Core: Corrected NULL usage, it should only be used with pointers, not integers

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Shauren committed 2011-04-23 15:53:48 +02:00
1 parent a2a751b9d6
commit 8898db8b27
56 files changed
+216 -217

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@@ -511,7 +511,7 @@ class spell_pvp_trinket_wotf_shared_cd : public SpellScriptLoader
return;
SpellEntry const* spellInfo = GetSpellInfo();
caster->AddSpellCooldown(spellInfo->Id, NULL, time(NULL) + GetSpellRecoveryTime(sSpellStore.LookupEntry(SPELL_WILL_OF_THE_FORSAKEN_COOLDOWN_TRIGGER)) / IN_MILLISECONDS);
caster->AddSpellCooldown(spellInfo->Id, 0, time(NULL) + GetSpellRecoveryTime(sSpellStore.LookupEntry(SPELL_WILL_OF_THE_FORSAKEN_COOLDOWN_TRIGGER)) / IN_MILLISECONDS);
WorldPacket data(SMSG_SPELL_COOLDOWN, 8+1+4);
data << uint64(caster->GetGUID());
data << uint8(0);