Core/Spells: the eclipse energize should always trigger regardless of the hit outcome

This commit is contained in:
Ovalord committed 2018-01-16 21:38:56 +01:00
1 parent 738653de06
commit 8b11ca0fd2
1 file changed
+1 -1
+1 -1
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@@ -252,7 +252,7 @@ class spell_dru_eclipse_energize : public SpellScriptLoader
void Register() override
{
OnEffectLaunchTarget += SpellEffectFn(spell_dru_eclipse_energize_SpellScript::HandleEnergize, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE);
OnEffectLaunch += SpellEffectFn(spell_dru_eclipse_energize_SpellScript::HandleEnergize, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE);
}
};