From 836e52479bb1f17209aecd636f7505cfacb32b81 Mon Sep 17 00:00:00 2001 From: jackpoz Date: Sat, 4 May 2019 19:36:00 +0200 Subject: [PATCH] Core/Misc: Apply fatigue when flying too Fix #22856 --- src/server/game/Entities/Player/Player.cpp | 3 --- 1 file changed, 3 deletions(-) diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index c87f5c2202..3fa3bbcea4 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -25447,9 +25447,6 @@ void Player::SetOriginalGroup(Group* group, int8 subgroup) void Player::ProcessTerrainStatusUpdate(ZLiquidStatus status, Optional const& liquidData) { - if (IsFlying()) - return; - // process liquid auras using generic unit code Unit::ProcessTerrainStatusUpdate(status, liquidData);