Fixed boss evade and doors closed by cr4st.
Should close #6377 and #15239 (cherry picked from commit e430f3f61ae45ca0e8e251f96a1605bdb9299eb1)
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@@ -106,7 +106,8 @@ public:
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void AttackStart(Unit* who) override
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{
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//can't use entercombat(), boss' dmg aura sets near players in combat, before entering the room's door
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instance->SetData(TYPE_BARON, IN_PROGRESS);
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if (instance && instance->GetData(TYPE_BARON) == NOT_STARTED)
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instance->SetData(TYPE_BARON, IN_PROGRESS);
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ScriptedAI::AttackStart(who);
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}
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