Core/DB: Creature text for 22 script files
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@@ -39,9 +39,7 @@ enum GuardGeneric
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{
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GENERIC_CREATURE_COOLDOWN = 5000,
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SAY_GUARD_SIL_AGGRO1 = -1070001,
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SAY_GUARD_SIL_AGGRO2 = -1070002,
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SAY_GUARD_SIL_AGGRO3 = -1070003,
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SAY_GUARD_SIL_AGGRO = 0,
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NPC_CENARION_HOLD_INFANTRY = 15184,
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NPC_STORMWIND_CITY_GUARD = 68,
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@@ -67,7 +65,7 @@ public:
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void EnterCombat(Unit* who)
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{
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if (me->GetEntry() == NPC_CENARION_HOLD_INFANTRY)
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DoScriptText(RAND(SAY_GUARD_SIL_AGGRO1, SAY_GUARD_SIL_AGGRO2, SAY_GUARD_SIL_AGGRO3), me, who);
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Talk(SAY_GUARD_SIL_AGGRO, who->GetGUID());
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if (SpellInfo const* spell = me->reachWithSpellAttack(who))
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DoCast(who, spell->Id);
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}
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