Core/Phases: implemented new commands:

.npc set phase
.npc set phasegroup
- implemented saving creature phasing to database
This commit is contained in:
Rat committed 2014-10-30 16:18:11 +01:00
1 parent 5993b946c9
commit 8ba89d2311
5 files changed
+75 -18

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+18 -6
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@@ -1286,7 +1286,7 @@ void MovementInfo::OutDebug()
WorldObject::WorldObject(bool isWorldObject) : WorldLocation(), LastUsedScriptID(0),
m_name(""), m_isActive(false), m_isWorldObject(isWorldObject), m_zoneScript(NULL),
m_transport(NULL), m_currMap(NULL), m_InstanceId(0),
m_phaseMask(PHASEMASK_NORMAL), m_notifyflags(0), m_executed_notifies(0)
m_phaseMask(PHASEMASK_NORMAL), _dbPhase(0), m_notifyflags(0), m_executed_notifies(0)
{
m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_ALIVE | GHOST_VISIBILITY_GHOST);
m_serverSideVisibilityDetect.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_ALIVE);
@@ -2720,11 +2720,13 @@ void WorldObject::SetPhaseMask(uint32 newPhaseMask, bool update)
void WorldObject::SetInPhase(uint32 id, bool update, bool apply)
{
if (apply)
_phases.insert(id);
else
_phases.erase(id);
if (id)
{
if (apply)
_phases.insert(id);
else
_phases.erase(id);
}
RebuildTerrainSwaps();
if (update && IsInWorld())
@@ -2743,6 +2745,16 @@ void WorldObject::CopyPhaseFrom(WorldObject* obj, bool update)
UpdateObjectVisibility();
}
void WorldObject::ClearPhases(bool update)
{
_phases.clear();
RebuildTerrainSwaps();
if (update && IsInWorld())
UpdateObjectVisibility();
}
bool WorldObject::IsInPhase(WorldObject const* obj) const
{
// PhaseId 169 is the default fallback phase