*Disable charmed/possessed creature AI.

*Use general react states to replace charminfo react states.

--HG--
branch : trunk
This commit is contained in:
megamage committed 2009-03-05 18:48:56 -06:00
1 parent 769c835f26
commit 8787c00ca3
17 files changed
+103 -96

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@@ -1212,10 +1212,10 @@ void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
}
}
if(unit->GetTypeId() == TYPEID_UNIT && ((Creature*)unit)->AI())
if(unit->GetTypeId() == TYPEID_UNIT && ((Creature*)unit)->IsAIEnabled)
((Creature*)unit)->AI()->SpellHit(m_caster, m_spellInfo);
if(m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->AI())
if(m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->IsAIEnabled)
((Creature*)m_caster)->AI()->SpellHitTarget(unit, m_spellInfo);
for(ChanceTriggerSpells::const_iterator i = m_ChanceTriggerSpells.begin(); i != m_ChanceTriggerSpells.end(); ++i)