Conflicts:
	src/server/game/Achievements/AchievementMgr.cpp
	src/server/game/Battlefield/Battlefield.h
	src/server/game/Battlegrounds/ArenaScore.h
	src/server/game/Battlegrounds/ArenaTeam.cpp
	src/server/game/Battlegrounds/ArenaTeam.h
	src/server/game/Battlegrounds/ArenaTeamMgr.cpp
	src/server/game/Battlegrounds/BattlegroundMgr.cpp
	src/server/game/Battlegrounds/BattlegroundMgr.h
	src/server/game/Battlegrounds/BattlegroundQueue.h
	src/server/game/Battlegrounds/BattlegroundScore.h
	src/server/game/Battlegrounds/Zones/BattlegroundAB.h
	src/server/game/Battlegrounds/Zones/BattlegroundAV.h
	src/server/game/Battlegrounds/Zones/BattlegroundEY.h
	src/server/game/Battlegrounds/Zones/BattlegroundIC.h
	src/server/game/Battlegrounds/Zones/BattlegroundSA.h
	src/server/game/Battlegrounds/Zones/BattlegroundWS.h
	src/server/game/DungeonFinding/LFG.h
	src/server/game/DungeonFinding/LFGMgr.cpp
	src/server/game/DungeonFinding/LFGMgr.h
	src/server/game/DungeonFinding/LFGQueue.cpp
	src/server/game/DungeonFinding/LFGQueue.h
	src/server/game/Entities/Corpse/Corpse.cpp
	src/server/game/Entities/Creature/Creature.cpp
	src/server/game/Entities/Creature/GossipDef.cpp
	src/server/game/Entities/Creature/GossipDef.h
	src/server/game/Entities/Creature/TemporarySummon.cpp
	src/server/game/Entities/DynamicObject/DynamicObject.cpp
	src/server/game/Entities/Object/Object.cpp
	src/server/game/Entities/Object/Object.h
	src/server/game/Entities/Object/ObjectDefines.h
	src/server/game/Entities/Object/Updates/UpdateData.cpp
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Player/Player.h
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Entities/Unit/Unit.h
	src/server/game/Globals/ObjectAccessor.cpp
	src/server/game/Globals/ObjectAccessor.h
	src/server/game/Globals/ObjectMgr.cpp
	src/server/game/Groups/Group.cpp
	src/server/game/Groups/Group.h
	src/server/game/Guilds/Guild.cpp
	src/server/game/Guilds/Guild.h
	src/server/game/Handlers/AuctionHouseHandler.cpp
	src/server/game/Handlers/BattleGroundHandler.cpp
	src/server/game/Handlers/CalendarHandler.cpp
	src/server/game/Handlers/CharacterHandler.cpp
	src/server/game/Handlers/ChatHandler.cpp
	src/server/game/Handlers/GroupHandler.cpp
	src/server/game/Handlers/GuildHandler.cpp
	src/server/game/Handlers/ItemHandler.cpp
	src/server/game/Handlers/LFGHandler.cpp
	src/server/game/Handlers/MailHandler.cpp
	src/server/game/Handlers/MiscHandler.cpp
	src/server/game/Handlers/MovementHandler.cpp
	src/server/game/Handlers/NPCHandler.cpp
	src/server/game/Handlers/PetHandler.cpp
	src/server/game/Handlers/QueryHandler.cpp
	src/server/game/Handlers/QuestHandler.cpp
	src/server/game/Handlers/TradeHandler.cpp
	src/server/game/Handlers/VehicleHandler.cpp
	src/server/game/Movement/Spline/MoveSplineInit.cpp
	src/server/game/Server/WorldSession.cpp
	src/server/game/Server/WorldSession.h
	src/server/game/Spells/Spell.cpp
	src/server/scripts/Commands/cs_debug.cpp
	src/server/scripts/Commands/cs_gm.cpp
	src/server/scripts/Commands/cs_misc.cpp
	src/server/scripts/Commands/cs_modify.cpp
	src/server/scripts/Commands/cs_reset.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
	src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
	src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp
	src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp
	src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp
	src/server/scripts/EasternKingdoms/zone_swamp_of_sorrows.cpp
	src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
	src/server/scripts/Kalimdor/zone_azshara.cpp
	src/server/scripts/Kalimdor/zone_durotar.cpp
	src/server/scripts/Kalimdor/zone_moonglade.cpp
	src/server/scripts/Kalimdor/zone_orgrimmar.cpp
	src/server/scripts/Kalimdor/zone_ungoro_crater.cpp
	src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
	src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
	src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
	src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
	src/server/scripts/Spells/spell_dk.cpp
	src/server/scripts/Spells/spell_generic.cpp
	src/server/shared/Packets/ByteBuffer.h
This commit is contained in:
Shauren committed 2014-09-20 11:05:30 +02:00
commit 8e288dd673
597 files changed
+9276 -9366

No files matched your search

+25 -26
View File
@@ -1265,7 +1265,7 @@ void Spell::EffectHeal(SpellEffIndex /*effIndex*/)
if (!targetAura)
{
TC_LOG_ERROR("spells", "Target(GUID:" UI64FMTD ") has aurastate AURA_STATE_SWIFTMEND but no matching aura.", unitTarget->GetGUID());
TC_LOG_ERROR("spells", "Target (%s) has aurastate AURA_STATE_SWIFTMEND but no matching aura.", unitTarget->GetGUID().ToString().c_str());
return;
}
@@ -1461,7 +1461,7 @@ void Spell::DoCreateItem(uint32 /*i*/, uint32 itemtype)
// set the "Crafted by ..." property of the item
if (pItem->GetTemplate()->Class != ITEM_CLASS_CONSUMABLE && pItem->GetTemplate()->Class != ITEM_CLASS_QUEST && newitemid != 6265 && newitemid != 6948)
pItem->SetUInt32Value(ITEM_FIELD_CREATOR, player->GetGUIDLow());
pItem->SetGuidValue(ITEM_FIELD_CREATOR, player->GetGUID());
// send info to the client
player->SendNewItem(pItem, num_to_add, true, bgType == 0);
@@ -1713,7 +1713,7 @@ void Spell::EffectEnergizePct(SpellEffIndex effIndex)
m_caster->EnergizeBySpell(unitTarget, m_spellInfo->Id, gain, power);
}
void Spell::SendLoot(uint64 guid, LootType loottype)
void Spell::SendLoot(ObjectGuid guid, LootType loottype)
{
Player* player = m_caster->ToPlayer();
if (!player)
@@ -1795,7 +1795,7 @@ void Spell::EffectOpenLock(SpellEffIndex effIndex)
Player* player = m_caster->ToPlayer();
uint32 lockId = 0;
uint64 guid = 0;
ObjectGuid guid;
// Get lockId
if (gameObjTarget)
@@ -1938,7 +1938,7 @@ void Spell::EffectSummonChangeItem(SpellEffIndex effIndex)
m_targets.SetItemTarget(NULL);
m_CastItem = NULL;
m_castItemGUID = 0;
m_castItemGUID.Clear();
m_castItemEntry = 0;
player->StoreItem(dest, pNewItem, true);
@@ -1958,7 +1958,7 @@ void Spell::EffectSummonChangeItem(SpellEffIndex effIndex)
m_targets.SetItemTarget(NULL);
m_CastItem = NULL;
m_castItemGUID = 0;
m_castItemGUID.Clear();
m_castItemEntry = 0;
player->BankItem(dest, pNewItem, true);
@@ -1982,7 +1982,7 @@ void Spell::EffectSummonChangeItem(SpellEffIndex effIndex)
m_targets.SetItemTarget(NULL);
m_CastItem = NULL;
m_castItemGUID = 0;
m_castItemGUID.Clear();
m_castItemEntry = 0;
player->EquipItem(dest, pNewItem, true);
@@ -2220,7 +2220,6 @@ void Spell::EffectLearnSpell(SpellEffIndex effIndex)
TC_LOG_DEBUG("spells", "Spell: Player %u has learned spell %u from NpcGUID=%u", player->GetGUIDLow(), spellToLearn, m_caster->GetGUIDLow());
}
typedef std::list< std::pair<uint32, uint64> > DispelList;
void Spell::EffectDispel(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
@@ -2299,8 +2298,8 @@ void Spell::EffectDispel(SpellEffIndex effIndex)
WorldPacket dataSuccess(SMSG_SPELLDISPELLOG, 8+8+4+1+4+success_list.size()*5);
// Send packet header
dataSuccess.append(unitTarget->GetPackGUID()); // Victim GUID
dataSuccess.append(m_caster->GetPackGUID()); // Caster GUID
dataSuccess << unitTarget->GetPackGUID(); // Victim GUID
dataSuccess << m_caster->GetPackGUID(); // Caster GUID
dataSuccess << uint32(m_spellInfo->Id); // dispel spell id
dataSuccess << uint8(0); // not used
dataSuccess << uint32(success_list.size()); // count
@@ -2410,7 +2409,7 @@ void Spell::EffectUntrainTalents(SpellEffIndex /*effIndex*/)
if (!unitTarget || m_caster->GetTypeId() == TYPEID_PLAYER)
return;
if (uint64 guid = m_caster->GetGUID()) // the trainer is the caster
if (ObjectGuid guid = m_caster->GetGUID()) // the trainer is the caster
unitTarget->ToPlayer()->SendTalentWipeConfirm(guid);
}
@@ -3911,8 +3910,8 @@ void Spell::EffectDuel(SpellEffIndex effIndex)
duel2->isMounted = (GetSpellInfo()->Id == 62875); // Mounted Duel
target->duel = duel2;
caster->SetUInt64Value(PLAYER_DUEL_ARBITER, pGameObj->GetGUID());
target->SetUInt64Value(PLAYER_DUEL_ARBITER, pGameObj->GetGUID());
caster->SetGuidValue(PLAYER_DUEL_ARBITER, pGameObj->GetGUID());
target->SetGuidValue(PLAYER_DUEL_ARBITER, pGameObj->GetGUID());
sScriptMgr->OnPlayerDuelRequest(target, caster);
}
@@ -4201,7 +4200,7 @@ void Spell::EffectSummonObject(SpellEffIndex effIndex)
uint32 go_id = m_spellInfo->Effects[effIndex].MiscValue;
uint8 slot = m_spellInfo->Effects[effIndex].Effect - SPELL_EFFECT_SUMMON_OBJECT_SLOT1;
if (uint64 guid = m_caster->m_ObjectSlot[slot])
if (ObjectGuid guid = m_caster->m_ObjectSlot[slot])
{
if (GameObject* obj = m_caster->GetMap()->GetGameObject(guid))
{
@@ -4210,7 +4209,7 @@ void Spell::EffectSummonObject(SpellEffIndex effIndex)
obj->SetSpellId(0);
m_caster->RemoveGameObject(obj, true);
}
m_caster->m_ObjectSlot[slot] = 0;
m_caster->m_ObjectSlot[slot].Clear();
}
GameObject* go = new GameObject();
@@ -4454,15 +4453,16 @@ void Spell::EffectCharge(SpellEffIndex /*effIndex*/)
if (effectHandleMode == SPELL_EFFECT_HANDLE_LAUNCH_TARGET)
{
float speed = G3D::fuzzyGt(m_spellInfo->Speed, 0.0f) ? m_spellInfo->Speed : SPEED_CHARGE;
// Spell is not using explicit target - no generated path
if (m_preGeneratedPath.GetPathType() == PATHFIND_BLANK)
{
//unitTarget->GetContactPoint(m_caster, pos.m_positionX, pos.m_positionY, pos.m_positionZ);
Position pos = unitTarget->GetFirstCollisionPosition(unitTarget->GetObjectSize(), unitTarget->GetRelativeAngle(m_caster));
m_caster->GetMotionMaster()->MoveCharge(pos.m_positionX, pos.m_positionY, pos.m_positionZ);
m_caster->GetMotionMaster()->MoveCharge(pos.m_positionX, pos.m_positionY, pos.m_positionZ, speed);
}
else
m_caster->GetMotionMaster()->MoveCharge(m_preGeneratedPath);
m_caster->GetMotionMaster()->MoveCharge(m_preGeneratedPath, speed);
}
if (effectHandleMode == SPELL_EFFECT_HANDLE_HIT_TARGET)
@@ -4635,9 +4635,7 @@ void Spell::EffectDispelMechanic(SpellEffIndex effIndex)
return;
uint32 mechanic = m_spellInfo->Effects[effIndex].MiscValue;
std::queue < std::pair < uint32, uint64 > > dispel_list;
DispelList dispel_list;
Unit::AuraMap const& auras = unitTarget->GetOwnedAuras();
for (Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
{
@@ -4646,12 +4644,13 @@ void Spell::EffectDispelMechanic(SpellEffIndex effIndex)
continue;
if (roll_chance_i(aura->CalcDispelChance(unitTarget, !unitTarget->IsFriendlyTo(m_caster))))
if ((aura->GetSpellInfo()->GetAllEffectsMechanicMask() & (1 << mechanic)))
dispel_list.push(std::make_pair(aura->GetId(), aura->GetCasterGUID()));
dispel_list.push_back(std::make_pair(aura->GetId(), aura->GetCasterGUID()));
}
for (; dispel_list.size(); dispel_list.pop())
while (!dispel_list.empty())
{
unitTarget->RemoveAura(dispel_list.front().first, dispel_list.front().second, 0, AURA_REMOVE_BY_ENEMY_SPELL);
dispel_list.pop_front();
}
}
@@ -4873,7 +4872,7 @@ void Spell::EffectTransmitted(SpellEffIndex effIndex)
{
case GAMEOBJECT_TYPE_FISHINGNODE:
{
m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, pGameObj->GetGUID());
m_caster->SetChannelObjectGuid(pGameObj->GetGUID());
m_caster->AddGameObject(pGameObj); // will removed at spell cancel
// end time of range when possible catch fish (FISHING_BOBBER_READY_TIME..GetDuration(m_spellInfo))
@@ -5137,8 +5136,8 @@ void Spell::EffectStealBeneficialBuff(SpellEffIndex effIndex)
return;
WorldPacket dataSuccess(SMSG_SPELLSTEALLOG, 8+8+4+1+4+damage*5);
dataSuccess.append(unitTarget->GetPackGUID()); // Victim GUID
dataSuccess.append(m_caster->GetPackGUID()); // Caster GUID
dataSuccess << unitTarget->GetPackGUID(); // Victim GUID
dataSuccess << m_caster->GetPackGUID(); // Caster GUID
dataSuccess << uint32(m_spellInfo->Id); // dispel spell id
dataSuccess << uint8(0); // not used
dataSuccess << uint32(success_list.size()); // count
@@ -5159,7 +5158,7 @@ void Spell::EffectKillCreditPersonal(SpellEffIndex effIndex)
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
unitTarget->ToPlayer()->KilledMonsterCredit(m_spellInfo->Effects[effIndex].MiscValue, 0);
unitTarget->ToPlayer()->KilledMonsterCredit(m_spellInfo->Effects[effIndex].MiscValue);
}
void Spell::EffectKillCredit(SpellEffIndex effIndex)