Core/Unit: Standardize SetFacingTo and SetFacingToObject behavior while moving. Both now fail while moving unless arg2 bool is true

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treeston authored and Aokromes committed 2016-09-20 20:28:45 +02:00
1 parent 7c477a023e
commit 8a402b9f6b
21 files changed
+871 -31

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@@ -73,9 +73,9 @@ class TC_GAME_API SystemMgr
return &itr->second;
}
SplineChain const* GetSplineChain(uint32 entry, uint8 id) const
SplineChain const* GetSplineChain(uint32 entry, uint16 chainId) const
{
auto it = m_mSplineChainsMap.find({ entry, id });
auto it = m_mSplineChainsMap.find({ entry, chainId });
if (it == m_mSplineChainsMap.end())
return nullptr;
return &it->second;
@@ -85,7 +85,7 @@ class TC_GAME_API SystemMgr
protected:
PointMoveMap m_mPointMoveMap; //coordinates for waypoints
typedef std::pair<uint32, uint8> ChainKeyType; // creature entry + chain ID
typedef std::pair<uint32, uint16> ChainKeyType; // creature entry + chain ID
std::unordered_map<ChainKeyType, SplineChain> m_mSplineChainsMap; // spline chains
};