Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4
Conflicts: src/server/game/Achievements/AchievementMgr.cpp src/server/game/Battlefield/Battlefield.h src/server/game/Battlegrounds/ArenaScore.h src/server/game/Battlegrounds/ArenaTeam.cpp src/server/game/Battlegrounds/ArenaTeam.h src/server/game/Battlegrounds/ArenaTeamMgr.cpp src/server/game/Battlegrounds/BattlegroundMgr.cpp src/server/game/Battlegrounds/BattlegroundMgr.h src/server/game/Battlegrounds/BattlegroundQueue.h src/server/game/Battlegrounds/BattlegroundScore.h src/server/game/Battlegrounds/Zones/BattlegroundAB.h src/server/game/Battlegrounds/Zones/BattlegroundAV.h src/server/game/Battlegrounds/Zones/BattlegroundEY.h src/server/game/Battlegrounds/Zones/BattlegroundIC.h src/server/game/Battlegrounds/Zones/BattlegroundSA.h src/server/game/Battlegrounds/Zones/BattlegroundWS.h src/server/game/DungeonFinding/LFG.h src/server/game/DungeonFinding/LFGMgr.cpp src/server/game/DungeonFinding/LFGMgr.h src/server/game/DungeonFinding/LFGQueue.cpp src/server/game/DungeonFinding/LFGQueue.h src/server/game/Entities/Corpse/Corpse.cpp src/server/game/Entities/Creature/Creature.cpp src/server/game/Entities/Creature/GossipDef.cpp src/server/game/Entities/Creature/GossipDef.h src/server/game/Entities/Creature/TemporarySummon.cpp src/server/game/Entities/DynamicObject/DynamicObject.cpp src/server/game/Entities/Object/Object.cpp src/server/game/Entities/Object/Object.h src/server/game/Entities/Object/ObjectDefines.h src/server/game/Entities/Object/Updates/UpdateData.cpp src/server/game/Entities/Player/Player.cpp src/server/game/Entities/Player/Player.h src/server/game/Entities/Unit/Unit.cpp src/server/game/Entities/Unit/Unit.h src/server/game/Globals/ObjectAccessor.cpp src/server/game/Globals/ObjectAccessor.h src/server/game/Globals/ObjectMgr.cpp src/server/game/Groups/Group.cpp src/server/game/Groups/Group.h src/server/game/Guilds/Guild.cpp src/server/game/Guilds/Guild.h src/server/game/Handlers/AuctionHouseHandler.cpp src/server/game/Handlers/BattleGroundHandler.cpp src/server/game/Handlers/CalendarHandler.cpp src/server/game/Handlers/CharacterHandler.cpp src/server/game/Handlers/ChatHandler.cpp src/server/game/Handlers/GroupHandler.cpp src/server/game/Handlers/GuildHandler.cpp src/server/game/Handlers/ItemHandler.cpp src/server/game/Handlers/LFGHandler.cpp src/server/game/Handlers/MailHandler.cpp src/server/game/Handlers/MiscHandler.cpp src/server/game/Handlers/MovementHandler.cpp src/server/game/Handlers/NPCHandler.cpp src/server/game/Handlers/PetHandler.cpp src/server/game/Handlers/QueryHandler.cpp src/server/game/Handlers/QuestHandler.cpp src/server/game/Handlers/TradeHandler.cpp src/server/game/Handlers/VehicleHandler.cpp src/server/game/Movement/Spline/MoveSplineInit.cpp src/server/game/Server/WorldSession.cpp src/server/game/Server/WorldSession.h src/server/game/Spells/Spell.cpp src/server/scripts/Commands/cs_debug.cpp src/server/scripts/Commands/cs_gm.cpp src/server/scripts/Commands/cs_misc.cpp src/server/scripts/Commands/cs_modify.cpp src/server/scripts/Commands/cs_reset.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp src/server/scripts/EasternKingdoms/zone_swamp_of_sorrows.cpp src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp src/server/scripts/Kalimdor/zone_azshara.cpp src/server/scripts/Kalimdor/zone_durotar.cpp src/server/scripts/Kalimdor/zone_moonglade.cpp src/server/scripts/Kalimdor/zone_orgrimmar.cpp src/server/scripts/Kalimdor/zone_ungoro_crater.cpp src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp src/server/scripts/Spells/spell_dk.cpp src/server/scripts/Spells/spell_generic.cpp src/server/shared/Packets/ByteBuffer.h
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597 files changed
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@@ -72,7 +72,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
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if (GetPlayer()->IsInWorld())
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{
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TC_LOG_ERROR("network", "Player %s (GUID: %u) is still in world when teleported from map %s (%u) to new map %s (%u)", GetPlayer()->GetName().c_str(), GUID_LOPART(GetPlayer()->GetGUID()), oldMap->GetMapName(), oldMap->GetId(), newMap ? newMap->GetMapName() : "Unknown", loc.GetMapId());
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TC_LOG_ERROR("network", "%s %s is still in world when teleported from map %s (%u) to new map %s (%u)", GetPlayer()->GetGUID().ToString().c_str(), GetPlayer()->GetName().c_str(), oldMap->GetMapName(), oldMap->GetId(), newMap ? newMap->GetMapName() : "Unknown", loc.GetMapId());
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oldMap->RemovePlayerFromMap(GetPlayer(), false);
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}
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@@ -341,7 +341,7 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvPacket)
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{
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GameObject* go = mover->GetMap()->GetGameObject(movementInfo.transport.guid);
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if (!go || go->GetGoType() != GAMEOBJECT_TYPE_TRANSPORT)
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movementInfo.transport.guid = 0;
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movementInfo.transport.guid.Clear();
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}
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}
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else if (plrMover && plrMover->GetTransport()) // if we were on a transport, leave
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@@ -423,8 +423,6 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvPacket)
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void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recvData)
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{
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uint32 opcode = recvData.GetOpcode();
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/* extract packet */
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MovementInfo movementInfo;
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static MovementStatusElements const speedElement = MSEExtraFloat;
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@@ -458,7 +456,7 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recvData)
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"PitchRate"
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};
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switch (opcode)
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switch (recvData.GetOpcode())
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{
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case CMSG_MOVE_FORCE_WALK_SPEED_CHANGE_ACK: move_type = MOVE_WALK; break;
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case CMSG_MOVE_FORCE_RUN_SPEED_CHANGE_ACK: move_type = MOVE_RUN; break;
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@@ -470,7 +468,7 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recvData)
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case CMSG_MOVE_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK: move_type = MOVE_FLIGHT_BACK; break;
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case CMSG_MOVE_FORCE_PITCH_RATE_CHANGE_ACK: move_type = MOVE_PITCH_RATE; break;
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default:
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TC_LOG_ERROR("network", "WorldSession::HandleForceSpeedChangeAck: Unknown move type opcode: %u", opcode);
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TC_LOG_ERROR("network", "WorldSession::HandleForceSpeedChangeAck: Unknown move type opcode: %u", recvData.GetOpcode());
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return;
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}
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@@ -525,10 +523,8 @@ void WorldSession::HandleSetActiveMoverOpcode(WorldPacket& recvPacket)
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recvPacket.ReadByteSeq(guid[7]);
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if (GetPlayer()->IsInWorld())
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{
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if (_player->m_mover->GetGUID() != guid)
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TC_LOG_DEBUG("network", "HandleSetActiveMoverOpcode: incorrect mover guid: mover is " UI64FMTD " (%s - Entry: %u) and should be " UI64FMTD, uint64(guid), GetLogNameForGuid(guid), GUID_ENPART(guid), _player->m_mover->GetGUID());
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}
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TC_LOG_DEBUG("network", "HandleSetActiveMoverOpcode: incorrect mover guid: mover is %s and should be %s" , guid.ToString().c_str(), _player->m_mover->GetGUID().ToString().c_str());
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}
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void WorldSession::HandleMoveNotActiveMover(WorldPacket &recvData)
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@@ -569,30 +565,30 @@ void WorldSession::HandleMoveHoverAck(WorldPacket& recvData)
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{
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TC_LOG_DEBUG("network", "CMSG_MOVE_HOVER_ACK");
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uint64 guid; // guid - unused
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recvData.readPackGUID(guid);
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ObjectGuid guid; // guid - unused
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recvData >> guid.ReadAsPacked();
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recvData.read_skip<uint32>(); // unk
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recvData.read_skip<uint32>(); // unk
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MovementInfo movementInfo;
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GetPlayer()->ReadMovementInfo(recvData, &movementInfo);
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recvData.read_skip<uint32>(); // unk2
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recvData.read_skip<uint32>(); // unk2
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}
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void WorldSession::HandleMoveWaterWalkAck(WorldPacket& recvData)
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{
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TC_LOG_DEBUG("network", "CMSG_MOVE_WATER_WALK_ACK");
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uint64 guid; // guid - unused
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recvData.readPackGUID(guid);
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ObjectGuid guid; // guid - unused
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recvData >> guid.ReadAsPacked();
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recvData.read_skip<uint32>(); // unk
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recvData.read_skip<uint32>(); // unk
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MovementInfo movementInfo;
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GetPlayer()->ReadMovementInfo(recvData, &movementInfo);
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recvData.read_skip<uint32>(); // unk2
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recvData.read_skip<uint32>(); // unk2
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}
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void WorldSession::HandleSummonResponseOpcode(WorldPacket& recvData)
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@@ -600,9 +596,9 @@ void WorldSession::HandleSummonResponseOpcode(WorldPacket& recvData)
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if (!_player->IsAlive() || _player->IsInCombat())
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return;
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uint64 summonerGuid;
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ObjectGuid summoner_guid;
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bool agree;
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recvData >> summonerGuid;
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recvData >> summoner_guid;
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recvData >> agree;
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_player->SummonIfPossible(agree);
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