::list<uint64>
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Creature *m_creature;
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};
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struct PointMovement
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{
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uint32 m_uiCreatureEntry;
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uint32 m_uiPointId;
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float m_fX;
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float m_fY;
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float m_fZ;
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uint32 m_uiWaitTime;
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};
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struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
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{
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explicit ScriptedAI(Creature* creature);
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