Core/Movement: MoveSplineFlag::animId -> animTier, MoveSpline::GetAnimation() -> GetAnimationTier()
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@@ -565,7 +565,7 @@ void Unit::UpdateSplineMovement(uint32 t_diff)
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DisableSpline();
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if (movespline->HasAnimation())
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SetAnimationTier(movespline->GetAnimation());
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SetAnimationTier(movespline->GetAnimationTier());
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}
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UpdateSplinePosition();
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