Core/NetworkIO: Added latency info for opcodes overflow log
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@@ -761,7 +761,7 @@ void WorldSession::HandlePlayerLoginOpcode(WorldPacket& recvData)
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{
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if (PlayerLoading() || GetPlayer() != NULL)
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{
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TC_LOG_ERROR("network", "Player tryes to login again, AccountId = %d", GetAccountId());
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TC_LOG_ERROR("network", "Player tries to login again, AccountId = %d", GetAccountId());
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KickPlayer();
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return;
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}
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