Update grid system. Try to fix some crashes and transport passengers (now they are despawned after a while).
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@@ -30,7 +30,7 @@
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#include "CreatureAISelector.h"
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#include "Group.h"
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GameObject::GameObject() : WorldObject(), m_goValue(new GameObjectValue), m_AI(NULL)
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GameObject::GameObject() : WorldObject(false), m_goValue(new GameObjectValue), m_AI(NULL)
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{
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m_objectType |= TYPEMASK_GAMEOBJECT;
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m_objectTypeId = TYPEID_GAMEOBJECT;
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