From 8d3ce54758b972063b55f97f5558f7bfae4f3a28 Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Fri, 10 Jan 2020 13:10:47 +0100 Subject: [PATCH] Scripts/SFK: removed unneeded tabs from Lord Walden's script and restrict the clear emote state event to his intro phase only --- .../ShadowfangKeep/boss_lord_walden.cpp | 24 +++++++++---------- 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/src/server/scripts/EasternKingdoms/ShadowfangKeep/boss_lord_walden.cpp b/src/server/scripts/EasternKingdoms/ShadowfangKeep/boss_lord_walden.cpp index d0ac8beb70..bdf8f22868 100644 --- a/src/server/scripts/EasternKingdoms/ShadowfangKeep/boss_lord_walden.cpp +++ b/src/server/scripts/EasternKingdoms/ShadowfangKeep/boss_lord_walden.cpp @@ -35,17 +35,17 @@ enum Texts enum Spells { // Lord Walden - SPELL_ICE_SHARDS = 93527, - SPELL_CONJURE_FROST_MIXTURE = 93505, - SPELL_CONJURE_POISONOUS_MIXTURE = 93697, - SPELL_CONJURE_MYSTERY_TOXIN = 93695, - SPELL_FULLY_COAGULATED = 93660, + SPELL_ICE_SHARDS = 93527, + SPELL_CONJURE_FROST_MIXTURE = 93505, + SPELL_CONJURE_POISONOUS_MIXTURE = 93697, + SPELL_CONJURE_MYSTERY_TOXIN = 93695, + SPELL_FULLY_COAGULATED = 93660, // Mystery Toxine - SPELL_TOXIC_COAGULENT = 93572, - SPELL_TOXIC_CATALYST = 93573, - SPELL_TOXIC_CATALYST_AOE = 93689, - SPELL_SHRINK = 59632 + SPELL_TOXIC_COAGULENT = 93572, + SPELL_TOXIC_CATALYST = 93573, + SPELL_TOXIC_CATALYST_AOE = 93689, + SPELL_SHRINK = 59632 }; enum Events @@ -154,17 +154,17 @@ struct boss_lord_walden : public BossAI case POINT_TALK_INTRO_1: Talk(SAY_INTRO); me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_USE_STANDING); - events.ScheduleEvent(EVENT_CLEAR_EMOTE_STATE, 54s); + events.ScheduleEvent(EVENT_CLEAR_EMOTE_STATE, 54s, 0, PHASE_INTRO); break; case POINT_TALK_INTRO_2: Talk(SAY_INTRO); me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_USE_STANDING); - events.ScheduleEvent(EVENT_CLEAR_EMOTE_STATE, 47s); + events.ScheduleEvent(EVENT_CLEAR_EMOTE_STATE, 47s, PHASE_INTRO); break; case POINT_TALK_INTRO_3: Talk(SAY_INTRO); me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_USE_STANDING); - events.ScheduleEvent(EVENT_CLEAR_EMOTE_STATE, 46s); + events.ScheduleEvent(EVENT_CLEAR_EMOTE_STATE, 46s, PHASE_INTRO); break; default: break;