Core/Units: Second part of SMSG_MOVE_SET_COLLISION_HGT implementation: compute proper collision height according to client formulae and send this to the client when mounting up.
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@@ -11934,6 +11934,12 @@ void Unit::Mount(uint32 mount, uint32 VehicleId, uint32 creatureEntry)
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else
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player->UnsummonPetTemporaryIfAny();
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}
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WorldPacket data(SMSG_MOVE_SET_COLLISION_HGT, GetPackGUID().size() + 4 + 4);
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data.append(GetPackGUID());
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data << uint32(sWorld->GetGameTime()); // Packet counter
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data << player->GetCollisionHeight(true);
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player->GetSession()->SendPacket(&data);
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}
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RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNT);
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@@ -11952,7 +11958,7 @@ void Unit::Unmount()
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WorldPacket data(SMSG_MOVE_SET_COLLISION_HGT, GetPackGUID().size() + 4 + 4);
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data.append(GetPackGUID());
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data << uint32(sWorld->GetGameTime()); // Packet counter
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data << thisPlayer->GetCollisionHeight();
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data << thisPlayer->GetCollisionHeight(false);
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thisPlayer->GetSession()->SendPacket(&data);
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}
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