Conflicts:
	src/server/game/Achievements/AchievementMgr.cpp
	src/server/game/Battlefield/Battlefield.h
	src/server/game/Battlegrounds/ArenaScore.h
	src/server/game/Battlegrounds/ArenaTeam.cpp
	src/server/game/Battlegrounds/ArenaTeam.h
	src/server/game/Battlegrounds/ArenaTeamMgr.cpp
	src/server/game/Battlegrounds/BattlegroundMgr.cpp
	src/server/game/Battlegrounds/BattlegroundMgr.h
	src/server/game/Battlegrounds/BattlegroundQueue.h
	src/server/game/Battlegrounds/BattlegroundScore.h
	src/server/game/Battlegrounds/Zones/BattlegroundAB.h
	src/server/game/Battlegrounds/Zones/BattlegroundAV.h
	src/server/game/Battlegrounds/Zones/BattlegroundEY.h
	src/server/game/Battlegrounds/Zones/BattlegroundIC.h
	src/server/game/Battlegrounds/Zones/BattlegroundSA.h
	src/server/game/Battlegrounds/Zones/BattlegroundWS.h
	src/server/game/DungeonFinding/LFG.h
	src/server/game/DungeonFinding/LFGMgr.cpp
	src/server/game/DungeonFinding/LFGMgr.h
	src/server/game/DungeonFinding/LFGQueue.cpp
	src/server/game/DungeonFinding/LFGQueue.h
	src/server/game/Entities/Corpse/Corpse.cpp
	src/server/game/Entities/Creature/Creature.cpp
	src/server/game/Entities/Creature/GossipDef.cpp
	src/server/game/Entities/Creature/GossipDef.h
	src/server/game/Entities/Creature/TemporarySummon.cpp
	src/server/game/Entities/DynamicObject/DynamicObject.cpp
	src/server/game/Entities/Object/Object.cpp
	src/server/game/Entities/Object/Object.h
	src/server/game/Entities/Object/ObjectDefines.h
	src/server/game/Entities/Object/Updates/UpdateData.cpp
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Player/Player.h
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Entities/Unit/Unit.h
	src/server/game/Globals/ObjectAccessor.cpp
	src/server/game/Globals/ObjectAccessor.h
	src/server/game/Globals/ObjectMgr.cpp
	src/server/game/Groups/Group.cpp
	src/server/game/Groups/Group.h
	src/server/game/Guilds/Guild.cpp
	src/server/game/Guilds/Guild.h
	src/server/game/Handlers/AuctionHouseHandler.cpp
	src/server/game/Handlers/BattleGroundHandler.cpp
	src/server/game/Handlers/CalendarHandler.cpp
	src/server/game/Handlers/CharacterHandler.cpp
	src/server/game/Handlers/ChatHandler.cpp
	src/server/game/Handlers/GroupHandler.cpp
	src/server/game/Handlers/GuildHandler.cpp
	src/server/game/Handlers/ItemHandler.cpp
	src/server/game/Handlers/LFGHandler.cpp
	src/server/game/Handlers/MailHandler.cpp
	src/server/game/Handlers/MiscHandler.cpp
	src/server/game/Handlers/MovementHandler.cpp
	src/server/game/Handlers/NPCHandler.cpp
	src/server/game/Handlers/PetHandler.cpp
	src/server/game/Handlers/QueryHandler.cpp
	src/server/game/Handlers/QuestHandler.cpp
	src/server/game/Handlers/TradeHandler.cpp
	src/server/game/Handlers/VehicleHandler.cpp
	src/server/game/Movement/Spline/MoveSplineInit.cpp
	src/server/game/Server/WorldSession.cpp
	src/server/game/Server/WorldSession.h
	src/server/game/Spells/Spell.cpp
	src/server/scripts/Commands/cs_debug.cpp
	src/server/scripts/Commands/cs_gm.cpp
	src/server/scripts/Commands/cs_misc.cpp
	src/server/scripts/Commands/cs_modify.cpp
	src/server/scripts/Commands/cs_reset.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
	src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
	src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp
	src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp
	src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp
	src/server/scripts/EasternKingdoms/zone_swamp_of_sorrows.cpp
	src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
	src/server/scripts/Kalimdor/zone_azshara.cpp
	src/server/scripts/Kalimdor/zone_durotar.cpp
	src/server/scripts/Kalimdor/zone_moonglade.cpp
	src/server/scripts/Kalimdor/zone_orgrimmar.cpp
	src/server/scripts/Kalimdor/zone_ungoro_crater.cpp
	src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
	src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
	src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
	src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
	src/server/scripts/Spells/spell_dk.cpp
	src/server/scripts/Spells/spell_generic.cpp
	src/server/shared/Packets/ByteBuffer.h
This commit is contained in:
Shauren committed 2014-09-20 11:05:30 +02:00
commit 8e288dd673
597 files changed
+9276 -9366

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+37 -37
View File
@@ -79,7 +79,7 @@ public:
// Stores informations about a deleted character
struct DeletedInfo
{
uint32 lowGuid; ///< the low GUID from the character
ObjectGuid guid; ///< the GUID from the character
std::string name; ///< the character name
uint32 accountId; ///< the account id
std::string accountName; ///< the account name
@@ -133,7 +133,7 @@ public:
DeletedInfo info;
info.lowGuid = fields[0].GetUInt32();
info.guid = ObjectGuid(HIGHGUID_PLAYER, fields[0].GetUInt32());
info.name = fields[1].GetString();
info.accountId = fields[2].GetUInt32();
@@ -173,11 +173,11 @@ public:
if (!handler->GetSession())
handler->PSendSysMessage(LANG_CHARACTER_DELETED_LIST_LINE_CONSOLE,
itr->lowGuid, itr->name.c_str(), itr->accountName.empty() ? "<Not existed>" : itr->accountName.c_str(),
itr->guid.GetCounter(), itr->name.c_str(), itr->accountName.empty() ? "<Not existed>" : itr->accountName.c_str(),
itr->accountId, dateStr.c_str());
else
handler->PSendSysMessage(LANG_CHARACTER_DELETED_LIST_LINE_CHAT,
itr->lowGuid, itr->name.c_str(), itr->accountName.empty() ? "<Not existed>" : itr->accountName.c_str(),
itr->guid.GetCounter(), itr->name.c_str(), itr->accountName.empty() ? "<Not existed>" : itr->accountName.c_str(),
itr->accountId, dateStr.c_str());
}
@@ -199,7 +199,7 @@ public:
{
if (delInfo.accountName.empty()) // account not exist
{
handler->PSendSysMessage(LANG_CHARACTER_DELETED_SKIP_ACCOUNT, delInfo.name.c_str(), delInfo.lowGuid, delInfo.accountId);
handler->PSendSysMessage(LANG_CHARACTER_DELETED_SKIP_ACCOUNT, delInfo.name.c_str(), delInfo.guid.GetCounter(), delInfo.accountId);
return;
}
@@ -207,29 +207,29 @@ public:
uint32 charcount = AccountMgr::GetCharactersCount(delInfo.accountId);
if (charcount >= 10)
{
handler->PSendSysMessage(LANG_CHARACTER_DELETED_SKIP_FULL, delInfo.name.c_str(), delInfo.lowGuid, delInfo.accountId);
handler->PSendSysMessage(LANG_CHARACTER_DELETED_SKIP_FULL, delInfo.name.c_str(), delInfo.guid.GetCounter(), delInfo.accountId);
return;
}
if (sObjectMgr->GetPlayerGUIDByName(delInfo.name))
{
handler->PSendSysMessage(LANG_CHARACTER_DELETED_SKIP_NAME, delInfo.name.c_str(), delInfo.lowGuid, delInfo.accountId);
handler->PSendSysMessage(LANG_CHARACTER_DELETED_SKIP_NAME, delInfo.name.c_str(), delInfo.guid.GetCounter(), delInfo.accountId);
return;
}
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_RESTORE_DELETE_INFO);
stmt->setString(0, delInfo.name);
stmt->setUInt32(1, delInfo.accountId);
stmt->setUInt32(2, delInfo.lowGuid);
stmt->setUInt32(2, delInfo.guid.GetCounter());
CharacterDatabase.Execute(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_NAME_DATA);
stmt->setUInt32(0, delInfo.lowGuid);
stmt->setUInt32(0, delInfo.guid.GetCounter());
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
sWorld->AddCharacterNameData(delInfo.lowGuid, delInfo.name, (*result)[2].GetUInt8(), (*result)[0].GetUInt8(), (*result)[1].GetUInt8(), (*result)[3].GetUInt8());
sWorld->AddCharacterNameData(delInfo.guid, delInfo.name, (*result)[2].GetUInt8(), (*result)[0].GetUInt8(), (*result)[1].GetUInt8(), (*result)[3].GetUInt8());
}
static void HandleCharacterLevel(Player* player, uint64 playerGuid, uint32 oldLevel, uint32 newLevel, ChatHandler* handler)
static void HandleCharacterLevel(Player* player, ObjectGuid playerGuid, uint32 oldLevel, uint32 newLevel, ChatHandler* handler)
{
if (player)
{
@@ -252,7 +252,7 @@ public:
// Update level and reset XP, everything else will be updated at login
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_LEVEL);
stmt->setUInt8(0, uint8(newLevel));
stmt->setUInt32(1, GUID_LOPART(playerGuid));
stmt->setUInt32(1, playerGuid.GetCounter());
CharacterDatabase.Execute(stmt);
}
}
@@ -303,7 +303,7 @@ public:
static bool HandleCharacterRenameCommand(ChatHandler* handler, char const* args)
{
Player* target;
uint64 targetGuid;
ObjectGuid targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
@@ -318,7 +318,7 @@ public:
if (target)
{
// check online security
if (handler->HasLowerSecurity(target, 0))
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
playerOldName = target->GetName();
@@ -368,7 +368,7 @@ public:
// Remove declined name from db
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_DECLINED_NAME);
stmt->setUInt32(0, targetGuid);
stmt->setUInt32(0, targetGuid.GetCounter());
CharacterDatabase.Execute(stmt);
if (target)
@@ -382,7 +382,7 @@ public:
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_NAME_BY_GUID);
stmt->setString(0, newName);
stmt->setUInt32(1, GUID_LOPART(targetGuid));
stmt->setUInt32(1, targetGuid.GetCounter());
CharacterDatabase.Execute(stmt);
}
@@ -396,14 +396,14 @@ public:
sLog->outCommand(session->GetAccountId(), "GM %s (Account: %u) forced rename %s to player %s (Account: %u)", player->GetName().c_str(), session->GetAccountId(), newName.c_str(), playerOldName.c_str(), sObjectMgr->GetPlayerAccountIdByGUID(targetGuid));
}
else
sLog->outCommand(0, "CONSOLE forced rename '%s' to '%s' (GUID: %u)", playerOldName.c_str(), newName.c_str(), GUID_LOPART(targetGuid));
sLog->outCommand(0, "CONSOLE forced rename '%s' to '%s' (%s)", playerOldName.c_str(), newName.c_str(), targetGuid.ToString().c_str());
}
else
{
if (target)
{
// check online security
if (handler->HasLowerSecurity(target, 0))
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
handler->PSendSysMessage(LANG_RENAME_PLAYER, handler->GetNameLink(target).c_str());
@@ -416,11 +416,11 @@ public:
return false;
std::string oldNameLink = handler->playerLink(targetName);
handler->PSendSysMessage(LANG_RENAME_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid));
handler->PSendSysMessage(LANG_RENAME_PLAYER_GUID, oldNameLink.c_str(), targetGuid.GetCounter());
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_RENAME));
stmt->setUInt32(1, GUID_LOPART(targetGuid));
stmt->setUInt32(1, targetGuid.GetCounter());
CharacterDatabase.Execute(stmt);
}
}
@@ -444,7 +444,7 @@ public:
}
Player* target;
uint64 targetGuid;
ObjectGuid targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget(nameStr, &target, &targetGuid, &targetName))
return false;
@@ -472,7 +472,7 @@ public:
static bool HandleCharacterCustomizeCommand(ChatHandler* handler, char const* args)
{
Player* target;
uint64 targetGuid;
ObjectGuid targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
@@ -488,8 +488,8 @@ public:
else
{
std::string oldNameLink = handler->playerLink(targetName);
stmt->setUInt32(1, GUID_LOPART(targetGuid));
handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid));
stmt->setUInt32(1, targetGuid.GetCounter());
handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), targetGuid.GetCounter());
}
CharacterDatabase.Execute(stmt);
@@ -499,7 +499,7 @@ public:
static bool HandleCharacterChangeFactionCommand(ChatHandler* handler, char const* args)
{
Player* target;
uint64 targetGuid;
ObjectGuid targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
@@ -516,8 +516,8 @@ public:
else
{
std::string oldNameLink = handler->playerLink(targetName);
handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid));
stmt->setUInt32(1, GUID_LOPART(targetGuid));
handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), targetGuid.GetCounter());
stmt->setUInt32(1, targetGuid.GetCounter());
}
CharacterDatabase.Execute(stmt);
@@ -527,7 +527,7 @@ public:
static bool HandleCharacterChangeRaceCommand(ChatHandler* handler, char const* args)
{
Player* target;
uint64 targetGuid;
ObjectGuid targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
@@ -545,8 +545,8 @@ public:
{
std::string oldNameLink = handler->playerLink(targetName);
/// @todo add text into database
handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid));
stmt->setUInt32(1, GUID_LOPART(targetGuid));
handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), targetGuid.GetCounter());
stmt->setUInt32(1, targetGuid.GetCounter());
}
CharacterDatabase.Execute(stmt);
@@ -721,7 +721,7 @@ public:
// Call the appropriate function to delete them (current account for deleted characters is 0)
for (DeletedInfoList::const_iterator itr = foundList.begin(); itr != foundList.end(); ++itr)
Player::DeleteFromDB(itr->lowGuid, 0, false, true);
Player::DeleteFromDB(itr->guid, 0, false, true);
return true;
}
@@ -773,7 +773,7 @@ public:
if (!normalizePlayerName(characterName))
return false;
uint64 characterGuid;
ObjectGuid characterGuid;
uint32 accountId;
Player* player = sObjectAccessor->FindPlayerByName(characterName);
@@ -799,7 +799,7 @@ public:
AccountMgr::GetName(accountId, accountName);
Player::DeleteFromDB(characterGuid, accountId, true, true);
handler->PSendSysMessage(LANG_CHARACTER_DELETED, characterName.c_str(), GUID_LOPART(characterGuid), accountName.c_str(), accountId);
handler->PSendSysMessage(LANG_CHARACTER_DELETED, characterName.c_str(), characterGuid.GetCounter(), accountName.c_str(), accountId);
return true;
}
@@ -818,7 +818,7 @@ public:
}
Player* target;
uint64 targetGuid;
ObjectGuid targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget(nameStr, &target, &targetGuid, &targetName))
return false;
@@ -921,7 +921,7 @@ public:
return false;
}
if (sObjectMgr->GetPlayerAccountIdByGUID(guid))
if (sObjectMgr->GetPlayerAccountIdByGUID(ObjectGuid(HIGHGUID_PLAYER, guid)))
{
handler->PSendSysMessage(LANG_CHARACTER_GUID_IN_USE, guid);
handler->SetSentErrorMessage(true);
@@ -966,10 +966,10 @@ public:
if (!fileStr || !playerStr)
return false;
uint64 guid;
ObjectGuid guid;
// character name can't start from number
if (isNumeric(playerStr))
guid = MAKE_NEW_GUID(atoi(playerStr), 0, HIGHGUID_PLAYER);
guid = ObjectGuid(HIGHGUID_PLAYER, uint32(atoi(playerStr)));
else
{
std::string name = handler->extractPlayerNameFromLink(playerStr);