Tools/MeshExtract:
Fixed linux build, thanks Dev[Acho]. Added a DBC class It will now autodetect your locale and start extracting mmaps as soon as started.
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@@ -2,8 +2,8 @@
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#include "WorldModelHandler.h"
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#include "Constants.h"
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#include <cstring>
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#include "g3d/Matrix4.h"
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#include "g3d/Quat.h"
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#include "G3D/Matrix4.h"
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#include "G3D/Quat.h"
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const float Constants::TileSize = 533.0f + (1/3.0f);
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const float Constants::MaxXY = 32.0f * Constants::TileSize;
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