diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 9c8df8df78..7627919231 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -1674,10 +1674,7 @@ void WorldObject::UpdateAllowedPositionZ(float x, float y, float &z) const // Creatures that are simulating flight effects or actual flight should use HoverHeight if ((ToUnit() && (ToUnit()->IsFlying() || ToUnit()->IsHovering() || ToUnit()->IsLevitating())) && !ToUnit()->IsUnderWater()) - { - uint32 hoverHeight = GetFloatValue(UNIT_FIELD_HOVERHEIGHT); - z += hoverHeight; - } + z += GetFloatValue(UNIT_FIELD_HOVERHEIGHT); break; } case TYPEID_PLAYER: