Core/Achievements: port realm first achievement handling from master
veeeery partial cherry-pick of c75fcbe20b07fd7518be58bf02ba30d903133449 (cherry picked from commit 4596c17dae1dcb199b9301b7dcfd556bb1c0d7d5)
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@@ -34,7 +34,6 @@
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#include "Player.h"
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#include "WorldSession.h"
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#include "Opcodes.h"
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#include "AchievementMgr.h"
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MapManager::MapManager()
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: _nextInstanceId(0), _scheduledScripts(0)
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@@ -395,5 +394,4 @@ void MapManager::FreeInstanceId(uint32 instanceId)
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// If freed instance id is lower than the next id available for new instances, use the freed one instead
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_nextInstanceId = std::min(instanceId, _nextInstanceId);
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_freeInstanceIds[instanceId] = true;
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sAchievementMgr->OnInstanceDestroyed(instanceId);
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}
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