Fixes waypoints: No pause between every waypoint. This makes waypoints a bit smoother.

--HG--
branch : trunk
This commit is contained in:
Liberate committed 2010-05-24 20:16:09 +02:00
1 parent a7ebcc91cf
commit 89aebd40c9
3 files changed
+4 -1

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@@ -155,7 +155,7 @@ WaypointMovementGenerator<Creature>::Update(Creature &unit, const uint32 &diff)
i_nextMoveTime.Update(diff);
i_destinationHolder.UpdateTraveller(traveller, diff, true);
if (i_nextMoveTime.Passed())
if (i_nextMoveTime.GetExpiry() < TIMEDIFF_NEXT_WP)
{
if (unit.IsStopped())
{
@@ -202,6 +202,7 @@ WaypointMovementGenerator<Creature>::Update(Creature &unit, const uint32 &diff)
if (node->event_id && urand(0,99) < node->event_chance)
unit.GetMap()->ScriptsStart(sWaypointScripts, node->event_id, &unit, NULL/*, false*/);
i_destinationHolder.ResetTravelTime();
MovementInform(unit);
unit.UpdateWaypointID(i_currentNode);
unit.clearUnitState(UNIT_STAT_ROAMING);