Core/Misc: Various dynspawn cleanup and refactors split off from pooling rewrite:
- Map::RemoveRespawnTime(SpawnObjectType, LowType, doRespawn) split into Map::Respawn and Map::RemoveRespawnTime, without the extra boolean - Map::RemoveRespawnTime(RespawnInfo*) merged into Map::DeleteRespawnInfo(RespawnInfo*) and is now private - Map::DeleteRespawnInfo(void) renamed to Map::UnloadAllRespawnInfos to properly describe what it does - Map::ProcessRespawns now actually saves the delayed respawn time to DB if the respawn was delayed - Map::AddRespawnInfo now takes const reference, and returns success as a boolean - Map::AddRespawnInfo no longer offers an unused "replace" parameter - Map::DeleteRespawnInfo no longer offers a variety of unused private overloads - Map::SaveRespawnTime no longer offers a tantalizing writeDB parameter. Parameter is now called "startup" to properly describe what it does. - Map::SaveRespawnInfoDB now takes RespawnInfo reference instead of all the various fields. Still public because compatibility mode. QQ. - Map::GetWorldObjectBySpawnId sanitized - Map::GetXRespawnTime methods sanitized to all go through Map::GetRespawnTime ---------- Core/DB: Unify `creature_respawn` and `gameobject_respawn` into a single `respawn` table
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@@ -1659,32 +1659,26 @@ LOCK TABLES `corpse_phases` WRITE;
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/*!40000 ALTER TABLE `corpse_phases` DISABLE KEYS */;
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/*!40000 ALTER TABLE `corpse_phases` ENABLE KEYS */;
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UNLOCK TABLES;
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--
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-- Table structure for table `creature_respawn`
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-- Table structure for table `respawn`
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--
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DROP TABLE IF EXISTS `creature_respawn`;
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DROP TABLE IF EXISTS `respawn`;
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/*!40101 SET @saved_cs_client = @@character_set_client */;
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/*!40101 SET character_set_client = utf8 */;
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CREATE TABLE `creature_respawn` (
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`guid` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Global Unique Identifier',
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`respawnTime` bigint(20) unsigned NOT NULL DEFAULT '0',
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`mapId` smallint(10) unsigned NOT NULL DEFAULT '0',
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`instanceId` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Instance Identifier',
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PRIMARY KEY (`guid`,`instanceId`),
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CREATE TABLE `respawn` (
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`type` smallint(10) unsigned NOT NULL,
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`spawnId` int(10) unsigned NOT NULL,
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`respawnTime` bigint(20) unsigned NOT NULL,
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`mapId` smallint(10) unsigned NOT NULL,
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`instanceId` int(10) unsigned NOT NULL,
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PRIMARY KEY (`type`,`spawnId`,`instanceId`),
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KEY `idx_instance` (`instanceId`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Grid Loading System';
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) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Stored respawn times';
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/*!40101 SET character_set_client = @saved_cs_client */;
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--
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-- Dumping data for table `creature_respawn`
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--
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LOCK TABLES `creature_respawn` WRITE;
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/*!40000 ALTER TABLE `creature_respawn` DISABLE KEYS */;
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/*!40000 ALTER TABLE `creature_respawn` ENABLE KEYS */;
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UNLOCK TABLES;
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--
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-- Table structure for table `game_event_condition_save`
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--
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@@ -1733,32 +1727,6 @@ LOCK TABLES `game_event_save` WRITE;
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/*!40000 ALTER TABLE `game_event_save` ENABLE KEYS */;
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UNLOCK TABLES;
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--
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-- Table structure for table `gameobject_respawn`
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--
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DROP TABLE IF EXISTS `gameobject_respawn`;
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/*!40101 SET @saved_cs_client = @@character_set_client */;
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/*!40101 SET character_set_client = utf8 */;
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CREATE TABLE `gameobject_respawn` (
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`guid` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Global Unique Identifier',
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`respawnTime` bigint(20) unsigned NOT NULL DEFAULT '0',
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`mapId` smallint(10) unsigned NOT NULL DEFAULT '0',
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`instanceId` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Instance Identifier',
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PRIMARY KEY (`guid`,`instanceId`),
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KEY `idx_instance` (`instanceId`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Grid Loading System';
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/*!40101 SET character_set_client = @saved_cs_client */;
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--
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-- Dumping data for table `gameobject_respawn`
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--
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LOCK TABLES `gameobject_respawn` WRITE;
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/*!40000 ALTER TABLE `gameobject_respawn` DISABLE KEYS */;
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/*!40000 ALTER TABLE `gameobject_respawn` ENABLE KEYS */;
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UNLOCK TABLES;
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--
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-- Table structure for table `gm_subsurvey`
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--
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@@ -2999,7 +2967,8 @@ INSERT INTO `updates` VALUES
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('2018_07_09_00_characters.sql','6F3EA22DD5E4CD9F9C60C4332B147E3DBF2E8A44','ARCHIVED','2018-07-09 18:19:18',0),
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('2018_07_15_00_characters.sql','1EB34168BC396A8264C7467AACD1F0A3B036B22D','ARCHIVED','2018-07-15 00:00:00',0),
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('2018_08_15_00_characters.sql','592D9F32E96E1A14C8F340E8D085F8F5105B063F','ARCHIVED','2018-08-15 00:00:00',0),
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('2018_09_15_00_characters.sql','FDC0AF579D140BE377482B115EE07DC43F870C98','ARCHIVED','2018-08-15 00:00:00',0);
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('2018_09_15_00_characters.sql','FDC0AF579D140BE377482B115EE07DC43F870C98','ARCHIVED','2018-08-15 00:00:00',0),
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('2019_07_14_00_characters.sql','A141F4F15BDF0320483921429871D4C572BD7E2D','ARCHIVED','2019-07-04 00:00:00',0);
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/*!40000 ALTER TABLE `updates` ENABLE KEYS */;
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UNLOCK TABLES;
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@@ -0,0 +1,20 @@
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--
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DROP TABLE IF EXISTS `respawn`;
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CREATE TABLE `respawn` (
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`type` smallint(10) unsigned NOT NULL,
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`spawnId` int(10) unsigned NOT NULL,
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`respawnTime` bigint(20) unsigned NOT NULL,
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`mapId` smallint(10) unsigned NOT NULL,
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`instanceId` int(10) unsigned NOT NULL,
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PRIMARY KEY (`type`,`spawnId`,`instanceId`),
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KEY `idx_instance` (`instanceId`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Stored respawn times';
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INSERT INTO `respawn` (`type`,`spawnId`,`respawnTime`,`mapId`,`instanceId`)
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SELECT 0 as `type`,`guid`,`respawnTime`,`mapId`,`instanceId` FROM `creature_respawn`;
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INSERT INTO `respawn` (`type`,`spawnId`,`respawnTime`,`mapId`,`instanceId`)
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SELECT 1 as `type`,`guid`,`respawnTime`,`mapId`,`instanceId` FROM `gameobject_respawn`;
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DROP TABLE `creature_respawn`;
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DROP TABLE `gameobject_respawn`;
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@@ -353,17 +353,11 @@ void CharacterDatabaseConnection::DoPrepareStatements()
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PrepareStatement(CHAR_DEL_CORPSE_PHASES, "DELETE FROM corpse_phases WHERE OwnerGuid = ?", CONNECTION_ASYNC);
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PrepareStatement(CHAR_SEL_CORPSE_LOCATION, "SELECT mapId, posX, posY, posZ, orientation FROM corpse WHERE guid = ?", CONNECTION_ASYNC);
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// Creature respawn
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PrepareStatement(CHAR_SEL_CREATURE_RESPAWNS, "SELECT guid, respawnTime FROM creature_respawn WHERE mapId = ? AND instanceId = ?", CONNECTION_SYNCH);
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PrepareStatement(CHAR_REP_CREATURE_RESPAWN, "REPLACE INTO creature_respawn (guid, respawnTime, mapId, instanceId) VALUES (?, ?, ?, ?)", CONNECTION_ASYNC);
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PrepareStatement(CHAR_DEL_CREATURE_RESPAWN, "DELETE FROM creature_respawn WHERE guid = ? AND mapId = ? AND instanceId = ?", CONNECTION_ASYNC);
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PrepareStatement(CHAR_DEL_CREATURE_RESPAWN_BY_INSTANCE, "DELETE FROM creature_respawn WHERE mapId = ? AND instanceId = ?", CONNECTION_ASYNC);
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// Gameobject respawn
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PrepareStatement(CHAR_SEL_GO_RESPAWNS, "SELECT guid, respawnTime FROM gameobject_respawn WHERE mapId = ? AND instanceId = ?", CONNECTION_SYNCH);
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PrepareStatement(CHAR_REP_GO_RESPAWN, "REPLACE INTO gameobject_respawn (guid, respawnTime, mapId, instanceId) VALUES (?, ?, ?, ?)", CONNECTION_ASYNC);
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PrepareStatement(CHAR_DEL_GO_RESPAWN, "DELETE FROM gameobject_respawn WHERE guid = ? AND mapId = ? AND instanceId = ?", CONNECTION_ASYNC);
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PrepareStatement(CHAR_DEL_GO_RESPAWN_BY_INSTANCE, "DELETE FROM gameobject_respawn WHERE mapId = ? AND instanceId = ?", CONNECTION_ASYNC);
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// Respawns
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PrepareStatement(CHAR_SEL_RESPAWNS, "SELECT type, spawnId, respawnTime FROM respawn WHERE mapId = ? AND instanceId = ?", CONNECTION_SYNCH);
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PrepareStatement(CHAR_REP_RESPAWN, "REPLACE INTO respawn (type, spawnId, respawnTime, mapId, instanceId) VALUES (?, ?, ?, ?, ?)", CONNECTION_ASYNC);
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PrepareStatement(CHAR_DEL_RESPAWN, "DELETE FROM respawn WHERE type = ? AND spawnId = ? AND mapId = ? AND instanceId = ?", CONNECTION_ASYNC);
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PrepareStatement(CHAR_DEL_ALL_RESPAWNS, "DELETE FROM respawn WHERE mapId = ? AND instanceId = ?", CONNECTION_ASYNC);
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// GM Tickets
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PrepareStatement(CHAR_SEL_GM_TICKETS, "SELECT id, type, playerGuid, name, description, createTime, mapId, posX, posY, posZ, lastModifiedTime, closedBy, assignedTo, comment, response, completed, escalated, viewed, needMoreHelp FROM gm_ticket", CONNECTION_SYNCH);
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@@ -298,15 +298,10 @@ enum CharacterDatabaseStatements : uint32
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CHAR_DEL_CORPSE_PHASES,
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CHAR_SEL_CORPSE_LOCATION,
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CHAR_SEL_CREATURE_RESPAWNS,
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CHAR_REP_CREATURE_RESPAWN,
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CHAR_DEL_CREATURE_RESPAWN,
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CHAR_DEL_CREATURE_RESPAWN_BY_INSTANCE,
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CHAR_SEL_GO_RESPAWNS,
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CHAR_REP_GO_RESPAWN,
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CHAR_DEL_GO_RESPAWN,
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CHAR_DEL_GO_RESPAWN_BY_INSTANCE,
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CHAR_SEL_RESPAWNS,
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CHAR_REP_RESPAWN,
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CHAR_DEL_RESPAWN,
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CHAR_DEL_ALL_RESPAWNS,
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CHAR_SEL_GM_TICKETS,
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CHAR_REP_GM_TICKET,
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@@ -242,7 +242,7 @@ void EscortAI::UpdateAI(uint32 diff)
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if (_instantRespawn && !isEscort)
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me->DespawnOrUnsummon(0, Seconds(1));
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else if (_instantRespawn && isEscort)
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me->GetMap()->RemoveRespawnTime(SPAWN_TYPE_CREATURE, me->GetSpawnId(), true);
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me->GetMap()->Respawn(SPAWN_TYPE_CREATURE, me->GetSpawnId());
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else
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me->DespawnOrUnsummon();
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@@ -2380,7 +2380,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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map = targets.front()->GetMap();
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if (map)
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map->RemoveRespawnTime(SpawnObjectType(e.action.respawnData.spawnType), e.action.respawnData.spawnId, true);
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map->Respawn(SpawnObjectType(e.action.respawnData.spawnType), e.action.respawnData.spawnId);
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else
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TC_LOG_ERROR("sql.sql", "SmartScript::ProcessAction: Entry %d SourceType %u, Event %u - tries to respawn by spawnId but does not provide a map", e.entryOrGuid, e.GetScriptType(), e.event_id);
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break;
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@@ -1665,7 +1665,7 @@ bool Creature::hasInvolvedQuest(uint32 quest_id) const
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toUnload.push_back(pair.second);
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for (Creature* creature : toUnload)
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map->AddObjectToRemoveList(creature);
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map->RemoveRespawnTime(SPAWN_TYPE_CREATURE, spawnId, false, trans);
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map->RemoveRespawnTime(SPAWN_TYPE_CREATURE, spawnId, trans);
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}
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);
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@@ -1942,9 +1942,6 @@ void Creature::Respawn(bool force)
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if (getDeathState() == DEAD)
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{
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if (m_spawnId)
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GetMap()->RemoveRespawnTime(SPAWN_TYPE_CREATURE, m_spawnId);
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TC_LOG_DEBUG("entities.unit", "Respawning creature %s (%s)", GetName().c_str(), GetGUID().ToString().c_str());
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m_respawnTime = 0;
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ResetPickPocketRefillTimer();
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@@ -1982,7 +1979,7 @@ void Creature::Respawn(bool force)
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else
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{
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if (m_spawnId)
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GetMap()->RemoveRespawnTime(SPAWN_TYPE_CREATURE, m_spawnId, true);
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GetMap()->Respawn(SPAWN_TYPE_CREATURE, m_spawnId);
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}
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TC_LOG_DEBUG("entities.unit", "Respawning creature %s (%s)",
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@@ -2394,12 +2391,15 @@ void Creature::SaveRespawnTime(uint32 forceDelay, bool savetodb)
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if (m_respawnCompatibilityMode)
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{
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GetMap()->SaveRespawnTimeDB(SPAWN_TYPE_CREATURE, m_spawnId, m_respawnTime);
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return;
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RespawnInfo ri;
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ri.type = SPAWN_TYPE_CREATURE;
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ri.spawnId = m_spawnId;
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ri.respawnTime = m_respawnTime;
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GetMap()->SaveRespawnInfoDB(ri);
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}
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time_t thisRespawnTime = forceDelay ? GameTime::GetGameTime() + forceDelay : m_respawnTime;
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GetMap()->SaveRespawnTime(SPAWN_TYPE_CREATURE, m_spawnId, GetEntry(), thisRespawnTime, Trinity::ComputeGridCoord(GetHomePosition().GetPositionX(), GetHomePosition().GetPositionY()).GetId(), savetodb && m_creatureData && m_creatureData->dbData);
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GetMap()->SaveRespawnTime(SPAWN_TYPE_CREATURE, m_spawnId, GetEntry(), thisRespawnTime, Trinity::ComputeGridCoord(GetHomePosition().GetPositionX(), GetHomePosition().GetPositionY()).GetId());
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}
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// this should not be called by petAI or
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@@ -1004,7 +1004,7 @@ bool GameObject::LoadFromDB(ObjectGuid::LowType spawnId, Map* map, bool addToMap
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toUnload.push_back(pair.second);
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for (GameObject* obj : toUnload)
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map->AddObjectToRemoveList(obj);
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map->RemoveRespawnTime(SPAWN_TYPE_GAMEOBJECT, spawnId, false, trans);
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map->RemoveRespawnTime(SPAWN_TYPE_GAMEOBJECT, spawnId, trans);
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}
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);
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@@ -1094,12 +1094,16 @@ void GameObject::SaveRespawnTime(uint32 forceDelay, bool savetodb)
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{
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if (m_respawnCompatibilityMode)
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{
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GetMap()->SaveRespawnTimeDB(SPAWN_TYPE_GAMEOBJECT, m_spawnId, m_respawnTime);
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RespawnInfo ri;
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ri.type = SPAWN_TYPE_GAMEOBJECT;
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ri.spawnId = m_spawnId;
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ri.respawnTime = m_respawnTime;
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GetMap()->SaveRespawnInfoDB(ri);
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return;
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}
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uint32 thisRespawnTime = forceDelay ? time(nullptr) + forceDelay : m_respawnTime;
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GetMap()->SaveRespawnTime(SPAWN_TYPE_GAMEOBJECT, m_spawnId, GetEntry(), thisRespawnTime, Trinity::ComputeGridCoord(GetPositionX(), GetPositionY()).GetId(), m_goData->dbData ? savetodb : false);
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GetMap()->SaveRespawnTime(SPAWN_TYPE_GAMEOBJECT, m_spawnId, GetEntry(), thisRespawnTime, Trinity::ComputeGridCoord(GetPositionX(), GetPositionY()).GetId());
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}
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}
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@@ -1182,7 +1186,7 @@ void GameObject::Respawn()
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if (m_spawnedByDefault && m_respawnTime > 0)
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{
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m_respawnTime = time(nullptr);
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GetMap()->RemoveRespawnTime(SPAWN_TYPE_GAMEOBJECT, m_spawnId, true);
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GetMap()->Respawn(SPAWN_TYPE_GAMEOBJECT, m_spawnId);
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}
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}
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@@ -279,8 +279,7 @@ void InstanceSaveManager::LoadInstances()
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CharacterDatabase.DirectExecute("DELETE i.* FROM instance AS i LEFT JOIN character_instance AS ci ON i.id = ci.instance LEFT JOIN group_instance AS gi ON i.id = gi.instance WHERE ci.guid IS NULL AND gi.guid IS NULL");
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// Delete invalid references to instance
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CharacterDatabase.DirectExecute("DELETE FROM creature_respawn WHERE instanceId > 0 AND instanceId NOT IN (SELECT id FROM instance)");
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CharacterDatabase.DirectExecute("DELETE FROM gameobject_respawn WHERE instanceId > 0 AND instanceId NOT IN (SELECT id FROM instance)");
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CharacterDatabase.DirectExecute("DELETE FROM respawn WHERE instanceId > 0 AND instanceId NOT IN (SELECT id FROM instance)");
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CharacterDatabase.DirectExecute("DELETE tmp.* FROM character_instance AS tmp LEFT JOIN instance ON tmp.instance = instance.id WHERE tmp.instance > 0 AND instance.id IS NULL");
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CharacterDatabase.DirectExecute("DELETE tmp.* FROM group_instance AS tmp LEFT JOIN instance ON tmp.instance = instance.id WHERE tmp.instance > 0 AND instance.id IS NULL");
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+63
-102
@@ -76,7 +76,7 @@ Map::~Map()
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// Delete all waiting spawns, else there will be a memory leak
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// This doesn't delete from database.
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DeleteRespawnInfo();
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UnloadAllRespawnInfos();
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while (!i_worldObjects.empty())
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{
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@@ -3178,9 +3178,12 @@ void Map::Respawn(RespawnInfo* info, SQLTransaction dbTrans)
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if (!CheckRespawn(info))
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{
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if (info->respawnTime)
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SaveRespawnTime(info->type, info->spawnId, info->entry, info->respawnTime, info->gridId, true, true, dbTrans);
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{
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_respawnTimes.decrease(info->handle);
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SaveRespawnInfoDB(*info, dbTrans);
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}
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else
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RemoveRespawnTime(info);
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DeleteRespawnInfo(info, dbTrans);
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return;
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}
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@@ -3188,23 +3191,13 @@ void Map::Respawn(RespawnInfo* info, SQLTransaction dbTrans)
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SpawnObjectType const type = info->type;
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uint32 const gridId = info->gridId;
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ObjectGuid::LowType const spawnId = info->spawnId;
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RemoveRespawnTime(info);
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DeleteRespawnInfo(info, dbTrans);
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DoRespawn(type, spawnId, gridId);
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}
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void Map::Respawn(std::vector<RespawnInfo*>& respawnData, SQLTransaction dbTrans)
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bool Map::AddRespawnInfo(RespawnInfo const& info)
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{
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SQLTransaction trans = dbTrans ? dbTrans : CharacterDatabase.BeginTransaction();
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for (RespawnInfo* info : respawnData)
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Respawn(info, trans);
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if (!dbTrans)
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CharacterDatabase.CommitTransaction(trans);
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}
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void Map::AddRespawnInfo(RespawnInfo& info, bool replace)
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{
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if (!info.spawnId)
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return;
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ASSERT(info.spawnId, "Attempt to schedule respawn with zero spawnid (type %u)", uint32(info.type));
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RespawnInfoMap& bySpawnIdMap = GetRespawnMapForType(info.type);
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@@ -3212,13 +3205,10 @@ void Map::AddRespawnInfo(RespawnInfo& info, bool replace)
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if (it != bySpawnIdMap.end()) // spawnid already has a respawn scheduled
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{
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RespawnInfo* const existing = it->second;
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if (replace || info.respawnTime < existing->respawnTime) // delete existing in this case
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if (info.respawnTime < existing->respawnTime) // delete existing in this case
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DeleteRespawnInfo(existing);
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else // don't delete existing, instead replace respawn time so caller saves the correct time
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{
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info.respawnTime = existing->respawnTime;
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return;
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}
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else
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return false;
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}
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// if we get to this point, we should insert the respawninfo (there either was no prior entry, or it was deleted already)
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@@ -3226,6 +3216,7 @@ void Map::AddRespawnInfo(RespawnInfo& info, bool replace)
|
||||
ri->handle = _respawnTimes.push(ri);
|
||||
bool success = bySpawnIdMap.emplace(ri->spawnId, ri).second;
|
||||
ASSERT(success, "Insertion of respawn info with id (%u,%u) into spawn id map failed - state desync.", uint32(ri->type), ri->spawnId);
|
||||
return true;
|
||||
}
|
||||
|
||||
static void PushRespawnInfoFrom(std::vector<RespawnInfo*>& data, RespawnInfoMap const& map)
|
||||
@@ -3252,7 +3243,7 @@ RespawnInfo* Map::GetRespawnInfo(SpawnObjectType type, ObjectGuid::LowType spawn
|
||||
return it->second;
|
||||
}
|
||||
|
||||
void Map::DeleteRespawnInfo() // delete everything
|
||||
void Map::UnloadAllRespawnInfos() // delete everything from memory
|
||||
{
|
||||
for (RespawnInfo* info : _respawnTimes)
|
||||
delete info;
|
||||
@@ -3261,7 +3252,7 @@ void Map::DeleteRespawnInfo() // delete everything
|
||||
_gameObjectRespawnTimesBySpawnId.clear();
|
||||
}
|
||||
|
||||
void Map::DeleteRespawnInfo(RespawnInfo* info)
|
||||
void Map::DeleteRespawnInfo(RespawnInfo* info, SQLTransaction dbTrans)
|
||||
{
|
||||
// Delete from all relevant containers to ensure consistency
|
||||
ASSERT(info);
|
||||
@@ -3270,48 +3261,21 @@ void Map::DeleteRespawnInfo(RespawnInfo* info)
|
||||
size_t const n = GetRespawnMapForType(info->type).erase(info->spawnId);
|
||||
ASSERT(n == 1, "Respawn stores inconsistent for map %u, spawnid %u (type %u)", GetId(), info->spawnId, uint32(info->type));
|
||||
|
||||
//respawn heap
|
||||
// respawn heap
|
||||
_respawnTimes.erase(info->handle);
|
||||
|
||||
// database
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_RESPAWN);
|
||||
stmt->setUInt16(0, info->type);
|
||||
stmt->setUInt32(1, info->spawnId);
|
||||
stmt->setUInt16(2, GetId());
|
||||
stmt->setUInt32(3, GetInstanceId());
|
||||
CharacterDatabase.ExecuteOrAppend(dbTrans, stmt);
|
||||
|
||||
// then cleanup the object
|
||||
delete info;
|
||||
}
|
||||
|
||||
void Map::RemoveRespawnTime(RespawnInfo* info, bool doRespawn, SQLTransaction dbTrans)
|
||||
{
|
||||
PreparedStatement* stmt;
|
||||
switch (info->type)
|
||||
{
|
||||
case SPAWN_TYPE_CREATURE:
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CREATURE_RESPAWN);
|
||||
break;
|
||||
case SPAWN_TYPE_GAMEOBJECT:
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GO_RESPAWN);
|
||||
break;
|
||||
default:
|
||||
ASSERT(false, "Invalid respawninfo type %u for spawnid %u map %u", uint32(info->type), info->spawnId, GetId());
|
||||
return;
|
||||
}
|
||||
stmt->setUInt32(0, info->spawnId);
|
||||
stmt->setUInt16(1, GetId());
|
||||
stmt->setUInt32(2, GetInstanceId());
|
||||
CharacterDatabase.ExecuteOrAppend(dbTrans, stmt);
|
||||
|
||||
if (doRespawn)
|
||||
Respawn(info);
|
||||
else
|
||||
DeleteRespawnInfo(info);
|
||||
}
|
||||
|
||||
void Map::RemoveRespawnTime(std::vector<RespawnInfo*>& respawnData, bool doRespawn, SQLTransaction dbTrans)
|
||||
{
|
||||
SQLTransaction trans = dbTrans ? dbTrans : CharacterDatabase.BeginTransaction();
|
||||
for (RespawnInfo* info : respawnData)
|
||||
RemoveRespawnTime(info, doRespawn, trans);
|
||||
if (!dbTrans)
|
||||
CharacterDatabase.CommitTransaction(trans);
|
||||
}
|
||||
|
||||
void Map::ProcessRespawns()
|
||||
{
|
||||
time_t now = time(nullptr);
|
||||
@@ -3338,6 +3302,7 @@ void Map::ProcessRespawns()
|
||||
{
|
||||
ASSERT(now < next->respawnTime); // infinite loop guard
|
||||
_respawnTimes.decrease(next->handle);
|
||||
SaveRespawnInfoDB(*next);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3418,7 +3383,7 @@ bool Map::SpawnGroupSpawn(uint32 groupId, bool ignoreRespawn, bool force, std::v
|
||||
continue;
|
||||
|
||||
// we need to remove the respawn time, otherwise we'd end up double spawning
|
||||
RemoveRespawnTime(data->type, data->spawnId, false);
|
||||
RemoveRespawnTime(data->type, data->spawnId);
|
||||
}
|
||||
|
||||
// don't spawn if the grid isn't loaded (will be handled in grid loader)
|
||||
@@ -4436,12 +4401,15 @@ void Map::UpdateIteratorBack(Player* player)
|
||||
m_mapRefIter = m_mapRefIter->nocheck_prev();
|
||||
}
|
||||
|
||||
void Map::SaveRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId, uint32 entry, time_t respawnTime, uint32 gridId, bool writeDB, bool replace, SQLTransaction dbTrans)
|
||||
void Map::SaveRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId, uint32 entry, time_t respawnTime, uint32 gridId, SQLTransaction dbTrans, bool startup)
|
||||
{
|
||||
if (!spawnId)
|
||||
return;
|
||||
|
||||
if (!respawnTime)
|
||||
{
|
||||
// Delete only
|
||||
RemoveRespawnTime(type, spawnId, false, dbTrans);
|
||||
RemoveRespawnTime(type, spawnId, dbTrans);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -4451,26 +4419,31 @@ void Map::SaveRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId, uin
|
||||
ri.entry = entry;
|
||||
ri.respawnTime = respawnTime;
|
||||
ri.gridId = gridId;
|
||||
AddRespawnInfo(ri, replace);
|
||||
bool success = AddRespawnInfo(ri);
|
||||
|
||||
if (writeDB)
|
||||
SaveRespawnTimeDB(type, spawnId, ri.respawnTime, dbTrans); // might be different from original respawn time if we didn't replace
|
||||
if (startup)
|
||||
{
|
||||
if (!success)
|
||||
TC_LOG_ERROR("maps", "Attempt to load saved respawn %" PRIu64 " for (%u,%u) failed - duplicate respawn? Skipped.", respawnTime, uint32(type), spawnId);
|
||||
}
|
||||
else if (success)
|
||||
SaveRespawnInfoDB(ri, dbTrans);
|
||||
}
|
||||
|
||||
void Map::SaveRespawnTimeDB(SpawnObjectType type, ObjectGuid::LowType spawnId, time_t respawnTime, SQLTransaction dbTrans)
|
||||
void Map::SaveRespawnInfoDB(RespawnInfo const& info, SQLTransaction dbTrans)
|
||||
{
|
||||
// Just here for support of compatibility mode
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement((type == SPAWN_TYPE_GAMEOBJECT) ? CHAR_REP_GO_RESPAWN : CHAR_REP_CREATURE_RESPAWN);
|
||||
stmt->setUInt32(0, spawnId);
|
||||
stmt->setUInt64(1, uint64(respawnTime));
|
||||
stmt->setUInt16(2, GetId());
|
||||
stmt->setUInt32(3, GetInstanceId());
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_RESPAWN);
|
||||
stmt->setUInt16(0, info.type);
|
||||
stmt->setUInt32(1, info.spawnId);
|
||||
stmt->setUInt64(2, uint64(info.respawnTime));
|
||||
stmt->setUInt16(3, GetId());
|
||||
stmt->setUInt32(4, GetInstanceId());
|
||||
CharacterDatabase.ExecuteOrAppend(dbTrans, stmt);
|
||||
}
|
||||
|
||||
void Map::LoadRespawnTimes()
|
||||
{
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CREATURE_RESPAWNS);
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_RESPAWNS);
|
||||
stmt->setUInt16(0, GetId());
|
||||
stmt->setUInt32(1, GetInstanceId());
|
||||
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
|
||||
@@ -4478,41 +4451,29 @@ void Map::LoadRespawnTimes()
|
||||
do
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
ObjectGuid::LowType loguid = fields[0].GetUInt32();
|
||||
uint64 respawnTime = fields[1].GetUInt64();
|
||||
SpawnObjectType type = SpawnObjectType(fields[0].GetUInt16());
|
||||
ObjectGuid::LowType spawnId = fields[1].GetUInt32();
|
||||
uint64 respawnTime = fields[2].GetUInt64();
|
||||
|
||||
if (CreatureData const* cdata = sObjectMgr->GetCreatureData(loguid))
|
||||
SaveRespawnTime(SPAWN_TYPE_CREATURE, loguid, cdata->id, time_t(respawnTime), Trinity::ComputeGridCoord(cdata->spawnPoint.GetPositionX(), cdata->spawnPoint.GetPositionY()).GetId(), false);
|
||||
|
||||
} while (result->NextRow());
|
||||
}
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GO_RESPAWNS);
|
||||
stmt->setUInt16(0, GetId());
|
||||
stmt->setUInt32(1, GetInstanceId());
|
||||
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
|
||||
{
|
||||
do
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
ObjectGuid::LowType loguid = fields[0].GetUInt32();
|
||||
uint64 respawnTime = fields[1].GetUInt64();
|
||||
|
||||
if (GameObjectData const* godata = sObjectMgr->GetGameObjectData(loguid))
|
||||
SaveRespawnTime(SPAWN_TYPE_GAMEOBJECT, loguid, godata->id, time_t(respawnTime), GetZoneId(PhasingHandler::GetEmptyPhaseShift(), godata->spawnPoint), Trinity::ComputeGridCoord(godata->spawnPoint.GetPositionX(), godata->spawnPoint.GetPositionY()).GetId(), false);
|
||||
if (type < SPAWN_TYPE_MAX)
|
||||
{
|
||||
if (SpawnData const* data = sObjectMgr->GetSpawnData(type, spawnId))
|
||||
SaveRespawnTime(type, spawnId, data->id, time_t(respawnTime), Trinity::ComputeGridCoord(data->spawnPoint.GetPositionX(), data->spawnPoint.GetPositionY()).GetId(), nullptr, true);
|
||||
else
|
||||
TC_LOG_ERROR("maps", "Loading saved respawn time of %" PRIu64 " for spawnid (%u,%u) - spawn does not exist, ignoring", respawnTime, uint32(type), spawnId);
|
||||
}
|
||||
else
|
||||
{
|
||||
TC_LOG_ERROR("maps", "Loading saved respawn time of %" PRIu64 " for spawnid (%u,%u) - invalid spawn type, ignoring", respawnTime, uint32(type), spawnId);
|
||||
}
|
||||
|
||||
} while (result->NextRow());
|
||||
}
|
||||
}
|
||||
|
||||
void Map::DeleteRespawnTimesInDB(uint16 mapId, uint32 instanceId)
|
||||
/*static*/ void Map::DeleteRespawnTimesInDB(uint16 mapId, uint32 instanceId)
|
||||
{
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CREATURE_RESPAWN_BY_INSTANCE);
|
||||
stmt->setUInt16(0, mapId);
|
||||
stmt->setUInt32(1, instanceId);
|
||||
CharacterDatabase.Execute(stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GO_RESPAWN_BY_INSTANCE);
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_RESPAWNS);
|
||||
stmt->setUInt16(0, mapId);
|
||||
stmt->setUInt32(1, instanceId);
|
||||
CharacterDatabase.Execute(stmt);
|
||||
|
||||
+55
-50
@@ -526,7 +526,18 @@ class TC_GAME_API Map : public GridRefManager<NGridType>
|
||||
GameObject* GetGameObject(ObjectGuid const& guid);
|
||||
Creature* GetCreatureBySpawnId(ObjectGuid::LowType spawnId) const;
|
||||
GameObject* GetGameObjectBySpawnId(ObjectGuid::LowType spawnId) const;
|
||||
WorldObject* GetWorldObjectBySpawnId(SpawnObjectType type, ObjectGuid::LowType spawnId) const { return (type == SPAWN_TYPE_GAMEOBJECT) ? reinterpret_cast<WorldObject*>(GetGameObjectBySpawnId(spawnId)) : reinterpret_cast<WorldObject*>(GetCreatureBySpawnId(spawnId)); }
|
||||
WorldObject* GetWorldObjectBySpawnId(SpawnObjectType type, ObjectGuid::LowType spawnId) const
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case SPAWN_TYPE_CREATURE:
|
||||
return reinterpret_cast<WorldObject*>(GetCreatureBySpawnId(spawnId));
|
||||
case SPAWN_TYPE_GAMEOBJECT:
|
||||
return reinterpret_cast<WorldObject*>(GetGameObjectBySpawnId(spawnId));
|
||||
default:
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
Pet* GetPet(ObjectGuid const& guid);
|
||||
Transport* GetTransport(ObjectGuid const& guid);
|
||||
MapTransport* GetMapTransport(ObjectGuid const& guid);
|
||||
@@ -590,26 +601,21 @@ class TC_GAME_API Map : public GridRefManager<NGridType>
|
||||
RESPAWN TIMES
|
||||
*/
|
||||
time_t GetLinkedRespawnTime(ObjectGuid guid) const;
|
||||
time_t GetCreatureRespawnTime(ObjectGuid::LowType dbGuid) const
|
||||
time_t GetRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId) const
|
||||
{
|
||||
RespawnInfoMap::const_iterator itr = _creatureRespawnTimesBySpawnId.find(dbGuid);
|
||||
return itr != _creatureRespawnTimesBySpawnId.end() ? itr->second->respawnTime : 0;
|
||||
auto const& map = GetRespawnMapForType(type);
|
||||
auto it = map.find(spawnId);
|
||||
return (it == map.end()) ? 0 : it->second->respawnTime;
|
||||
}
|
||||
|
||||
time_t GetGORespawnTime(ObjectGuid::LowType dbGuid) const
|
||||
{
|
||||
RespawnInfoMap::const_iterator itr = _gameObjectRespawnTimesBySpawnId.find(dbGuid);
|
||||
return itr != _gameObjectRespawnTimesBySpawnId.end() ? itr->second->respawnTime : 0;
|
||||
}
|
||||
|
||||
time_t GetRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId) const { return (type == SPAWN_TYPE_GAMEOBJECT) ? GetGORespawnTime(spawnId) : GetCreatureRespawnTime(spawnId); }
|
||||
time_t GetCreatureRespawnTime(ObjectGuid::LowType spawnId) const { return GetRespawnTime(SPAWN_TYPE_CREATURE, spawnId); }
|
||||
time_t GetGORespawnTime(ObjectGuid::LowType spawnId) const { return GetRespawnTime(SPAWN_TYPE_GAMEOBJECT, spawnId); }
|
||||
|
||||
void UpdatePlayerZoneStats(uint32 oldZone, uint32 newZone);
|
||||
|
||||
void SaveRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId, uint32 entry, time_t respawnTime, uint32 gridId = 0, bool writeDB = true, bool replace = false, SQLTransaction dbTrans = nullptr);
|
||||
void SaveRespawnTimeDB(SpawnObjectType type, ObjectGuid::LowType spawnId, time_t respawnTime, SQLTransaction dbTrans = nullptr);
|
||||
void SaveRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId, uint32 entry, time_t respawnTime, uint32 gridId, SQLTransaction dbTrans = nullptr, bool startup = false);
|
||||
void SaveRespawnInfoDB(RespawnInfo const& info, SQLTransaction dbTrans = nullptr);
|
||||
void LoadRespawnTimes();
|
||||
void DeleteRespawnTimes() { DeleteRespawnInfo(); DeleteRespawnTimesInDB(GetId(), GetInstanceId()); }
|
||||
void DeleteRespawnTimes() { UnloadAllRespawnInfos(); DeleteRespawnTimesInDB(GetId(), GetInstanceId()); }
|
||||
|
||||
void LoadCorpseData();
|
||||
void DeleteCorpseData();
|
||||
@@ -789,45 +795,22 @@ class TC_GAME_API Map : public GridRefManager<NGridType>
|
||||
bool CheckRespawn(RespawnInfo* info);
|
||||
void DoRespawn(SpawnObjectType type, ObjectGuid::LowType spawnId, uint32 gridId);
|
||||
void Respawn(RespawnInfo* info, SQLTransaction dbTrans = nullptr);
|
||||
void Respawn(std::vector<RespawnInfo*>& respawnData, SQLTransaction dbTrans = nullptr);
|
||||
void AddRespawnInfo(RespawnInfo& info, bool replace = false);
|
||||
void DeleteRespawnInfo();
|
||||
void DeleteRespawnInfo(RespawnInfo* info);
|
||||
void DeleteRespawnInfo(std::vector<RespawnInfo*>& toDelete)
|
||||
{
|
||||
for (RespawnInfo* info : toDelete)
|
||||
DeleteRespawnInfo(info);
|
||||
toDelete.clear();
|
||||
}
|
||||
void DeleteRespawnInfo(SpawnObjectTypeMask types)
|
||||
{
|
||||
std::vector<RespawnInfo*> v;
|
||||
GetRespawnInfo(v, types);
|
||||
if (!v.empty())
|
||||
DeleteRespawnInfo(v);
|
||||
}
|
||||
void DeleteRespawnInfo(SpawnObjectType type, ObjectGuid::LowType spawnId)
|
||||
{
|
||||
if (RespawnInfo* info = GetRespawnInfo(type, spawnId))
|
||||
DeleteRespawnInfo(info);
|
||||
}
|
||||
bool AddRespawnInfo(RespawnInfo const& info);
|
||||
void UnloadAllRespawnInfos();
|
||||
void DeleteRespawnInfo(RespawnInfo* info, SQLTransaction dbTrans = nullptr);
|
||||
|
||||
public:
|
||||
void GetRespawnInfo(std::vector<RespawnInfo*>& respawnData, SpawnObjectTypeMask types) const;
|
||||
RespawnInfo* GetRespawnInfo(SpawnObjectType type, ObjectGuid::LowType spawnId) const;
|
||||
void RemoveRespawnTime(RespawnInfo* info, bool doRespawn = false, SQLTransaction dbTrans = nullptr);
|
||||
void RemoveRespawnTime(std::vector<RespawnInfo*>& respawnData, bool doRespawn = false, SQLTransaction dbTrans = nullptr);
|
||||
void RemoveRespawnTime(SpawnObjectTypeMask types = SPAWN_TYPEMASK_ALL, bool doRespawn = false, SQLTransaction dbTrans = nullptr)
|
||||
{
|
||||
std::vector<RespawnInfo*> v;
|
||||
GetRespawnInfo(v, types);
|
||||
if (!v.empty())
|
||||
RemoveRespawnTime(v, doRespawn, dbTrans);
|
||||
}
|
||||
void RemoveRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId, bool doRespawn = false, SQLTransaction dbTrans = nullptr)
|
||||
void Respawn(SpawnObjectType type, ObjectGuid::LowType spawnId, SQLTransaction dbTrans = nullptr)
|
||||
{
|
||||
if (RespawnInfo* info = GetRespawnInfo(type, spawnId))
|
||||
RemoveRespawnTime(info, doRespawn, dbTrans);
|
||||
Respawn(info, dbTrans);
|
||||
}
|
||||
void RemoveRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId,SQLTransaction dbTrans = nullptr)
|
||||
{
|
||||
if (RespawnInfo* info = GetRespawnInfo(type, spawnId))
|
||||
DeleteRespawnInfo(info, dbTrans);
|
||||
}
|
||||
|
||||
SpawnGroupTemplateData const* GetSpawnGroupData(uint32 groupId) const;
|
||||
@@ -878,8 +861,30 @@ class TC_GAME_API Map : public GridRefManager<NGridType>
|
||||
RespawnListContainer _respawnTimes;
|
||||
RespawnInfoMap _creatureRespawnTimesBySpawnId;
|
||||
RespawnInfoMap _gameObjectRespawnTimesBySpawnId;
|
||||
RespawnInfoMap& GetRespawnMapForType(SpawnObjectType type) { return (type == SPAWN_TYPE_GAMEOBJECT) ? _gameObjectRespawnTimesBySpawnId : _creatureRespawnTimesBySpawnId; }
|
||||
RespawnInfoMap const& GetRespawnMapForType(SpawnObjectType type) const { return (type == SPAWN_TYPE_GAMEOBJECT) ? _gameObjectRespawnTimesBySpawnId : _creatureRespawnTimesBySpawnId; }
|
||||
RespawnInfoMap& GetRespawnMapForType(SpawnObjectType type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
default:
|
||||
ASSERT(false);
|
||||
case SPAWN_TYPE_CREATURE:
|
||||
return _creatureRespawnTimesBySpawnId;
|
||||
case SPAWN_TYPE_GAMEOBJECT:
|
||||
return _gameObjectRespawnTimesBySpawnId;
|
||||
}
|
||||
}
|
||||
RespawnInfoMap const& GetRespawnMapForType(SpawnObjectType type) const
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
default:
|
||||
ASSERT(false);
|
||||
case SPAWN_TYPE_CREATURE:
|
||||
return _creatureRespawnTimesBySpawnId;
|
||||
case SPAWN_TYPE_GAMEOBJECT:
|
||||
return _gameObjectRespawnTimesBySpawnId;
|
||||
}
|
||||
}
|
||||
|
||||
void SetSpawnGroupActive(uint32 groupId, bool state);
|
||||
std::unordered_set<uint32> _toggledSpawnGroupIds;
|
||||
|
||||
@@ -1686,7 +1686,7 @@ void World::SetInitialWorldSettings()
|
||||
TC_LOG_INFO("server.loading", "Loading Instance Template...");
|
||||
sObjectMgr->LoadInstanceTemplate();
|
||||
|
||||
// Must be called before `creature_respawn`/`gameobject_respawn` tables
|
||||
// Must be called before `respawn` data
|
||||
TC_LOG_INFO("server.loading", "Loading instances...");
|
||||
sInstanceSaveMgr->LoadInstances();
|
||||
|
||||
|
||||
@@ -27,6 +27,7 @@ EndScriptData */
|
||||
#include "DatabaseEnv.h"
|
||||
#include "DBCStores.h"
|
||||
#include "GameEventMgr.h"
|
||||
#include "GameObject.h"
|
||||
#include "Language.h"
|
||||
#include "Log.h"
|
||||
#include "MapManager.h"
|
||||
|
||||
@@ -1918,7 +1918,7 @@ public:
|
||||
uint32 const gridId = Trinity::ComputeGridCoord(player->GetPositionX(), player->GetPositionY()).GetId();
|
||||
for (RespawnInfo* info : data)
|
||||
if (info->gridId == gridId)
|
||||
player->GetMap()->RemoveRespawnTime(info, true);
|
||||
player->GetMap()->Respawn(info->type, info->spawnId);
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
@@ -341,8 +341,8 @@ public:
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
|
||||
// @todo these guys should really be moved to a summon group - this is merely a hack to make them work in dynamic_spawning
|
||||
instance->instance->RemoveRespawnTime(SPAWN_TYPE_CREATURE, 130958, true); // Stalagg
|
||||
instance->instance->RemoveRespawnTime(SPAWN_TYPE_CREATURE, 130959, true); // Feugen
|
||||
instance->instance->Respawn(SPAWN_TYPE_CREATURE, 130958); // Stalagg
|
||||
instance->instance->Respawn(SPAWN_TYPE_CREATURE, 130959); // Feugen
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
|
||||
Reference in new issue
Block a user