Core/Misc: Graveyards can now use conditions, SourceType = 27, SourceEntry = graveyard_zone.ID

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Aokromes committed 2018-03-17 09:56:43 +01:00
1 parent 0a37b6e2f9
commit 8d38ec47fb
9 files changed
+27 -12

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@@ -1076,7 +1076,7 @@ public:
Player* player = handler->GetSession()->GetPlayer();
uint32 zone_id = player->GetZoneId();
WorldSafeLocsEntry const* graveyard = sObjectMgr->GetClosestGraveYard(player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetMapId(), team);
WorldSafeLocsEntry const* graveyard = sObjectMgr->GetClosestGraveYard(*player, team, nullptr);
if (graveyard)
{
uint32 graveyardId = graveyard->ID;