Codestyle: Renamed some variables to fit codestyle, corrected order in structure/class fields to match alignment (they use slightly less memory now)
Signed-off-by: Subv <s.v.h21@hotmail.com>
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@@ -551,7 +551,7 @@ public:
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return;
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QuestStatusMap::const_iterator itr = caster->ToPlayer()->getQuestStatusMap().find(QUEST_ENTRY);
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if (itr->second.m_status != QUEST_STATUS_INCOMPLETE)
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if (itr->second.Status != QUEST_STATUS_INCOMPLETE)
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return;
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for (uint8 i=0; i<3; i++)
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@@ -575,7 +575,7 @@ public:
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break;
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}
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if (itr->second.m_creatureOrGOcount[i] != 0)
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if (itr->second.CreatureOrGOCount[i] != 0)
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continue;
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caster->ToPlayer()->KilledMonsterCredit(me->GetEntry(), 0);
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