Scripts/Commands: Create a new group of commands, .cheat, and add new and move old commands to it:
Changes: - .explorecheat is now .cheat explore - .waterwalk is now .cheat waterwalk - .taxicheat is now .cheat taxi New commands: - .cheat god - .cheat casttime - .cheat cooldown - .cheat power (Descriptions available in the SQL file / in-game) Inspiration on ArcEmu commands Closes #7569
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/*
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* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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Name: cheat_commandscript
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%Complete: 100
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Comment: All cheat related commands
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Category: commandscripts
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EndScriptData */
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#include "ScriptMgr.h"
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#include "ObjectMgr.h"
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#include "Chat.h"
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class cheat_commandscript : public CommandScript
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{
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public:
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cheat_commandscript() : CommandScript("cheat_commandscript") { }
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ChatCommand* GetCommands() const
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{
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static ChatCommand cheatCommandTable[] =
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{
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{ "god", SEC_GAMEMASTER, false, &HandleGodModeCheatCommand, "", NULL },
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{ "casttime", SEC_GAMEMASTER, false, &HandleCasttimeCheatCommand, "", NULL },
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{ "cooldown", SEC_GAMEMASTER, false, &HandleCoolDownCheatCommand, "", NULL },
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{ "power", SEC_GAMEMASTER, false, &HandlePowerCheatCommand, "", NULL },
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{ "waterwalk", SEC_GAMEMASTER, false, &HandleWaterWalkCheatCommand, "", NULL },
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{ "taxi", SEC_GAMEMASTER, false, &HandleTaxiCheatCommand, "", NULL },
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{ "explore", SEC_GAMEMASTER, false, &HandleExploreCheatCommand, "", NULL },
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{ NULL, 0, false, NULL, "", NULL }
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};
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static ChatCommand commandTable[] =
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{
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{ "cheat", SEC_GAMEMASTER, false, NULL, "", cheatCommandTable },
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{ NULL, 0, false, NULL, "", NULL }
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};
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return commandTable;
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}
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static bool HandleGodModeCheatCommand(ChatHandler* handler, const char* args)
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{
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if (!handler->GetSession() && !handler->GetSession()->GetPlayer())
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return false;
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std::string argstr = (char*)args;
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if (!*args)
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argstr = (handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_GOD)) ? "off" : "on";
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if (argstr == "off")
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{
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handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_GOD);
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handler->SendSysMessage("Godmode is OFF. You can take damage.");
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return true;
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}
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else if (argstr == "on")
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{
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handler->GetSession()->GetPlayer()->SetCommandStatusOn(CHEAT_GOD);
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handler->SendSysMessage("Godmode is ON. You won't take damage.");
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return true;
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}
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return false;
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}
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static bool HandleCasttimeCheatCommand(ChatHandler* handler, const char* args)
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{
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if (!handler->GetSession() && !handler->GetSession()->GetPlayer())
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return false;
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std::string argstr = (char*)args;
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if (!*args)
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argstr = (handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_CASTTIME)) ? "off" : "on";
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if (argstr == "off")
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{
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handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_CASTTIME);
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handler->SendSysMessage("CastTime Cheat is OFF. Your spells will have a casttime.");
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return true;
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}
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else if (argstr == "on")
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{
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handler->GetSession()->GetPlayer()->SetCommandStatusOn(CHEAT_CASTTIME);
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handler->SendSysMessage("CastTime Cheat is ON. Your spells won't have a casttime.");
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return true;
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}
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return false;
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}
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static bool HandleCoolDownCheatCommand(ChatHandler* handler, const char* args)
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{
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if (!handler->GetSession() && !handler->GetSession()->GetPlayer())
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return false;
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std::string argstr = (char*)args;
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if (!*args)
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argstr = (handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_COOLDOWN)) ? "off" : "on";
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if (argstr == "off")
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{
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handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_COOLDOWN);
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handler->SendSysMessage("Cooldown Cheat is OFF. You are on the global cooldown.");
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return true;
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}
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else if (argstr == "on")
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{
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handler->GetSession()->GetPlayer()->SetCommandStatusOn(CHEAT_COOLDOWN);
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handler->SendSysMessage("Cooldown Cheat is ON. You are not on the global cooldown.");
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return true;
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}
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return false;
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}
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static bool HandlePowerCheatCommand(ChatHandler* handler, const char* args)
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{
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if (!handler->GetSession() && !handler->GetSession()->GetPlayer())
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return false;
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std::string argstr = (char*)args;
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if (!*args)
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argstr = (handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_POWER)) ? "off" : "on";
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if (argstr == "off")
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{
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handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_POWER);
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handler->SendSysMessage("Power Cheat is OFF. You need mana/rage/energy to use spells.");
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return true;
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}
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else if (argstr == "on")
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{
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handler->GetSession()->GetPlayer()->SetCommandStatusOn(CHEAT_POWER);
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handler->SendSysMessage("Power Cheat is ON. You don't need mana/rage/energy to use spells.");
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return true;
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}
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return false;
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}
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static bool HandleWaterWalkCheatCommand(ChatHandler* handler, const char* args)
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{
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if (!handler->GetSession() && !handler->GetSession()->GetPlayer())
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return false;
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std::string argstr = (char*)args;
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if (!*args)
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{
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argstr = (handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_WATERWALK)) ? "off" : "on";
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if (handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_WATERWALK))
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argstr = "off";
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else
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argstr = "on";
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}
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if (argstr == "off")
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{
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handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_WATERWALK);
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handler->GetSession()->GetPlayer()->SetMovement(MOVE_LAND_WALK); // OFF
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handler->SendSysMessage("Waterwalking is OFF. You can't walk on water.");
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return true;
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}
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else if (argstr == "on")
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{
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handler->GetSession()->GetPlayer()->SetCommandStatusOn(CHEAT_WATERWALK);
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handler->GetSession()->GetPlayer()->SetMovement(MOVE_WATER_WALK); // ON
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handler->SendSysMessage("Waterwalking is ON. You can walk on water.");
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return true;
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}
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return false;
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}
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static bool HandleTaxiCheatCommand(ChatHandler* handler, const char* args)
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{
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if (!*args)
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{
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handler->SendSysMessage(LANG_USE_BOL);
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handler->SetSentErrorMessage(true);
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return false;
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}
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std::string argstr = (char*)args;
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Player* chr = handler->getSelectedPlayer();
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if (!chr)
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chr = handler->GetSession()->GetPlayer();
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else if (handler->HasLowerSecurity(chr, 0)) // check online security
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return false;
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if (argstr == "on")
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{
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chr->SetTaxiCheater(true);
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handler->PSendSysMessage(LANG_YOU_GIVE_TAXIS, handler->GetNameLink(chr).c_str());
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if (handler->needReportToTarget(chr))
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ChatHandler(chr).PSendSysMessage(LANG_YOURS_TAXIS_ADDED, handler->GetNameLink().c_str());
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return true;
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}
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if (argstr == "off")
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{
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chr->SetTaxiCheater(false);
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handler->PSendSysMessage(LANG_YOU_REMOVE_TAXIS, handler->GetNameLink(chr).c_str());
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if (handler->needReportToTarget(chr))
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ChatHandler(chr).PSendSysMessage(LANG_YOURS_TAXIS_REMOVED, handler->GetNameLink().c_str());
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return true;
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}
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handler->SendSysMessage(LANG_USE_BOL);
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handler->SetSentErrorMessage(true);
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return false;
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}
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static bool HandleExploreCheatCommand(ChatHandler* handler, const char *args)
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{
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if (!*args)
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return false;
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int flag = atoi((char*)args);
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Player* chr = handler->getSelectedPlayer();
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if (chr == NULL)
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{
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handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
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handler->SetSentErrorMessage(true);
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return false;
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}
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if (flag != 0)
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{
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handler->PSendSysMessage(LANG_YOU_SET_EXPLORE_ALL, handler->GetNameLink(chr).c_str());
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if (handler->needReportToTarget(chr))
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ChatHandler(chr).PSendSysMessage(LANG_YOURS_EXPLORE_SET_ALL, handler->GetNameLink().c_str());
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}
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else
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{
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handler->PSendSysMessage(LANG_YOU_SET_EXPLORE_NOTHING, handler->GetNameLink(chr).c_str());
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if (handler->needReportToTarget(chr))
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ChatHandler(chr).PSendSysMessage(LANG_YOURS_EXPLORE_SET_NOTHING, handler->GetNameLink().c_str());
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}
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for (uint8 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i)
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{
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if (flag != 0)
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handler->GetSession()->GetPlayer()->SetFlag(PLAYER_EXPLORED_ZONES_1+i, 0xFFFFFFFF);
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else
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handler->GetSession()->GetPlayer()->SetFlag(PLAYER_EXPLORED_ZONES_1+i, 0);
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}
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return true;
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}
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};
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void AddSC_cheat_commandscript()
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{
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new cheat_commandscript();
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}
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