Few small optimizations here and there
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@@ -847,7 +847,7 @@ void WorldSession::HandleGroupChangeSubGroupOpcode(WorldPacket& recvData)
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else
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{
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CharacterDatabase.EscapeString(name);
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guid = sObjectMgr->GetPlayerGUIDByName(name.c_str());
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guid = sWorld->GetCharacterGuidByName(name);
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}
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group->ChangeMembersGroup(guid, groupNr);
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