Fix some issues with game object create according to last patch. Thx to NoFantasy and DearScorpion
--HG-- branch : trunk
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@@ -173,15 +173,16 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMa
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SetUInt32Value(GAMEOBJECT_FACTION, goinfo->faction);
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SetUInt32Value(GAMEOBJECT_FLAGS, goinfo->flags);
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SetUInt16Value(GAMEOBJECT_DYNAMIC, 1, uint16(-1));
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SetEntry(goinfo->id);
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SetUInt32Value(GAMEOBJECT_DISPLAYID, goinfo->displayId);
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// GAMEOBJECT_BYTES_1, index at 0, 1, 2 and 3
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SetGoState(go_state);
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SetGoType(GameobjectTypes(goinfo->type));
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SetGoArtKit(0); // unknown what this is
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SetGoAnimProgress(animprogress);
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SetByteValue(GAMEOBJECT_BYTES_1, 2, artKit);
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