* Rename some more functions for consistency.

* Added missing call to FormulaScript::OnZeroDifferenceCalculation.
* Pass GridMap pointer into MapScript::OnLoadGridMap/OnUnloadGridMap.
* Fire map hooks for all map types, not only instances.

--HG--
branch : trunk
This commit is contained in:
XTZGZoReX committed 2010-08-07 13:07:18 +02:00
1 parent 9a592f44af
commit 87483be1e7
6 files changed
+77 -77

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+31 -30
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@@ -135,10 +135,11 @@ class ScriptObject
public:
// Called when the script is initialized. Use it to initialize any properties of the script.
// Called when the script is initialized. Use it to initialize any properties of the script. Do not use
// the constructor for this.
virtual void OnInitialize() { }
// Called when the script is deleted. Use it to free memory, etc.
// Called when the script is deleted. Use it to free memory, etc. Do not use the destructor for this.
virtual void OnTeardown() { }
// Do not override this in scripts; it should be overridden by the various script type classes. It indicates
@@ -284,7 +285,7 @@ class WorldScript : public ScriptObject, public UpdatableScript<void>
virtual void OnMotdChange(std::string& newMotd) { }
// Called when a world shutdown is initiated.
virtual void OnShutdown(ShutdownExitCode code, ShutdownMask mask) { }
virtual void OnShutdownInitiate(ShutdownExitCode code, ShutdownMask mask) { }
// Called when a world shutdown is cancelled.
virtual void OnShutdownCancel() { }
@@ -312,21 +313,21 @@ class FormulaScript : public ScriptObject
virtual void OnHonorCalculation(uint32& honor, uint8 level, uint32 count) { }
// Called after gray level calculation.
virtual void OnGetGrayLevel(uint8& grayLevel, uint8 playerLevel) { }
virtual void OnGrayLevelCalculation(uint8& grayLevel, uint8 playerLevel) { }
// Called after calculating experience color.
virtual void OnGetColorCode(XPColorChar& color, uint8 playerLevel, uint8 mobLevel) { }
virtual void OnColorCodeCalculation(XPColorChar& color, uint8 playerLevel, uint8 mobLevel) { }
// Called after calculating zero difference.
virtual void OnGetZeroDifference(uint8& diff, uint8 playerLevel) { }
virtual void OnZeroDifferenceCalculation(uint8& diff, uint8 playerLevel) { }
// Called after calculating base experience gain.
virtual void OnGetBaseGain(uint32& gain, uint8 playerLevel, uint8 mobLevel, ContentLevels content) { }
virtual void OnBaseGainCalculation(uint32& gain, uint8 playerLevel, uint8 mobLevel, ContentLevels content) { }
// Called after calculating experience gain.
virtual void OnGetGain(uint32& gain, Player* player, Unit* unit) { }
virtual void OnGainCalculation(uint32& gain, Player* player, Unit* unit) { }
virtual void OnGetGroupRate(float& rate, uint32 count, bool isRaid) { }
virtual void OnGroupRateCalculation(float& rate, uint32 count, bool isRaid) { }
};
template<class TMap> class MapScript : public UpdatableScript<TMap>
@@ -354,10 +355,10 @@ template<class TMap> class MapScript : public UpdatableScript<TMap>
virtual void OnDestroy(TMap* map) { }
// Called when a grid map is loaded.
virtual void OnLoadGridMap(TMap* map, uint32 gx, uint32 gy) { }
virtual void OnLoadGridMap(TMap* map, GridMap* gmap, uint32 gx, uint32 gy) { }
// Called when a grid map is unloaded.
virtual void OnUnloadGridMap(TMap* map, uint32 gx, uint32 gy) { }
virtual void OnUnloadGridMap(TMap* map, GridMap* gmap, uint32 gx, uint32 gy) { }
// Called when a player enters the map.
virtual void OnPlayerEnter(TMap* map, Player* player) { }
@@ -401,7 +402,7 @@ class InstanceMapScript : public ScriptObject, public MapScript<InstanceMap>
bool IsDatabaseBound() const { return true; }
// Gets an InstanceData object for this instance.
virtual InstanceData* OnGetInstanceData(InstanceMap* map) { return NULL; }
virtual InstanceData* GetInstanceData(InstanceMap* map) { return NULL; }
};
class BattlegroundMapScript : public ScriptObject, public MapScript<BattleGroundMap>
@@ -484,10 +485,10 @@ class CreatureScript : public ScriptObject, public UpdatableScript<Creature>
virtual bool OnQuestReward(Player* player, Creature* creature, Quest const* quest, uint32 opt) { return false; }
// Called when the dialog status between a player and the creature is requested.
virtual uint32 OnDialogStatus(Player* player, Creature* creature) { return 0; }
virtual uint32 GetDialogStatus(Player* player, Creature* creature) { return 0; }
// Called when a CreatureAI object is needed for the creature.
virtual CreatureAI* OnGetAI(Creature* creature) const { return NULL; }
virtual CreatureAI* GetAI(Creature* creature) const { return NULL; }
};
class GameObjectScript : public ScriptObject, public UpdatableScript<GameObject>
@@ -523,7 +524,7 @@ class GameObjectScript : public ScriptObject, public UpdatableScript<GameObject>
virtual bool OnQuestReward(Player* player, GameObject* go, Quest const* quest, uint32 opt) { return false; }
// Called when the dialog status between a player and the gameobject is requested.
virtual uint32 OnDialogStatus(Player* player, GameObject* go) { return 0; }
virtual uint32 GetDialogStatus(Player* player, GameObject* go) { return 0; }
// Called when the gameobject is destroyed (destructible buildings only).
virtual void OnDestroyed(Player* player, GameObject* go, uint32 eventId) { }
@@ -562,7 +563,7 @@ class BattlegroundScript : public ScriptObject
bool IsDatabaseBound() const { return true; }
// Should return a fully valid BattleGround object for the type ID.
virtual BattleGround* OnGetBattleground() = 0;
virtual BattleGround* GetBattleground() = 0;
};
class OutdoorPvPScript : public ScriptObject
@@ -580,7 +581,7 @@ class OutdoorPvPScript : public ScriptObject
bool IsDatabaseBound() const { return true; }
// Should return a fully valid OutdoorPvP object for the type ID.
virtual OutdoorPvP* OnGetOutdoorPvP() = 0;
virtual OutdoorPvP* GetOutdoorPvP() = 0;
};
class CommandScript : public ScriptObject
@@ -596,7 +597,7 @@ class CommandScript : public ScriptObject
public:
// Should return a pointer to a valid command table (ChatCommand array) to be used by ChatHandler.
virtual ChatCommand* OnGetCommands() = 0;
virtual ChatCommand* GetCommands() = 0;
};
class WeatherScript : public ScriptObject, public UpdatableScript<Weather>
@@ -780,7 +781,7 @@ class ScriptMgr
void OnOpenStateChange(bool open);
void OnConfigLoad(bool reload);
void OnMotdChange(std::string& newMotd);
void OnShutdown(ShutdownExitCode code, ShutdownMask mask);
void OnShutdownInitiate(ShutdownExitCode code, ShutdownMask mask);
void OnShutdownCancel();
void OnWorldUpdate(uint32 diff);
@@ -788,21 +789,21 @@ class ScriptMgr
void OnHonorCalculation(float& honor, uint8 level, uint32 count);
void OnHonorCalculation(uint32& honor, uint8 level, uint32 count);
void OnGetGrayLevel(uint8& grayLevel, uint8 playerLevel);
void OnGetColorCode(XPColorChar& color, uint8 playerLevel, uint8 mobLevel);
void OnGetZeroDifference(uint8& diff, uint8 playerLevel);
void OnGetBaseGain(uint32& gain, uint8 playerLevel, uint8 mobLevel, ContentLevels content);
void OnGetGain(uint32& gain, Player* player, Unit* unit);
void OnGetGroupRate(float& rate, uint32 count, bool isRaid);
void OnGrayLevelCalculation(uint8& grayLevel, uint8 playerLevel);
void OnColorCodeCalculation(XPColorChar& color, uint8 playerLevel, uint8 mobLevel);
void OnZeroDifferenceCalculation(uint8& diff, uint8 playerLevel);
void OnBaseGainCalculation(uint32& gain, uint8 playerLevel, uint8 mobLevel, ContentLevels content);
void OnGainCalculation(uint32& gain, Player* player, Unit* unit);
void OnGroupRateCalculation(float& rate, uint32 count, bool isRaid);
public: /* MapScript */
void OnCreateMap(Map* map);
void OnDestroyMap(Map* map);
void OnLoadGridMap(Map* map, uint32 gx, uint32 gy);
void OnUnloadGridMap(Map* map, uint32 gx, uint32 gy);
void OnPlayerEnter(Map* map, Player* player);
void OnPlayerLeave(Map* map, Player* player);
void OnLoadGridMap(Map* map, GridMap* gmap, uint32 gx, uint32 gy);
void OnUnloadGridMap(Map* map, GridMap* gmap, uint32 gx, uint32 gy);
void OnPlayerEnterMap(Map* map, Player* player);
void OnPlayerLeaveMap(Map* map, Player* player);
void OnMapUpdate(Map* map, uint32 diff);
public: /* InstanceMapScript */
@@ -844,7 +845,7 @@ class ScriptMgr
public: /* AreaTriggerScript */
bool OnTrigger(Player* player, AreaTriggerEntry const* trigger);
bool OnAreaTrigger(Player* player, AreaTriggerEntry const* trigger);
public: /* BattlegroundScript */