Core/Player: split table player_classlevelstats into two tables by introducing player_racestats for race specific offsets
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@@ -668,9 +668,7 @@ typedef std::vector<PlayerCreateInfoItem> PlayerCreateInfoItems;
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struct PlayerLevelInfo
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{
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PlayerLevelInfo() { for (uint8 i = 0; i < MAX_STATS; ++i) stats[i] = 0; }
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uint8 stats[MAX_STATS];
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uint16 stats[MAX_STATS] = { };
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};
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typedef std::vector<uint32> PlayerCreateInfoSpells;
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