Merge remote-tracking branch 'origin/master' into 4.3.4
Conflicts: src/server/game/Battlegrounds/Battleground.cpp src/server/game/Battlegrounds/Battleground.h src/server/game/DataStores/DBCEnums.h src/server/game/Entities/Player/Player.h src/server/game/Globals/ObjectMgr.cpp src/server/game/Miscellaneous/SharedDefines.h src/server/game/Quests/QuestDef.cpp src/server/game/Quests/QuestDef.h src/server/game/Server/Protocol/Opcodes.cpp src/server/game/Server/Protocol/Opcodes.h src/server/scripts/Commands/cs_reload.cpp
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@@ -4871,9 +4871,10 @@ SpellCastResult Spell::CheckCast(bool strict)
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if (!checkMask)
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checkMask = VEHICLE_SEAT_FLAG_CAN_ATTACK;
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// All creatures should be able to cast as passengers freely, restriction and attribute are only for players
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VehicleSeatEntry const* vehicleSeat = vehicle->GetSeatForPassenger(m_caster);
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if (!(m_spellInfo->AttributesEx6 & SPELL_ATTR6_CASTABLE_WHILE_ON_VEHICLE) && !(m_spellInfo->Attributes & SPELL_ATTR0_CASTABLE_WHILE_MOUNTED)
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&& (vehicleSeat->m_flags & checkMask) != checkMask)
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&& (vehicleSeat->m_flags & checkMask) != checkMask && m_caster->GetTypeId() == TYPEID_PLAYER)
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return SPELL_FAILED_DONT_REPORT;
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}
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