Merge remote-tracking branch 'tc/3.3.5' into 4.3.4
Conflicts: sql/base/characters_database.sql sql/updates/world/2016_01_26_00_world.sql sql/updates/world/2016_01_31_00_world.sql sql/updates/world/2016_02_07_00_world.sql src/server/authserver/Server/AuthSession.cpp src/server/database/Database/Implementation/LoginDatabase.cpp src/server/database/Database/Implementation/LoginDatabase.h src/server/game/AI/ScriptedAI/ScriptedCreature.cpp src/server/game/AI/ScriptedAI/ScriptedCreature.h src/server/game/Achievements/AchievementMgr.cpp src/server/game/Chat/Chat.cpp src/server/game/DataStores/DBCStores.cpp src/server/game/DataStores/DBCStructure.h src/server/game/DataStores/DBCfmt.h src/server/game/Entities/Player/Player.cpp src/server/game/Entities/Unit/Unit.cpp src/server/game/Globals/ObjectMgr.cpp src/server/game/Handlers/AuctionHouseHandler.cpp src/server/game/Handlers/MailHandler.cpp src/server/game/Handlers/MovementHandler.cpp src/server/game/Server/WorldSocket.cpp src/server/game/Server/WorldSocket.h src/server/game/Spells/Auras/SpellAuraEffects.cpp src/server/game/Spells/SpellEffects.cpp src/server/game/Spells/SpellMgr.cpp src/server/scripts/Spells/spell_druid.cpp src/server/scripts/Spells/spell_generic.cpp src/server/scripts/Spells/spell_hunter.cpp src/server/scripts/Spells/spell_rogue.cpp src/server/scripts/Spells/spell_shaman.cpp src/server/shared/Networking/AsyncAcceptor.h src/tools/map_extractor/CMakeLists.txt src/tools/map_extractor/System.cpp src/tools/map_extractor/adt.h src/tools/mmaps_generator/MapBuilder.cpp
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8bc477a2de
161 files changed
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@@ -733,7 +733,7 @@ class PlayerScript : public UnitScript
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virtual void OnSave(Player* /*player*/) { }
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// Called when a player is bound to an instance
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virtual void OnBindToInstance(Player* /*player*/, Difficulty /*difficulty*/, uint32 /*mapId*/, bool /*permanent*/) { }
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virtual void OnBindToInstance(Player* /*player*/, Difficulty /*difficulty*/, uint32 /*mapId*/, bool /*permanent*/, uint8 /*extendState*/) { }
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// Called when a player switches to a new zone
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virtual void OnUpdateZone(Player* /*player*/, uint32 /*newZone*/, uint32 /*newArea*/) { }
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@@ -842,10 +842,7 @@ class GroupScript : public ScriptObject
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// namespace
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// {
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typedef std::vector<ScriptObject*> UnusedScriptContainer;
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typedef std::list<std::string> UnusedScriptNamesContainer;
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extern UnusedScriptContainer UnusedScripts;
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extern UnusedScriptNamesContainer UnusedScriptNames;
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// }
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@@ -877,7 +874,6 @@ class ScriptMgr
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public: /* Unloading */
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void Unload();
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void UnloadUnusedScripts();
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public: /* SpellScriptLoader */
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@@ -1053,7 +1049,7 @@ class ScriptMgr
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void OnPlayerDelete(ObjectGuid guid, uint32 accountId);
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void OnPlayerFailedDelete(ObjectGuid guid, uint32 accountId);
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void OnPlayerSave(Player* player);
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void OnPlayerBindToInstance(Player* player, Difficulty difficulty, uint32 mapid, bool permanent);
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void OnPlayerBindToInstance(Player* player, Difficulty difficulty, uint32 mapid, bool permanent, uint8 extendState);
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void OnPlayerUpdateZone(Player* player, uint32 newZone, uint32 newArea);
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void OnQuestStatusChange(Player* player, uint32 questId, QuestStatus status);
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