Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4

Conflicts:
	src/server/game/AI/EventAI/CreatureEventAI.cpp
	src/server/game/Achievements/AchievementMgr.cpp
	src/server/game/Entities/Object/Object.cpp
	src/server/game/Entities/Pet/Pet.cpp
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Transport/Transport.cpp
	src/server/game/Entities/Unit/StatSystem.cpp
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Entities/Unit/Unit.h
	src/server/game/Handlers/BattleGroundHandler.cpp
	src/server/game/Handlers/ChatHandler.cpp
	src/server/game/Handlers/ItemHandler.cpp
	src/server/game/Handlers/NPCHandler.cpp
	src/server/game/Handlers/PetHandler.cpp
	src/server/game/Handlers/SpellHandler.cpp
	src/server/game/Instances/InstanceScript.cpp
	src/server/game/Spells/Auras/SpellAuraEffects.cpp
	src/server/game/Spells/SpellEffects.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp
	src/server/scripts/EasternKingdoms/boss_kruul.cpp
	src/server/scripts/EasternKingdoms/zone_burning_steppes.cpp
	src/server/scripts/EasternKingdoms/zone_ghostlands.cpp
	src/server/scripts/EasternKingdoms/zone_ironforge.cpp
	src/server/scripts/EasternKingdoms/zone_loch_modan.cpp
	src/server/scripts/EasternKingdoms/zone_redridge_mountains.cpp
	src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp
	src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp
	src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
	src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/instance_hyjal.cpp
	src/server/scripts/Kalimdor/zone_azshara.cpp
	src/server/scripts/Kalimdor/zone_darkshore.cpp
	src/server/scripts/Kalimdor/zone_durotar.cpp
	src/server/scripts/Kalimdor/zone_felwood.cpp
	src/server/scripts/Kalimdor/zone_feralas.cpp
	src/server/scripts/Kalimdor/zone_orgrimmar.cpp
	src/server/scripts/Kalimdor/zone_stonetalon_mountains.cpp
	src/server/scripts/Kalimdor/zone_tanaris.cpp
	src/server/scripts/Kalimdor/zone_thousand_needles.cpp
	src/server/scripts/Kalimdor/zone_thunder_bluff.cpp
	src/server/scripts/Kalimdor/zone_ungoro_crater.cpp
	src/server/scripts/Northrend/zone_dalaran.cpp
	src/server/scripts/Spells/spell_pet.cpp
	src/server/scripts/Spells/spell_shaman.cpp
This commit is contained in:
Vincent-Michael committed 2013-06-13 19:35:01 +02:00
commit 87d9d1d705
490 files changed
+3524 -2995

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+12 -12
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@@ -322,7 +322,7 @@ public:
{
creature->SetDefaultMovementType(WAYPOINT_MOTION_TYPE);
creature->GetMotionMaster()->Initialize();
if (creature->isAlive()) // dead creature will reset movement generator at respawn
if (creature->IsAlive()) // dead creature will reset movement generator at respawn
{
creature->setDeathState(JUST_DIED);
creature->Respawn(true);
@@ -396,7 +396,7 @@ public:
return false;
}
if (creature->isPet())
if (creature->IsPet())
{
if (((Pet*)creature)->getPetType() == HUNTER_PET)
{
@@ -437,7 +437,7 @@ public:
else
unit = handler->getSelectedCreature();
if (!unit || unit->isPet() || unit->isTotem())
if (!unit || unit->IsPet() || unit->IsTotem())
{
handler->SendSysMessage(LANG_SELECT_CREATURE);
handler->SetSentErrorMessage(true);
@@ -461,7 +461,7 @@ public:
return false;
Creature* vendor = handler->getSelectedCreature();
if (!vendor || !vendor->isVendor())
if (!vendor || !vendor->IsVendor())
{
handler->SendSysMessage(LANG_COMMAND_VENDORSELECTION);
handler->SetSentErrorMessage(true);
@@ -780,7 +780,7 @@ public:
}
creature->SetPosition(x, y, z, o);
creature->GetMotionMaster()->Initialize();
if (creature->isAlive()) // dead creature will reset movement generator at respawn
if (creature->IsAlive()) // dead creature will reset movement generator at respawn
{
creature->setDeathState(JUST_DIED);
creature->Respawn();
@@ -840,7 +840,7 @@ public:
Creature* creature = handler->getSelectedCreature();
if (!creature || creature->isPet())
if (!creature || creature->IsPet())
{
handler->SendSysMessage(LANG_SELECT_CREATURE);
handler->SetSentErrorMessage(true);
@@ -924,7 +924,7 @@ public:
{
type_str = guid_str;
creature = handler->getSelectedCreature();
if (!creature || creature->isPet())
if (!creature || creature->IsPet())
return false;
lowguid = creature->GetDBTableGUIDLow();
}
@@ -982,7 +982,7 @@ public:
creature->SetDefaultMovementType(move_type);
creature->GetMotionMaster()->Initialize();
if (creature->isAlive()) // dead creature will reset movement generator at respawn
if (creature->IsAlive()) // dead creature will reset movement generator at respawn
{
creature->setDeathState(JUST_DIED);
creature->Respawn();
@@ -1026,7 +1026,7 @@ public:
creature->SetPhaseMask(phasemask, true);
if (!creature->isPet())
if (!creature->IsPet())
creature->SaveToDB();
return true;
@@ -1060,7 +1060,7 @@ public:
creature->SetRespawnRadius((float)option);
creature->SetDefaultMovementType(mtype);
creature->GetMotionMaster()->Initialize();
if (creature->isAlive()) // dead creature will reset movement generator at respawn
if (creature->IsAlive()) // dead creature will reset movement generator at respawn
{
creature->setDeathState(JUST_DIED);
creature->Respawn();
@@ -1276,7 +1276,7 @@ public:
static bool HandleNpcTameCommand(ChatHandler* handler, char const* /*args*/)
{
Creature* creatureTarget = handler->getSelectedCreature();
if (!creatureTarget || creatureTarget->isPet())
if (!creatureTarget || creatureTarget->IsPet())
{
handler->PSendSysMessage (LANG_SELECT_CREATURE);
handler->SetSentErrorMessage (true);
@@ -1294,7 +1294,7 @@ public:
CreatureTemplate const* cInfo = creatureTarget->GetCreatureTemplate();
if (!cInfo->isTameable (player->CanTameExoticPets()))
if (!cInfo->IsTameable (player->CanTameExoticPets()))
{
handler->PSendSysMessage (LANG_CREATURE_NON_TAMEABLE, cInfo->Entry);
handler->SetSentErrorMessage (true);