Update grid system. Try to fix some crashes and transport passengers (now they are despawned after a while).

This commit is contained in:
megamage committed 2011-12-20 17:07:09 -05:00
1 parent e1afd79b1e
commit 8cf2062c1f
24 files changed
+117 -87

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@@ -30,7 +30,7 @@
#include "CreatureAISelector.h"
#include "Group.h"
GameObject::GameObject() : WorldObject(), m_goValue(new GameObjectValue), m_AI(NULL)
GameObject::GameObject() : WorldObject(false), m_goValue(new GameObjectValue), m_AI(NULL)
{
m_objectType |= TYPEMASK_GAMEOBJECT;
m_objectTypeId = TYPEID_GAMEOBJECT;