From 8821936ec61bd623813d3a89687367b59d149c85 Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Mon, 6 Feb 2023 10:03:46 +0100 Subject: [PATCH] Core/Spells: spell crit supression will no longer increase the crit chance against lower level targets --- src/server/game/Entities/Unit/Unit.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index afa3ed7858..8dc7b77082 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -6823,7 +6823,8 @@ float Unit::SpellCritChanceTaken(Unit const* caster, SpellInfo const* spellInfo, if (GetTypeId() == TYPEID_UNIT) { int32 const levelDiff = static_cast(getLevelForTarget(caster)) - caster->getLevel(); - crit_chance -= levelDiff * 0.7f; + if (levelDiff > 0) + crit_chance -= levelDiff * 0.7f; } } break;