Merge remote-tracking branch 'origin/master' into 4.3.4

Conflicts:
	src/server/game/Battlegrounds/Battleground.cpp
	src/server/game/Battlegrounds/Battleground.h
	src/server/game/DataStores/DBCEnums.h
	src/server/game/Entities/Player/Player.h
	src/server/game/Globals/ObjectMgr.cpp
	src/server/game/Miscellaneous/SharedDefines.h
	src/server/game/Quests/QuestDef.cpp
	src/server/game/Quests/QuestDef.h
	src/server/game/Server/Protocol/Opcodes.cpp
	src/server/game/Server/Protocol/Opcodes.h
	src/server/scripts/Commands/cs_reload.cpp
This commit is contained in:
Nay committed 2012-12-27 17:52:11 +00:00
commit 91136ea55f
47 files changed
+20690 -112

No files matched your search

+2 -1
View File
@@ -4871,9 +4871,10 @@ SpellCastResult Spell::CheckCast(bool strict)
if (!checkMask)
checkMask = VEHICLE_SEAT_FLAG_CAN_ATTACK;
// All creatures should be able to cast as passengers freely, restriction and attribute are only for players
VehicleSeatEntry const* vehicleSeat = vehicle->GetSeatForPassenger(m_caster);
if (!(m_spellInfo->AttributesEx6 & SPELL_ATTR6_CASTABLE_WHILE_ON_VEHICLE) && !(m_spellInfo->Attributes & SPELL_ATTR0_CASTABLE_WHILE_MOUNTED)
&& (vehicleSeat->m_flags & checkMask) != checkMask)
&& (vehicleSeat->m_flags & checkMask) != checkMask && m_caster->GetTypeId() == TYPEID_PLAYER)
return SPELL_FAILED_DONT_REPORT;
}