Core/Spells: fixed Blood Shield mastery amount calculation
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4d3663dd4a
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1 file changed
+3
-2
@@ -632,10 +632,11 @@ class spell_dk_death_strike : public SpellScriptLoader
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void HandleDummy(SpellEffIndex /*effIndex*/)
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{
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int32 heal = 0;
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if (AuraEffect* enabler = GetCaster()->GetAuraEffect(SPELL_DK_DEATH_STRIKE_ENABLER, EFFECT_0, GetCaster()->GetGUID()))
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{
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// Call CalculateAmount() to constantly fire the AuraEffect's HandleCalcAmount method
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int32 heal = CalculatePct(enabler->CalculateAmount(GetCaster()), GetSpellInfo()->Effects[EFFECT_0].DamageMultiplier);
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heal = CalculatePct(enabler->CalculateAmount(GetCaster()), GetSpellInfo()->Effects[EFFECT_0].DamageMultiplier);
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if (AuraEffect const* aurEff = GetCaster()->GetAuraEffectOfRankedSpell(SPELL_DK_IMPROVED_DEATH_STRIKE, EFFECT_2))
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heal = AddPct(heal, aurEff->GetAmount());
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@@ -648,7 +649,7 @@ class spell_dk_death_strike : public SpellScriptLoader
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return;
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if (AuraEffect const* aurEff = GetCaster()->GetAuraEffect(SPELL_DK_BLOOD_SHIELD_MASTERY, EFFECT_0))
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GetCaster()->CastCustomSpell(SPELL_DK_BLOOD_SHIELD_ABSORB, SPELLVALUE_BASE_POINT0, GetCaster()->CountPctFromMaxHealth(aurEff->GetAmount()), GetCaster());
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GetCaster()->CastCustomSpell(SPELL_DK_BLOOD_SHIELD_ABSORB, SPELLVALUE_BASE_POINT0, CalculatePct(heal, aurEff->GetAmount()), GetCaster(), true);
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}
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void Register() override
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