* Core/Phasing: fixed gameobject floor detection
*merged a crash fix
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@@ -2470,6 +2470,7 @@ public:
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virtual bool IsSpawned() const override { return _owner->isSpawned(); }
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virtual uint32 GetDisplayId() const override { return _owner->GetDisplayId(); }
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virtual bool IsInPhase(PhaseShift const& phaseShift) const override { return _owner->GetPhaseShift().CanSee(phaseShift); }
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virtual G3D::Vector3 GetPosition() const override { return G3D::Vector3(_owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ()); }
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virtual float GetOrientation() const override { return _owner->GetOrientation(); }
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virtual float GetScale() const override { return _owner->GetObjectScale(); }
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