Core/Misc: Graveyards can now use conditions, SourceType = 27, SourceEntry = graveyard_zone.ID
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@@ -1076,7 +1076,7 @@ public:
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Player* player = handler->GetSession()->GetPlayer();
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uint32 zone_id = player->GetZoneId();
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WorldSafeLocsEntry const* graveyard = sObjectMgr->GetClosestGraveYard(player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetMapId(), team);
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WorldSafeLocsEntry const* graveyard = sObjectMgr->GetClosestGraveYard(*player, team, nullptr);
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if (graveyard)
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{
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uint32 graveyardId = graveyard->ID;
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