Core/Creatures: converted CMSG_PET_ACTION to packet class and moved most parts of it to the SummonInfo API
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10 files changed
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@@ -33,7 +33,7 @@ SummonInfo::SummonInfo(Creature* summonedCreature, SummonInfoArgs const& args) :
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_summonedCreature(ASSERT_NOTNULL(summonedCreature)), _summonerGUID(args.Summoner ? args.Summoner->GetGUID() : ObjectGuid::Empty),
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_remainingDuration(args.Duration), _maxHealth(args.MaxHealth), _creatureLevel(args.CreatureLevel),
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_flags(SummonPropertiesFlags::None), _control(SummonPropertiesControl::None), _summonSlot(SummonPropertiesSlot::None),
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_hasBeenSummonedByCreature(args.Summoner ? args.Summoner->IsCreature() : false)
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_hasBeenSummonedByPlayer(args.Summoner ? args.Summoner->IsPlayer() : false)
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{
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if (args.SummonPropertiesId.has_value())
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InitializeSummonProperties(*args.SummonPropertiesId, Object::ToUnit(args.Summoner));
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@@ -247,7 +247,7 @@ bool SummonInfo::DespawnsOnSummonerLogout() const
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if (IsControlledBySummoner())
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{
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// Controlled creatures summoned by a creature will only despawn when not engaged
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if (_hasBeenSummonedByCreature)
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if (!_hasBeenSummonedByPlayer)
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return !_summonedCreature->IsEngaged();
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// Player controlled summons, however, always despawn
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@@ -273,7 +273,7 @@ bool SummonInfo::DespawnsOnSummonerDeath() const
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if (IsControlledBySummoner())
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{
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// Controlled creatures summoned by a creature will only despawn when not engaged (they will despawn when reaching home)
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if (_hasBeenSummonedByCreature)
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if (!_hasBeenSummonedByPlayer)
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return !_summonedCreature->IsEngaged();
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// Player controlled summons, however, always despawn
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@@ -332,6 +332,11 @@ SummonPropertiesControl SummonInfo::GetControl() const
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return _control;
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}
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bool SummonInfo::IsClassPet() const
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{
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return _isClassPet;
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}
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void SummonInfo::castPassiveSpells()
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{
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CreatureTemplate const* creatureInfo = _summonedCreature->GetCreatureTemplate();
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@@ -371,7 +376,7 @@ void SummonInfo::initializeReactState()
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break;
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case SummonPropertiesControl::Pet:
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// Player pets default to assist while creature summons retain their original state
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if (!_hasBeenSummonedByCreature)
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if (_hasBeenSummonedByPlayer)
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_summonedCreature->SetReactState(REACT_ASSIST);
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else if (CharmInfo* charmInfo = _summonedCreature->GetCharmInfo())
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charmInfo->RestoreState();
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@@ -100,6 +100,8 @@ public:
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SummonPropertiesSlot GetSummonSlot() const;
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// Returns the summon control type which determines how the summon can be controlled by the summoner
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SummonPropertiesControl GetControl() const;
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// Returns true when the summon is a class pet (Hunter Pet, Warlock Minion or Death Knight Ghoul)
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bool IsClassPet() const;
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private:
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// Looks up and casts all passive spells of the creature summon. Often used for scaling auras.
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@@ -116,7 +118,8 @@ private:
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EnumFlag<SummonPropertiesFlags> _flags;
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SummonPropertiesControl _control;
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SummonPropertiesSlot _summonSlot;
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bool _hasBeenSummonedByCreature;
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bool _hasBeenSummonedByPlayer;
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bool _isClassPet; // Placeholder for class pet interface
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};
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#endif // _SummonInfo_h__
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@@ -8843,10 +8843,10 @@ void Unit::RegisterSummon(SummonInfo* summon)
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// causes them to interact with the summoner in some way (e.g. despawning when the summoner died)
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if (slot == SummonPropertiesSlot::None)
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{
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if (advstd::ranges::contains(_wildSummons, summon))
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if (advstd::ranges::contains(_unslottedSummons, summon))
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return;
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_wildSummons.push_back(summon);
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_unslottedSummons.push_back(summon);
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return;
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}
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@@ -8867,7 +8867,7 @@ void Unit::UnregisterSummon(SummonInfo* summon)
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SummonPropertiesSlot slot = summon->GetSummonSlot();
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if (slot == SummonPropertiesSlot::None)
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{
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std::erase(_wildSummons, summon);
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std::erase(_unslottedSummons, summon);
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return;
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}
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@@ -8877,30 +8877,38 @@ void Unit::UnregisterSummon(SummonInfo* summon)
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void Unit::DespawnSummonsOnSummonerLogout()
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{
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// Summons which are stored in a summon slot will always despawn
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std::vector<SummonInfo*> slottedSummons = _slottedSummons;
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for (SummonInfo* summon : slottedSummons)
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if (summon)
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std::vector<SummonInfo*> unslottedSummons = _unslottedSummons;
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for (SummonInfo* summon : unslottedSummons)
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if (summon->DespawnsOnSummonerLogout())
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summon->GetSummonedCreature()->DespawnOrUnsummon();
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// Wild summons on the other hand only despawn when the according flag is set
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std::vector<SummonInfo*> wildSummons = _wildSummons;
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for (SummonInfo* summon : wildSummons)
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if (summon->DespawnsOnSummonerLogout())
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std::vector<SummonInfo*> slottedSummons = _slottedSummons;
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for (SummonInfo* summon : slottedSummons)
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if (summon && summon->DespawnsOnSummonerLogout())
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summon->GetSummonedCreature()->DespawnOrUnsummon();
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}
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void Unit::DespawnSummonsOnSummonerDeath()
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{
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std::vector<SummonInfo*> unslottedSummons = _unslottedSummons;
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for (SummonInfo* summon : unslottedSummons)
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if (summon->DespawnsOnSummonerDeath())
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summon->GetSummonedCreature()->DespawnOrUnsummon();
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std::vector<SummonInfo*> slottedSummons = _slottedSummons;
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for (SummonInfo* summon : slottedSummons)
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if (summon && summon->DespawnsOnSummonerDeath())
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summon->GetSummonedCreature()->DespawnOrUnsummon();
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std::vector<SummonInfo*> wildSummons = _wildSummons;
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for (SummonInfo* summon : wildSummons)
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if (summon->DespawnsOnSummonerDeath())
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summon->GetSummonedCreature()->DespawnOrUnsummon();
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}
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void Unit::DismissPet()
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{
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if (!GetMinionGUID())
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return;
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for (SummonInfo* summonInfo : GetSummonsByControlType(SummonPropertiesControl::Pet))
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summonInfo->GetSummonedCreature()->DespawnOrUnsummon();
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}
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SummonInfo* Unit::GetSummonInSlot(SummonPropertiesSlot slot) const
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@@ -8921,14 +8929,14 @@ std::vector<SummonInfo*> Unit::GetSummonsByCreatureId(uint32 creatureId)
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std::vector<SummonInfo*> summons;
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std::ranges::copy_if(_wildSummons, std::back_inserter(summons), [creatureId](SummonInfo const* summon)
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std::ranges::copy_if(_unslottedSummons, std::back_inserter(summons), [creatureId](SummonInfo const* summon)
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{
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return summon->GetSummonedCreature()->GetEntry() == creatureId;
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});
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std::ranges::copy_if(_slottedSummons, std::back_inserter(summons), [creatureId](SummonInfo const* summon)
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{
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return summon->GetSummonedCreature()->GetEntry() == creatureId;
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return summon && summon->GetSummonedCreature()->GetEntry() == creatureId;
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});
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return summons;
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@@ -8941,14 +8949,31 @@ std::vector<SummonInfo*> Unit::GetSummonsBySpellId(uint32 spellId)
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std::vector<SummonInfo*> summons;
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std::ranges::copy_if(_wildSummons, std::back_inserter(summons), [spellId](SummonInfo const* summon)
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std::ranges::copy_if(_unslottedSummons, std::back_inserter(summons), [spellId](SummonInfo const* summon)
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{
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return summon->GetSummonedCreature()->GetUInt32Value(UNIT_CREATED_BY_SPELL) == spellId;
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});
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std::ranges::copy_if(_slottedSummons, std::back_inserter(summons), [spellId](SummonInfo const* summon)
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{
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return summon->GetSummonedCreature()->GetUInt32Value(UNIT_CREATED_BY_SPELL) == spellId;
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return summon && summon->GetSummonedCreature()->GetUInt32Value(UNIT_CREATED_BY_SPELL) == spellId;
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});
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return summons;
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}
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std::vector<SummonInfo*> Unit::GetSummonsByControlType(SummonPropertiesControl control)
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{
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std::vector<SummonInfo*> summons;
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std::ranges::copy_if(_unslottedSummons, std::back_inserter(summons), [control](SummonInfo const* summon)
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{
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return summon->GetControl() == control;
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});
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std::ranges::copy_if(_slottedSummons, std::back_inserter(summons), [control](SummonInfo const* summon)
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{
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return summon && summon->GetControl() == control;
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});
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return summons;
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@@ -9744,7 +9769,7 @@ void Unit::RemoveFromWorld()
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}
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// Clear all active summon references. If we are about to switch map instances, we want to make sure that we leave all summons behind so we won't do threadunsafe operations
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_wildSummons.clear();
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_unslottedSummons.clear();
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_slottedSummons.clear();
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WorldObject::RemoveFromWorld();
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@@ -103,6 +103,7 @@ enum ProcFlagsSpellType : uint32;
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enum ZLiquidStatus : uint32;
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enum CharmType : uint8;
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enum class SummonPropertiesControl : uint8;
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enum class SummonPropertiesSlot: int8;
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namespace Movement
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@@ -1341,6 +1342,8 @@ class TC_GAME_API Unit : public WorldObject
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void DespawnSummonsOnSummonerLogout();
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// Despawns all summons that should despawn when the summoner dies
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void DespawnSummonsOnSummonerDeath();
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// Dismisses the currently active pet summon(s) (class pets and summons which are considered pets)
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void DismissPet();
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// Returns the currently active summon that is the summoner's specified summon slot
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SummonInfo* GetSummonInSlot(SummonPropertiesSlot slot) const;
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@@ -1348,6 +1351,8 @@ class TC_GAME_API Unit : public WorldObject
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std::vector<SummonInfo*> GetSummonsByCreatureId(uint32 creatureId);
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// Returns a vector with all currently active summons which have been created by the specified spell Id
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std::vector<SummonInfo*> GetSummonsBySpellId(uint32 spellId);
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// Returns a vector with all currently active summons which are being controlled in a specific way
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std::vector<SummonInfo*> GetSummonsByControlType(SummonPropertiesControl control);
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ShapeshiftForm GetShapeshiftForm() const { return ShapeshiftForm(GetByteValue(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_SHAPESHIFT_FORM)); }
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void SetShapeshiftForm(ShapeshiftForm form);
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@@ -1847,7 +1852,7 @@ class TC_GAME_API Unit : public WorldObject
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/* Player Movement fields END*/
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// SummonInfo slot handling
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std::vector<SummonInfo*> _wildSummons;
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std::vector<SummonInfo*> _unslottedSummons;
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std::vector<SummonInfo*> _slottedSummons;
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};
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@@ -47,108 +47,16 @@ void WorldSession::HandleDismissCritter(WorldPackets::Pet::DismissCritter& dismi
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summonInfo->GetSummonedCreature()->DespawnOrUnsummon();
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}
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void WorldSession::HandlePetAction(WorldPacket& recvData)
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{
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ObjectGuid guid1;
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uint32 data;
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ObjectGuid guid2;
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float x, y, z;
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recvData >> guid1; //pet guid
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recvData >> data;
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recvData >> guid2; //tag guid
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// Position
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recvData >> x;
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recvData >> y;
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recvData >> z;
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uint32 spellid = UNIT_ACTION_BUTTON_ACTION(data);
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uint8 flag = UNIT_ACTION_BUTTON_TYPE(data); //delete = 0x07 CastSpell = C1
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// used also for charmed creature
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Unit* pet = ObjectAccessor::GetUnit(*_player, guid1);
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TC_LOG_DEBUG("entities.pet", "HandlePetAction: %s - flag: %u, spellid: %u, target: %s.", guid1.ToString().c_str(), uint32(flag), spellid, guid2.ToString().c_str());
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if (!pet)
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{
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TC_LOG_DEBUG("entities.pet", "HandlePetAction: %s doesn't exist for %s %s", guid1.ToString().c_str(), GetPlayer()->GetGUID().ToString().c_str(), GetPlayer()->GetName().c_str());
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return;
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}
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if (pet != GetPlayer()->GetFirstControlled())
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{
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TC_LOG_DEBUG("entities.pet", "HandlePetAction: %s does not belong to %s %s", guid1.ToString().c_str(), GetPlayer()->GetGUID().ToString().c_str(), GetPlayer()->GetName().c_str());
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return;
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}
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if (!pet->IsAlive())
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{
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SpellInfo const* spell = (flag == ACT_ENABLED || flag == ACT_PASSIVE) ? sSpellMgr->GetSpellInfo(spellid) : nullptr;
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if (!spell)
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return;
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if (!spell->HasAttribute(SPELL_ATTR0_ALLOW_CAST_WHILE_DEAD))
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return;
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}
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/// @todo allow control charmed player?
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if (pet->GetTypeId() == TYPEID_PLAYER && !(flag == ACT_COMMAND && spellid == COMMAND_ATTACK))
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return;
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if (GetPlayer()->m_Controlled.size() == 1)
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HandlePetActionHelper(pet, guid1, spellid, flag, guid2, x, y, z);
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else
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{
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//If a pet is dismissed, m_Controlled will change
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std::vector<Unit*> controlled;
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for (Unit::ControlList::iterator itr = GetPlayer()->m_Controlled.begin(); itr != GetPlayer()->m_Controlled.end(); ++itr)
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if ((*itr)->GetEntry() == pet->GetEntry() && (*itr)->IsAlive())
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controlled.push_back(*itr);
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for (std::vector<Unit*>::iterator itr = controlled.begin(); itr != controlled.end(); ++itr)
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HandlePetActionHelper(*itr, guid1, spellid, flag, guid2, x, y, z);
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}
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}
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void WorldSession::HandlePetStopAttack(WorldPacket &recvData)
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{
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ObjectGuid guid;
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recvData >> guid;
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TC_LOG_DEBUG("network.opcode", "WORLD: Received CMSG_PET_STOP_ATTACK for %s", guid.ToString().c_str());
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Unit* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid);
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if (!pet)
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{
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TC_LOG_ERROR("entities.pet", "HandlePetStopAttack: %s does not exist", guid.ToString().c_str());
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return;
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}
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if (pet != GetPlayer()->GetPet() && pet != GetPlayer()->GetCharmed())
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{
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TC_LOG_ERROR("entities.pet", "HandlePetStopAttack: %s isn't a pet or charmed creature of player %s",
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guid.ToString().c_str(), GetPlayer()->GetName().c_str());
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return;
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}
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if (!pet->IsAlive())
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return;
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pet->AttackStop();
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}
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void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spellid, uint16 flag, ObjectGuid guid2, float x, float y, float z)
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void HandlePetActionHelper(Player* player, Unit* pet, ObjectGuid petGuid, uint32 actionType, uint32 actionValue, ObjectGuid targetGuid, float x, float y, float z)
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{
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CharmInfo* charmInfo = pet->GetCharmInfo();
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if (!charmInfo)
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{
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TC_LOG_DEBUG("entities.pet", "WorldSession::HandlePetAction(petGuid: %s, tagGuid: %s, spellId: %u, flag: %u): object (GUID: %u Entry: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!",
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guid1.ToString().c_str(), guid2.ToString().c_str(), spellid, flag, pet->GetGUID().GetCounter(), pet->GetEntry(), pet->GetTypeId());
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return;
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}
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switch (flag)
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switch (actionType)
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{
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case ACT_COMMAND: //0x07
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switch (spellid)
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switch (actionValue)
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{
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case COMMAND_STAY: //flat=1792 //STAY
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if (pet->GetMotionMaster()->GetCurrentSlot() != MOTION_SLOT_CONTROLLED)
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@@ -169,7 +77,7 @@ void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spe
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case COMMAND_FOLLOW: //spellid=1792 //FOLLOW
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pet->AttackStop();
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pet->InterruptNonMeleeSpells(false);
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pet->FollowTarget(_player);
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pet->FollowTarget(player);
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charmInfo->SetCommandState(COMMAND_FOLLOW);
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charmInfo->SetIsCommandAttack(false);
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@@ -181,7 +89,7 @@ void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spe
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case COMMAND_ATTACK: //spellid=1792 //ATTACK
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{
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// Can't attack if owner is pacified
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if (_player->HasAuraType(SPELL_AURA_MOD_PACIFY))
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if (player->HasAuraType(SPELL_AURA_MOD_PACIFY))
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{
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//pet->SendPetCastFail(spellid, SPELL_FAILED_PACIFIED);
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/// @todo Send proper error message to client
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@@ -189,7 +97,7 @@ void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spe
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}
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// only place where pet can be player
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Unit* TargetUnit = ObjectAccessor::GetUnit(*_player, guid2);
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Unit* TargetUnit = ObjectAccessor::GetUnit(*player, targetGuid);
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if (!TargetUnit)
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return;
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@@ -224,7 +132,7 @@ void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spe
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else
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{
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// 90% chance for pet and 100% chance for charmed creature
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pet->SendPetAIReaction(guid1);
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pet->SendPetAIReaction(petGuid);
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}
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}
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else // charmed player
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@@ -236,28 +144,40 @@ void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spe
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charmInfo->SetIsReturning(false);
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pet->Attack(TargetUnit, true);
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pet->SendPetAIReaction(guid1);
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pet->SendPetAIReaction(petGuid);
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}
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}
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break;
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}
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case COMMAND_ABANDON: // abandon (hunter pet) or dismiss (summoned pet)
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if (pet->GetCharmerGUID() == GetPlayer()->GetGUID())
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_player->StopCastingCharm();
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else if (pet->GetOwnerOrCreatorGUID() == GetPlayer()->GetGUID())
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{
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// Releasing a currently charmed unit
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if (pet->GetCharmerGUID() == player->GetGUID())
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{
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ASSERT(pet->GetTypeId() == TYPEID_UNIT);
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if (pet->IsPet())
|
||||
{
|
||||
if (((Pet*)pet)->IsHunterPet())
|
||||
GetPlayer()->RemovePet((Pet*)pet, PET_SAVE_AS_DELETED);
|
||||
else
|
||||
GetPlayer()->RemovePet((Pet*)pet, PET_SAVE_DISMISS);
|
||||
}
|
||||
else if (pet->HasUnitTypeMask(UNIT_MASK_MINION))
|
||||
((Minion*)pet)->UnSummon();
|
||||
player->StopCastingCharm();
|
||||
return;
|
||||
}
|
||||
|
||||
if (player->GetMinionGUID().IsEmpty() || !pet->IsCreature())
|
||||
return;
|
||||
|
||||
// Abandoning a hunter pet
|
||||
Creature* creaturePet = pet->ToCreature();
|
||||
SummonInfo* summonInfo = creaturePet->GetSummonInfo();
|
||||
|
||||
// this should never be possible since we got here from a SummonInfo vector, but for good manners...
|
||||
if (!summonInfo)
|
||||
return;
|
||||
|
||||
// Hunter pets use this command to abandon their class pets instead of dismissing them.
|
||||
if (player->getClass() == CLASS_HUNTER && summonInfo->IsClassPet())
|
||||
{
|
||||
// @todo: abandoning pets
|
||||
}
|
||||
else // otherwise this is just a dismiss command
|
||||
creaturePet->DespawnOrUnsummon();
|
||||
break;
|
||||
}
|
||||
case COMMAND_MOVE_TO:
|
||||
pet->GetMotionMaster()->Clear(MOTION_SLOT_IDLE);
|
||||
pet->GetMotionMaster()->MoveIdle();
|
||||
@@ -271,11 +191,11 @@ void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spe
|
||||
charmInfo->SaveStayPosition();
|
||||
break;
|
||||
default:
|
||||
TC_LOG_ERROR("entities.pet", "WORLD: unknown PET flag Action %i and spellid %i.", uint32(flag), spellid);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case ACT_REACTION: // 0x6
|
||||
switch (spellid)
|
||||
switch (actionValue)
|
||||
{
|
||||
case REACT_PASSIVE: //passive
|
||||
pet->AttackStop();
|
||||
@@ -284,7 +204,7 @@ void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spe
|
||||
case REACT_AGGRESSIVE: //activete
|
||||
case REACT_ASSIST:
|
||||
if (pet->GetTypeId() == TYPEID_UNIT)
|
||||
pet->ToCreature()->SetReactState(ReactStates(spellid));
|
||||
pet->ToCreature()->SetReactState(static_cast<ReactStates>(actionValue));
|
||||
break;
|
||||
}
|
||||
break;
|
||||
@@ -292,18 +212,15 @@ void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spe
|
||||
case ACT_PASSIVE: // 0x01
|
||||
case ACT_ENABLED: // 0xC1 spell
|
||||
{
|
||||
Unit* unit_target = nullptr;
|
||||
Unit* unitTarget = nullptr;
|
||||
|
||||
if (guid2)
|
||||
unit_target = ObjectAccessor::GetUnit(*_player, guid2);
|
||||
if (!targetGuid.IsEmpty())
|
||||
unitTarget = ObjectAccessor::GetUnit(*player, targetGuid);
|
||||
|
||||
// do not cast unknown spells
|
||||
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellid);
|
||||
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(actionValue);
|
||||
if (!spellInfo)
|
||||
{
|
||||
TC_LOG_ERROR("spells.pet", "WORLD: unknown PET spell id %i", spellid);
|
||||
return;
|
||||
}
|
||||
|
||||
for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
||||
{
|
||||
@@ -312,7 +229,7 @@ void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spe
|
||||
}
|
||||
|
||||
// do not cast not learned spells
|
||||
if (!pet->HasSpell(spellid) || spellInfo->IsPassive())
|
||||
if (!pet->HasSpell(actionValue) || spellInfo->IsPassive())
|
||||
return;
|
||||
|
||||
// Clear the flags as if owner clicked 'attack'. AI will reset them
|
||||
@@ -327,15 +244,15 @@ void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spe
|
||||
|
||||
Spell* spell = new Spell(pet, spellInfo, TRIGGERED_NONE);
|
||||
|
||||
SpellCastResult result = spell->CheckPetCast(unit_target);
|
||||
SpellCastResult result = spell->CheckPetCast(unitTarget);
|
||||
|
||||
//auto turn to target unless possessed
|
||||
if (result == SPELL_FAILED_UNIT_NOT_INFRONT && !pet->isPossessed() && !pet->IsVehicle())
|
||||
{
|
||||
if (unit_target)
|
||||
if (unitTarget)
|
||||
{
|
||||
pet->SetOrientationTowards(unit_target);
|
||||
if (Player* player = unit_target->ToPlayer())
|
||||
pet->SetOrientationTowards(unitTarget);
|
||||
if (Player* player = unitTarget->ToPlayer())
|
||||
pet->SendUpdateToPlayer(player);
|
||||
}
|
||||
else if (Unit* unit_target2 = spell->m_targets.GetUnitTarget())
|
||||
@@ -354,29 +271,29 @@ void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spe
|
||||
|
||||
if (result == SPELL_CAST_OK)
|
||||
{
|
||||
unit_target = spell->m_targets.GetUnitTarget();
|
||||
unitTarget = spell->m_targets.GetUnitTarget();
|
||||
|
||||
//10% chance to play special pet attack talk, else growl
|
||||
//actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
|
||||
if (pet->IsPet() && (((Pet*)pet)->getPetType() == SUMMON_PET) && (pet != unit_target) && (urand(0, 100) < 10))
|
||||
if (pet->IsPet() && (((Pet*)pet)->getPetType() == SUMMON_PET) && (pet != unitTarget) && (urand(0, 100) < 10))
|
||||
pet->SendPetActionSound(PET_TALK_SPECIAL_SPELL);
|
||||
else
|
||||
{
|
||||
pet->SendPetAIReaction(guid1);
|
||||
pet->SendPetAIReaction(petGuid);
|
||||
}
|
||||
|
||||
if (unit_target && !GetPlayer()->IsFriendlyTo(unit_target) && !pet->isPossessed() && !pet->IsVehicle())
|
||||
if (unitTarget && !player->IsFriendlyTo(unitTarget) && !pet->isPossessed() && !pet->IsVehicle())
|
||||
{
|
||||
// This is true if pet has no target or has target but targets differs.
|
||||
if (pet->GetVictim() != unit_target)
|
||||
if (pet->GetVictim() != unitTarget)
|
||||
{
|
||||
pet->GetMotionMaster()->Clear();
|
||||
if (CreatureAI* AI = pet->ToCreature()->AI())
|
||||
{
|
||||
if (PetAI* petAI = dynamic_cast<PetAI*>(AI))
|
||||
petAI->_AttackStart(unit_target); // force victim switch
|
||||
petAI->_AttackStart(unitTarget); // force victim switch
|
||||
else
|
||||
AI->AttackStart(unit_target);
|
||||
AI->AttackStart(unitTarget);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -386,12 +303,12 @@ void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spe
|
||||
else
|
||||
{
|
||||
if (pet->isPossessed() || pet->IsVehicle()) /// @todo: confirm this check
|
||||
Spell::SendCastResult(GetPlayer(), spellInfo, 0, result);
|
||||
Spell::SendCastResult(player, spellInfo, 0, result);
|
||||
else
|
||||
spell->SendPetCastResult(result);
|
||||
|
||||
if (!pet->GetSpellHistory()->HasCooldown(spellid))
|
||||
pet->GetSpellHistory()->ResetCooldown(spellid, true);
|
||||
if (!pet->GetSpellHistory()->HasCooldown(actionValue))
|
||||
pet->GetSpellHistory()->ResetCooldown(actionValue, true);
|
||||
|
||||
spell->finish(false);
|
||||
delete spell;
|
||||
@@ -403,10 +320,84 @@ void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spe
|
||||
break;
|
||||
}
|
||||
default:
|
||||
TC_LOG_ERROR("entities.pet", "WORLD: unknown PET flag Action %i and spellid %i.", uint32(flag), spellid);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandlePetAction(WorldPackets::Pet::PetAction& petAction)
|
||||
{
|
||||
// No pet specified, block action
|
||||
if (petAction.PetGUID.IsEmpty())
|
||||
return;
|
||||
|
||||
// Make sure that we either have a controlled pet or charmed unit
|
||||
if (_player->GetMinionGUID() != petAction.PetGUID && _player->GetCharmedGUID() != petAction.PetGUID)
|
||||
return;
|
||||
|
||||
// Extract spell Id and action type from packet
|
||||
uint32 actionValue = UNIT_ACTION_BUTTON_ACTION(petAction.Action);
|
||||
uint32 actionType = UNIT_ACTION_BUTTON_TYPE(petAction.Action); //delete = 0x07 CastSpell = C1
|
||||
|
||||
float x, y, z;
|
||||
petAction.ActionPosition.Pos.GetPosition(x, y, z);
|
||||
|
||||
// Check if the player is currently controlling the pet
|
||||
if (!_player->GetMinionGUID().IsEmpty())
|
||||
{
|
||||
// We might attempt to control multiple pets at once (e.g. Force of Nature treants or Feral Spirit wolves)
|
||||
std::vector<SummonInfo*> petSummons = _player->GetSummonsByControlType(SummonPropertiesControl::Pet);
|
||||
|
||||
// One final check to make sure that we actually are controlling a pet with the provided GUID
|
||||
bool hasPet = std::ranges::any_of(petSummons, [&](SummonInfo const* summonInfo)
|
||||
{
|
||||
return summonInfo->GetSummonedCreature()->GetGUID() == petAction.PetGUID;
|
||||
});
|
||||
|
||||
if (hasPet)
|
||||
{
|
||||
for (SummonInfo* summonInfo : petSummons)
|
||||
HandlePetActionHelper(_player, summonInfo->GetSummonedCreature(), petAction.PetGUID, actionType, actionValue, petAction.TargetGUID, x, y, z);
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Check if the player is currently charming a unit instead
|
||||
if (!_player->GetCharmedGUID().IsEmpty())
|
||||
{
|
||||
if (Unit* charmedUnit = ObjectAccessor::GetUnit(*_player, petAction.PetGUID))
|
||||
HandlePetActionHelper(_player, charmedUnit, petAction.PetGUID, actionType, actionValue, petAction.TargetGUID, x, y, z);
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandlePetStopAttack(WorldPacket &recvData)
|
||||
{
|
||||
ObjectGuid guid;
|
||||
recvData >> guid;
|
||||
|
||||
TC_LOG_DEBUG("network.opcode", "WORLD: Received CMSG_PET_STOP_ATTACK for %s", guid.ToString().c_str());
|
||||
|
||||
Unit* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid);
|
||||
|
||||
if (!pet)
|
||||
{
|
||||
TC_LOG_ERROR("entities.pet", "HandlePetStopAttack: %s does not exist", guid.ToString().c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
if (pet != GetPlayer()->GetPet() && pet != GetPlayer()->GetCharmed())
|
||||
{
|
||||
TC_LOG_ERROR("entities.pet", "HandlePetStopAttack: %s isn't a pet or charmed creature of player %s",
|
||||
guid.ToString().c_str(), GetPlayer()->GetName().c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
if (!pet->IsAlive())
|
||||
return;
|
||||
|
||||
pet->AttackStop();
|
||||
}
|
||||
|
||||
void WorldSession::HandlePetNameQuery(WorldPacket& recvData)
|
||||
{
|
||||
TC_LOG_DEBUG("network.opcode", "WORLD: Received CMSG_PET_NAME_QUERY");
|
||||
|
||||
@@ -116,3 +116,11 @@ void WorldPackets::Pet::DismissCritter::Read()
|
||||
{
|
||||
_worldPacket >> CritterGUID;
|
||||
}
|
||||
|
||||
void WorldPackets::Pet::PetAction::Read()
|
||||
{
|
||||
_worldPacket >> PetGUID;
|
||||
_worldPacket >> Action;
|
||||
_worldPacket >> TargetGUID;
|
||||
_worldPacket >> ActionPosition;
|
||||
}
|
||||
@@ -132,6 +132,19 @@ namespace WorldPackets
|
||||
|
||||
ObjectGuid CritterGUID;
|
||||
};
|
||||
|
||||
class PetAction final : public ClientPacket
|
||||
{
|
||||
public:
|
||||
PetAction(WorldPacket&& packet) : ClientPacket(CMSG_PET_ACTION, std::move(packet)) { }
|
||||
|
||||
void Read() override;
|
||||
|
||||
ObjectGuid PetGUID;
|
||||
ObjectGuid TargetGUID;
|
||||
TaggedPosition<Position::XYZ> ActionPosition;
|
||||
uint32 Action = 0;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -497,7 +497,7 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_HANDLER(CMSG_PETITION_SHOW_SIGNATURES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionShowSignOpcode );
|
||||
DEFINE_HANDLER(CMSG_PETITION_SIGN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionSignOpcode );
|
||||
DEFINE_HANDLER(CMSG_PET_ABANDON, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetAbandon );
|
||||
DEFINE_HANDLER(CMSG_PET_ACTION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetAction );
|
||||
DEFINE_HANDLER(CMSG_PET_ACTION, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandlePetAction );
|
||||
DEFINE_HANDLER(CMSG_PET_CANCEL_AURA, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandlePetCancelAuraOpcode );
|
||||
DEFINE_HANDLER(CMSG_PET_CAST_SPELL, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandlePetCastSpellOpcode );
|
||||
DEFINE_HANDLER(CMSG_PET_LEARN_TALENT, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandlePetLearnTalent );
|
||||
|
||||
@@ -196,6 +196,7 @@ namespace WorldPackets
|
||||
namespace Pet
|
||||
{
|
||||
class DismissCritter;
|
||||
class PetAction;
|
||||
}
|
||||
|
||||
namespace Party
|
||||
@@ -1064,9 +1065,8 @@ class TC_GAME_API WorldSession
|
||||
void HandleTutorialReset(WorldPacket& recvData);
|
||||
|
||||
//Pet
|
||||
void HandlePetAction(WorldPacket& recvData);
|
||||
void HandlePetAction(WorldPackets::Pet::PetAction& packet);
|
||||
void HandlePetStopAttack(WorldPacket& recvData);
|
||||
void HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spellid, uint16 flag, ObjectGuid guid2, float x, float y, float z);
|
||||
void HandlePetNameQuery(WorldPacket& recvData);
|
||||
void HandlePetSetAction(WorldPacket& recvData);
|
||||
void HandlePetAbandon(WorldPacket& recvData);
|
||||
|
||||
@@ -3710,10 +3710,9 @@ void Spell::_cast(bool skipCheck)
|
||||
return;
|
||||
}
|
||||
|
||||
if (Unit* unitCaster = m_caster->ToUnit())
|
||||
if (m_spellInfo->HasAttribute(SPELL_ATTR1_DISMISS_PET_FIRST))
|
||||
if (Creature* pet = ObjectAccessor::GetCreature(*m_caster, unitCaster->GetPetGUID()))
|
||||
pet->DespawnOrUnsummon();
|
||||
if (m_spellInfo->HasAttribute(SPELL_ATTR1_DISMISS_PET_FIRST))
|
||||
if (Unit* unitCaster = m_caster->ToUnit())
|
||||
unitCaster->DismissPet();
|
||||
|
||||
PrepareTriggersExecutedOnHit();
|
||||
|
||||
|
||||
Reference in new issue
Block a user