From 89ed3f8091d5df8fd41bcf26130a370b0e8c56e7 Mon Sep 17 00:00:00 2001 From: Sevi Date: Sat, 26 Dec 2020 02:51:11 +0100 Subject: [PATCH] Core/Vehicles: Add missing caster guid check Merges #25773 (cherry picked from commit e26122dc54b5c5a356a97a842718168dab97a0aa) --- src/server/game/Spells/Auras/SpellAuraEffects.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index bdfb09fba8..949e2f2ca7 100644 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -3084,7 +3084,7 @@ void AuraEffect::HandleAuraControlVehicle(AuraApplication const* aurApp, uint8 m } bool seatChange = (mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT) // Seat change on the same direct vehicle - || target->HasAuraType(SPELL_AURA_CONTROL_VEHICLE); // Seat change to a proxy vehicle (for example turret mounted on a siege engine) + || target->HasAuraTypeWithCaster(SPELL_AURA_CONTROL_VEHICLE, caster->GetGUID()); // Seat change to a proxy vehicle (for example turret mounted on a siege engine) if (!seatChange) caster->_ExitVehicle();