diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index b9ac3fa555..fb3df4df28 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -25391,7 +25391,7 @@ bool Player::LearnTalent(uint32 talentId, uint32 talentRank) if (talentInfo->Row > 0 || !isMainTree) for (uint32 i = 0; i < sTalentStore.GetNumRows(); i++) // Loop through all talents. - if (const TalentEntry* tmpTalent = sTalentStore.LookupEntry(i)) + if (sTalentStore.LookupEntry(i)) // not have required min points spent in talent tree if (spentPoints < (talentInfo->Row * MAX_TALENT_RANK))