Merge branch '3.3.5' into 4.3.4

Conflicts:
	sql/base/dev/world_database.sql
	sql/updates/world/2015_07_14_00_world.sql
	sql/updates/world/2015_07_14_01_world_335.sql
	sql/updates/world/2015_07_19_00_world_2015_07_18_04.sql
	sql/updates/world/2015_07_19_05_world.sql
	sql/updates/world/2015_07_21_00_world.sql
	sql/updates/world/2015_07_24_00_world.sql
	sql/updates/world/2015_07_24_01_world.sql
	sql/updates/world/2015_07_24_02_world.sql
	sql/updates/world/2015_07_24_03_world.sql
	sql/updates/world/2015_07_24_04_world.sql
	sql/updates/world/2015_07_24_05_world.sql
	sql/updates/world/2015_07_25_03_world.sql
	sql/updates/world/2015_07_25_04_world.sql
	src/server/collision/Management/MMapManager.cpp
	src/server/collision/Management/MMapManager.h
	src/server/game/Battlefield/Battlefield.h
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Player/Player.h
	src/server/game/Guilds/Guild.h
	src/server/game/Server/WorldSession.cpp
	src/server/game/Server/WorldSocket.cpp
	src/server/game/Spells/SpellMgr.cpp
	src/server/game/Weather/WeatherMgr.cpp
	src/server/scripts/Spells/spell_hunter.cpp
	src/server/shared/Utilities/Util.cpp
This commit is contained in:
Carbenium committed 2015-07-26 16:52:35 +02:00
commit 86eb651757
156 files changed
+1402 -967

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+16 -6
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@@ -1730,7 +1730,7 @@ float WorldObject::GetSightRange(const WorldObject* target) const
return 0.0f;
}
bool WorldObject::CanSeeOrDetect(WorldObject const* obj, bool ignoreStealth, bool distanceCheck) const
bool WorldObject::CanSeeOrDetect(WorldObject const* obj, bool ignoreStealth, bool distanceCheck, bool checkAlert) const
{
if (this == obj)
return true;
@@ -1802,7 +1802,7 @@ bool WorldObject::CanSeeOrDetect(WorldObject const* obj, bool ignoreStealth, boo
if (obj->IsInvisibleDueToDespawn())
return false;
if (!CanDetect(obj, ignoreStealth))
if (!CanDetect(obj, ignoreStealth, checkAlert))
return false;
return true;
@@ -1813,7 +1813,7 @@ bool WorldObject::CanNeverSee(WorldObject const* obj) const
return GetMap() != obj->GetMap() || !IsInPhase(obj);
}
bool WorldObject::CanDetect(WorldObject const* obj, bool ignoreStealth) const
bool WorldObject::CanDetect(WorldObject const* obj, bool ignoreStealth, bool checkAlert) const
{
const WorldObject* seer = this;
@@ -1828,7 +1828,7 @@ bool WorldObject::CanDetect(WorldObject const* obj, bool ignoreStealth) const
if (!ignoreStealth && !seer->CanDetectInvisibilityOf(obj))
return false;
if (!ignoreStealth && !seer->CanDetectStealthOf(obj))
if (!ignoreStealth && !seer->CanDetectStealthOf(obj, checkAlert))
return false;
return true;
@@ -1858,7 +1858,7 @@ bool WorldObject::CanDetectInvisibilityOf(WorldObject const* obj) const
return true;
}
bool WorldObject::CanDetectStealthOf(WorldObject const* obj) const
bool WorldObject::CanDetectStealthOf(WorldObject const* obj, bool checkAlert) const
{
// Combat reach is the minimal distance (both in front and behind),
// and it is also used in the range calculation.
@@ -1908,9 +1908,19 @@ bool WorldObject::CanDetectStealthOf(WorldObject const* obj) const
// Calculate max distance
float visibilityRange = float(detectionValue) * 0.3f + combatReach;
if (visibilityRange > MAX_PLAYER_STEALTH_DETECT_RANGE)
// If this unit is an NPC then player detect range doesn't apply
if (unit && unit->GetTypeId() == TYPEID_PLAYER && visibilityRange > MAX_PLAYER_STEALTH_DETECT_RANGE)
visibilityRange = MAX_PLAYER_STEALTH_DETECT_RANGE;
// When checking for alert state, look 8% further, and then 1.5 yards more than that.
if (checkAlert)
visibilityRange += (visibilityRange * 0.08f) + 1.5f;
// If checking for alert, and creature's visibility range is greater than aggro distance, No alert
Unit const* tunit = obj->ToUnit();
if (checkAlert && unit && unit->ToCreature() && visibilityRange >= unit->ToCreature()->GetAttackDistance(tunit) + unit->ToCreature()->m_CombatDistance)
return false;
if (distance > visibilityRange)
return false;
}