Core/Misc: Fix some static analysis issues

Fix uninitialized values, most of which are false positives, always initialized before being accessed.
Add some asserts and additional NULL checks as sanity checks. Use SpellMgr::EnsureSpellInfo() if the spell id is valid and always supposed to return a valid not-NULL SpellInfo* .
This commit is contained in:
jackpoz committed 2014-03-27 21:43:59 +01:00
1 parent 30894c2bad
commit 8c44259fae
24 files changed
+66 -44

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@@ -512,7 +512,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
// unless target is outside spell range, out of mana, or LOS.
bool _allowMove = false;
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(e.action.cast.spell);
SpellInfo const* spellInfo = sSpellMgr->EnsureSpellInfo(e.action.cast.spell);
int32 mana = me->GetPower(POWER_MANA);
if (me->GetDistance(*itr) > spellInfo->GetMaxRange(true) ||