* Add support for CONDITION_QUEST_NONE (14) as a loot condition and gossip

* condition. If set the player must never have taken or completed the quest
* listed in value1

--HG--
branch : trunk
This commit is contained in:
Brian committed 2010-02-16 21:21:52 -07:00
1 parent 205a024d01
commit 8930098acb
2 files changed
+7 -1

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@@ -7612,6 +7612,11 @@ bool PlayerCondition::Meets(Player const * player) const
QuestStatus status = player->GetQuestStatus(value1);
return (status == QUEST_STATUS_INCOMPLETE);
}
case CONDITION_QUEST_NONE:
{
QuestStatus status = player->GetQuestStatus(value1);
return (status == QUEST_STATUS_NONE);
}
case CONDITION_AD_COMMISSION_AURA:
{
Unit::AuraApplicationMap const& auras = player->GetAppliedAuras();