Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4
Conflicts: src/server/game/Achievements/AchievementMgr.cpp src/server/game/Battlefield/Battlefield.h src/server/game/Battlegrounds/ArenaScore.h src/server/game/Battlegrounds/ArenaTeam.cpp src/server/game/Battlegrounds/ArenaTeam.h src/server/game/Battlegrounds/ArenaTeamMgr.cpp src/server/game/Battlegrounds/BattlegroundMgr.cpp src/server/game/Battlegrounds/BattlegroundMgr.h src/server/game/Battlegrounds/BattlegroundQueue.h src/server/game/Battlegrounds/BattlegroundScore.h src/server/game/Battlegrounds/Zones/BattlegroundAB.h src/server/game/Battlegrounds/Zones/BattlegroundAV.h src/server/game/Battlegrounds/Zones/BattlegroundEY.h src/server/game/Battlegrounds/Zones/BattlegroundIC.h src/server/game/Battlegrounds/Zones/BattlegroundSA.h src/server/game/Battlegrounds/Zones/BattlegroundWS.h src/server/game/DungeonFinding/LFG.h src/server/game/DungeonFinding/LFGMgr.cpp src/server/game/DungeonFinding/LFGMgr.h src/server/game/DungeonFinding/LFGQueue.cpp src/server/game/DungeonFinding/LFGQueue.h src/server/game/Entities/Corpse/Corpse.cpp src/server/game/Entities/Creature/Creature.cpp src/server/game/Entities/Creature/GossipDef.cpp src/server/game/Entities/Creature/GossipDef.h src/server/game/Entities/Creature/TemporarySummon.cpp src/server/game/Entities/DynamicObject/DynamicObject.cpp src/server/game/Entities/Object/Object.cpp src/server/game/Entities/Object/Object.h src/server/game/Entities/Object/ObjectDefines.h src/server/game/Entities/Object/Updates/UpdateData.cpp src/server/game/Entities/Player/Player.cpp src/server/game/Entities/Player/Player.h src/server/game/Entities/Unit/Unit.cpp src/server/game/Entities/Unit/Unit.h src/server/game/Globals/ObjectAccessor.cpp src/server/game/Globals/ObjectAccessor.h src/server/game/Globals/ObjectMgr.cpp src/server/game/Groups/Group.cpp src/server/game/Groups/Group.h src/server/game/Guilds/Guild.cpp src/server/game/Guilds/Guild.h src/server/game/Handlers/AuctionHouseHandler.cpp src/server/game/Handlers/BattleGroundHandler.cpp src/server/game/Handlers/CalendarHandler.cpp src/server/game/Handlers/CharacterHandler.cpp src/server/game/Handlers/ChatHandler.cpp src/server/game/Handlers/GroupHandler.cpp src/server/game/Handlers/GuildHandler.cpp src/server/game/Handlers/ItemHandler.cpp src/server/game/Handlers/LFGHandler.cpp src/server/game/Handlers/MailHandler.cpp src/server/game/Handlers/MiscHandler.cpp src/server/game/Handlers/MovementHandler.cpp src/server/game/Handlers/NPCHandler.cpp src/server/game/Handlers/PetHandler.cpp src/server/game/Handlers/QueryHandler.cpp src/server/game/Handlers/QuestHandler.cpp src/server/game/Handlers/TradeHandler.cpp src/server/game/Handlers/VehicleHandler.cpp src/server/game/Movement/Spline/MoveSplineInit.cpp src/server/game/Server/WorldSession.cpp src/server/game/Server/WorldSession.h src/server/game/Spells/Spell.cpp src/server/scripts/Commands/cs_debug.cpp src/server/scripts/Commands/cs_gm.cpp src/server/scripts/Commands/cs_misc.cpp src/server/scripts/Commands/cs_modify.cpp src/server/scripts/Commands/cs_reset.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp src/server/scripts/EasternKingdoms/zone_swamp_of_sorrows.cpp src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp src/server/scripts/Kalimdor/zone_azshara.cpp src/server/scripts/Kalimdor/zone_durotar.cpp src/server/scripts/Kalimdor/zone_moonglade.cpp src/server/scripts/Kalimdor/zone_orgrimmar.cpp src/server/scripts/Kalimdor/zone_ungoro_crater.cpp src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp src/server/scripts/Spells/spell_dk.cpp src/server/scripts/Spells/spell_generic.cpp src/server/shared/Packets/ByteBuffer.h
This commit is contained in:
commit
8e288dd673
597 files changed
+9276
-9366
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@@ -79,7 +79,7 @@ public:
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// Stores informations about a deleted character
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struct DeletedInfo
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{
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uint32 lowGuid; ///< the low GUID from the character
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ObjectGuid guid; ///< the GUID from the character
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std::string name; ///< the character name
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uint32 accountId; ///< the account id
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std::string accountName; ///< the account name
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@@ -133,7 +133,7 @@ public:
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DeletedInfo info;
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info.lowGuid = fields[0].GetUInt32();
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info.guid = ObjectGuid(HIGHGUID_PLAYER, fields[0].GetUInt32());
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info.name = fields[1].GetString();
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info.accountId = fields[2].GetUInt32();
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@@ -173,11 +173,11 @@ public:
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if (!handler->GetSession())
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handler->PSendSysMessage(LANG_CHARACTER_DELETED_LIST_LINE_CONSOLE,
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itr->lowGuid, itr->name.c_str(), itr->accountName.empty() ? "<Not existed>" : itr->accountName.c_str(),
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itr->guid.GetCounter(), itr->name.c_str(), itr->accountName.empty() ? "<Not existed>" : itr->accountName.c_str(),
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itr->accountId, dateStr.c_str());
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else
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handler->PSendSysMessage(LANG_CHARACTER_DELETED_LIST_LINE_CHAT,
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itr->lowGuid, itr->name.c_str(), itr->accountName.empty() ? "<Not existed>" : itr->accountName.c_str(),
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itr->guid.GetCounter(), itr->name.c_str(), itr->accountName.empty() ? "<Not existed>" : itr->accountName.c_str(),
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itr->accountId, dateStr.c_str());
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}
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@@ -199,7 +199,7 @@ public:
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{
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if (delInfo.accountName.empty()) // account not exist
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{
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handler->PSendSysMessage(LANG_CHARACTER_DELETED_SKIP_ACCOUNT, delInfo.name.c_str(), delInfo.lowGuid, delInfo.accountId);
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handler->PSendSysMessage(LANG_CHARACTER_DELETED_SKIP_ACCOUNT, delInfo.name.c_str(), delInfo.guid.GetCounter(), delInfo.accountId);
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return;
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}
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@@ -207,29 +207,29 @@ public:
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uint32 charcount = AccountMgr::GetCharactersCount(delInfo.accountId);
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if (charcount >= 10)
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{
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handler->PSendSysMessage(LANG_CHARACTER_DELETED_SKIP_FULL, delInfo.name.c_str(), delInfo.lowGuid, delInfo.accountId);
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handler->PSendSysMessage(LANG_CHARACTER_DELETED_SKIP_FULL, delInfo.name.c_str(), delInfo.guid.GetCounter(), delInfo.accountId);
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return;
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}
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if (sObjectMgr->GetPlayerGUIDByName(delInfo.name))
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{
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handler->PSendSysMessage(LANG_CHARACTER_DELETED_SKIP_NAME, delInfo.name.c_str(), delInfo.lowGuid, delInfo.accountId);
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handler->PSendSysMessage(LANG_CHARACTER_DELETED_SKIP_NAME, delInfo.name.c_str(), delInfo.guid.GetCounter(), delInfo.accountId);
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return;
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}
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_RESTORE_DELETE_INFO);
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stmt->setString(0, delInfo.name);
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stmt->setUInt32(1, delInfo.accountId);
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stmt->setUInt32(2, delInfo.lowGuid);
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stmt->setUInt32(2, delInfo.guid.GetCounter());
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CharacterDatabase.Execute(stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_NAME_DATA);
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stmt->setUInt32(0, delInfo.lowGuid);
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stmt->setUInt32(0, delInfo.guid.GetCounter());
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if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
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sWorld->AddCharacterNameData(delInfo.lowGuid, delInfo.name, (*result)[2].GetUInt8(), (*result)[0].GetUInt8(), (*result)[1].GetUInt8(), (*result)[3].GetUInt8());
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sWorld->AddCharacterNameData(delInfo.guid, delInfo.name, (*result)[2].GetUInt8(), (*result)[0].GetUInt8(), (*result)[1].GetUInt8(), (*result)[3].GetUInt8());
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}
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static void HandleCharacterLevel(Player* player, uint64 playerGuid, uint32 oldLevel, uint32 newLevel, ChatHandler* handler)
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static void HandleCharacterLevel(Player* player, ObjectGuid playerGuid, uint32 oldLevel, uint32 newLevel, ChatHandler* handler)
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{
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if (player)
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{
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@@ -252,7 +252,7 @@ public:
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// Update level and reset XP, everything else will be updated at login
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_LEVEL);
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stmt->setUInt8(0, uint8(newLevel));
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stmt->setUInt32(1, GUID_LOPART(playerGuid));
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stmt->setUInt32(1, playerGuid.GetCounter());
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CharacterDatabase.Execute(stmt);
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}
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}
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@@ -303,7 +303,7 @@ public:
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static bool HandleCharacterRenameCommand(ChatHandler* handler, char const* args)
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{
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Player* target;
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uint64 targetGuid;
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ObjectGuid targetGuid;
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std::string targetName;
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if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
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return false;
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@@ -318,7 +318,7 @@ public:
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if (target)
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{
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// check online security
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if (handler->HasLowerSecurity(target, 0))
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if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
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return false;
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playerOldName = target->GetName();
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@@ -368,7 +368,7 @@ public:
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// Remove declined name from db
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_DECLINED_NAME);
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stmt->setUInt32(0, targetGuid);
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stmt->setUInt32(0, targetGuid.GetCounter());
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CharacterDatabase.Execute(stmt);
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if (target)
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@@ -382,7 +382,7 @@ public:
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{
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_NAME_BY_GUID);
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stmt->setString(0, newName);
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stmt->setUInt32(1, GUID_LOPART(targetGuid));
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stmt->setUInt32(1, targetGuid.GetCounter());
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CharacterDatabase.Execute(stmt);
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}
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@@ -396,14 +396,14 @@ public:
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sLog->outCommand(session->GetAccountId(), "GM %s (Account: %u) forced rename %s to player %s (Account: %u)", player->GetName().c_str(), session->GetAccountId(), newName.c_str(), playerOldName.c_str(), sObjectMgr->GetPlayerAccountIdByGUID(targetGuid));
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}
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else
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sLog->outCommand(0, "CONSOLE forced rename '%s' to '%s' (GUID: %u)", playerOldName.c_str(), newName.c_str(), GUID_LOPART(targetGuid));
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sLog->outCommand(0, "CONSOLE forced rename '%s' to '%s' (%s)", playerOldName.c_str(), newName.c_str(), targetGuid.ToString().c_str());
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}
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else
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{
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if (target)
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{
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// check online security
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if (handler->HasLowerSecurity(target, 0))
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if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
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return false;
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handler->PSendSysMessage(LANG_RENAME_PLAYER, handler->GetNameLink(target).c_str());
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@@ -416,11 +416,11 @@ public:
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return false;
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std::string oldNameLink = handler->playerLink(targetName);
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handler->PSendSysMessage(LANG_RENAME_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid));
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handler->PSendSysMessage(LANG_RENAME_PLAYER_GUID, oldNameLink.c_str(), targetGuid.GetCounter());
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
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stmt->setUInt16(0, uint16(AT_LOGIN_RENAME));
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stmt->setUInt32(1, GUID_LOPART(targetGuid));
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stmt->setUInt32(1, targetGuid.GetCounter());
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CharacterDatabase.Execute(stmt);
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}
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}
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@@ -444,7 +444,7 @@ public:
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}
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Player* target;
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uint64 targetGuid;
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ObjectGuid targetGuid;
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std::string targetName;
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if (!handler->extractPlayerTarget(nameStr, &target, &targetGuid, &targetName))
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return false;
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@@ -472,7 +472,7 @@ public:
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static bool HandleCharacterCustomizeCommand(ChatHandler* handler, char const* args)
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{
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Player* target;
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uint64 targetGuid;
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ObjectGuid targetGuid;
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std::string targetName;
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if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
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return false;
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@@ -488,8 +488,8 @@ public:
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else
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{
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std::string oldNameLink = handler->playerLink(targetName);
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stmt->setUInt32(1, GUID_LOPART(targetGuid));
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handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid));
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stmt->setUInt32(1, targetGuid.GetCounter());
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handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), targetGuid.GetCounter());
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}
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CharacterDatabase.Execute(stmt);
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@@ -499,7 +499,7 @@ public:
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static bool HandleCharacterChangeFactionCommand(ChatHandler* handler, char const* args)
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{
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Player* target;
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uint64 targetGuid;
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ObjectGuid targetGuid;
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std::string targetName;
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if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
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@@ -516,8 +516,8 @@ public:
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else
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{
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std::string oldNameLink = handler->playerLink(targetName);
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handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid));
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stmt->setUInt32(1, GUID_LOPART(targetGuid));
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handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), targetGuid.GetCounter());
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stmt->setUInt32(1, targetGuid.GetCounter());
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}
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CharacterDatabase.Execute(stmt);
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@@ -527,7 +527,7 @@ public:
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static bool HandleCharacterChangeRaceCommand(ChatHandler* handler, char const* args)
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{
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Player* target;
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uint64 targetGuid;
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ObjectGuid targetGuid;
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std::string targetName;
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if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
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return false;
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@@ -545,8 +545,8 @@ public:
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{
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std::string oldNameLink = handler->playerLink(targetName);
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/// @todo add text into database
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handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid));
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stmt->setUInt32(1, GUID_LOPART(targetGuid));
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handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), targetGuid.GetCounter());
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stmt->setUInt32(1, targetGuid.GetCounter());
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}
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CharacterDatabase.Execute(stmt);
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@@ -721,7 +721,7 @@ public:
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// Call the appropriate function to delete them (current account for deleted characters is 0)
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for (DeletedInfoList::const_iterator itr = foundList.begin(); itr != foundList.end(); ++itr)
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Player::DeleteFromDB(itr->lowGuid, 0, false, true);
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Player::DeleteFromDB(itr->guid, 0, false, true);
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return true;
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}
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@@ -773,7 +773,7 @@ public:
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if (!normalizePlayerName(characterName))
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return false;
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uint64 characterGuid;
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ObjectGuid characterGuid;
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uint32 accountId;
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Player* player = sObjectAccessor->FindPlayerByName(characterName);
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@@ -799,7 +799,7 @@ public:
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AccountMgr::GetName(accountId, accountName);
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Player::DeleteFromDB(characterGuid, accountId, true, true);
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handler->PSendSysMessage(LANG_CHARACTER_DELETED, characterName.c_str(), GUID_LOPART(characterGuid), accountName.c_str(), accountId);
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handler->PSendSysMessage(LANG_CHARACTER_DELETED, characterName.c_str(), characterGuid.GetCounter(), accountName.c_str(), accountId);
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return true;
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}
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@@ -818,7 +818,7 @@ public:
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}
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Player* target;
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uint64 targetGuid;
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ObjectGuid targetGuid;
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std::string targetName;
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if (!handler->extractPlayerTarget(nameStr, &target, &targetGuid, &targetName))
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return false;
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@@ -921,7 +921,7 @@ public:
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return false;
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}
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if (sObjectMgr->GetPlayerAccountIdByGUID(guid))
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if (sObjectMgr->GetPlayerAccountIdByGUID(ObjectGuid(HIGHGUID_PLAYER, guid)))
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{
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handler->PSendSysMessage(LANG_CHARACTER_GUID_IN_USE, guid);
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handler->SetSentErrorMessage(true);
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@@ -966,10 +966,10 @@ public:
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if (!fileStr || !playerStr)
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return false;
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uint64 guid;
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ObjectGuid guid;
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// character name can't start from number
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if (isNumeric(playerStr))
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guid = MAKE_NEW_GUID(atoi(playerStr), 0, HIGHGUID_PLAYER);
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guid = ObjectGuid(HIGHGUID_PLAYER, uint32(atoi(playerStr)));
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else
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{
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std::string name = handler->extractPlayerNameFromLink(playerStr);
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