Allow state/effect immunities ignore whole spell when one effect is immuned
(Fixes getting part of CC auras with some immunities) --HG-- branch : trunk
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@@ -145,7 +145,7 @@ void Totem::UnSummon()
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AddObjectToRemoveList();
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}
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bool Totem::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const
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bool Totem::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index, bool checkMechanic) const
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{
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// TODO: possibly all negative auras immune?
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if(GetEntry() == 5925)
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@@ -160,5 +160,5 @@ bool Totem::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) co
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default:
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break;
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}
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return Creature::IsImmunedToSpellEffect(spellInfo, index);
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return Creature::IsImmunedToSpellEffect(spellInfo, index, checkMechanic);
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}
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