Core/Db/Conditions: Prepare conditions system to work on objects of different type than players.
Warning: API has changed a bit: ConditionScript::OnConditionCheck(Condition* condition, Player* player, Unit* invoker) is now ConditionScript::OnConditionCheck(Condition* condition, WorldObject* object, WorldObject* invoker)
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@@ -90,7 +90,7 @@ void SmartScript::ProcessEventsFor(SMART_EVENT e, Unit* unit, uint32 var0, uint3
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if (Player* player = unit->ToPlayer())
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{
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ConditionList conds = sConditionMgr->GetConditionsForSmartEvent((*i).entryOrGuid, (*i).event_id, (*i).source_type);
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meets = sConditionMgr->IsPlayerMeetToConditions(player, conds);
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meets = sConditionMgr->IsObjectMeetToConditions(player, conds);
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}
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}
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