Few small optimizations here and there
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@@ -714,7 +714,7 @@ void GameObject::Update(uint32 diff)
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if (!m_spawnedByDefault)
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{
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m_respawnTime = 0;
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UpdateObjectVisibility();
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DestroyForNearbyPlayers(); // old UpdateObjectVisibility()
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return;
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}
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@@ -724,7 +724,7 @@ void GameObject::Update(uint32 diff)
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if (sWorld->getBoolConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY))
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SaveRespawnTime();
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UpdateObjectVisibility();
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DestroyForNearbyPlayers(); // old UpdateObjectVisibility()
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break;
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}
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