Make login process async, hand cherry-picked

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ariel- committed 2016-01-13 01:14:13 -03:00
1 parent e9a56cf409
commit 931eaff000
18 files changed
+711 -385

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+224 -147
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@@ -36,8 +36,37 @@ Battlenet::Session::ModuleHandler const Battlenet::Session::ModuleHandlers[MODUL
&Battlenet::Session::HandleResumeModule,
};
Battlenet::Session::Session(tcp::socket&& socket) : Socket(std::move(socket)), _accountId(0), _accountName(), _locale(),
_os(), _build(0), _gameAccountId(0), _gameAccountName(), _accountSecurityLevel(SEC_PLAYER), I(), s(), v(), b(), B(), K(),
void Battlenet::AccountInfo::LoadResult(Field* fields)
{
// ba.id, ba.email, ba.locked, ba.lock_country, ba.last_ip, ba.failed_logins, bab.unbandate > UNIX_TIMESTAMP() OR bab.unbandate = bab.bandate, bab.unbandate = bab.bandate FROM battlenet_accounts ba LEFT JOIN battlenet_account_bans bab WHERE email = ?
Id = fields[0].GetUInt32();
Login = fields[1].GetString();
IsLockedToIP = fields[2].GetBool();
LockCountry = fields[3].GetString();
LastIP = fields[4].GetString();
FailedLogins = fields[5].GetUInt32();
IsBanned = fields[6].GetUInt64() != 0;
IsPermanentlyBanned = fields[7].GetUInt64() != 0;
}
void Battlenet::GameAccountInfo::LoadResult(Field* fields)
{
// a.id, a.username, ab.unbandate > UNIX_TIMESTAMP() OR ab.unbandate = ab.bandate, ab.unbandate = ab.bandate, aa.gmlevel
Id = fields[0].GetUInt32();
Name = fields[1].GetString();
IsBanned = fields[2].GetUInt64() != 0;
IsPermanentlyBanned = fields[3].GetUInt64() != 0;
SecurityLevel = AccountTypes(fields[4].GetUInt8());
std::size_t hashPos = Name.find('#');
if (hashPos != std::string::npos)
DisplayName = std::string("WoW") + Name.substr(hashPos + 1);
else
DisplayName = Name;
}
Battlenet::Session::Session(tcp::socket&& socket) : Socket(std::move(socket)), _accountInfo(new AccountInfo()), _gameAccountInfo(nullptr), _locale(),
_os(), _build(0), _ipCountry(), I(), s(), v(), b(), B(), K(),
_reconnectProof(), _crypt(), _authed(false), _subscribedToRealmListUpdates(false)
{
static uint8 const N_Bytes[] =
@@ -63,7 +92,10 @@ Battlenet::Session::Session(tcp::socket&& socket) : Socket(std::move(socket)), _
Battlenet::Session::~Session()
{
sSessionMgr.RemoveSession(this);
if (_authed)
sSessionMgr.RemoveSession(this);
delete _accountInfo;
}
void Battlenet::Session::_SetVSFields(std::string const& pstr)
@@ -83,7 +115,7 @@ void Battlenet::Session::_SetVSFields(std::string const& pstr)
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_VS_FIELDS);
stmt->setString(0, v.AsHexStr());
stmt->setString(1, s.AsHexStr());
stmt->setString(2, _accountName);
stmt->setString(2, _accountInfo->Login);
LoginDatabase.Execute(stmt);
}
@@ -95,18 +127,12 @@ void Battlenet::Session::LogUnhandledPacket(PacketHeader const& header)
void Battlenet::Session::HandleLogonRequest(Authentication::LogonRequest const& logonRequest)
{
// Verify that this IP is not in the ip_banned table
LoginDatabase.Execute(LoginDatabase.GetPreparedStatement(LOGIN_DEL_EXPIRED_IP_BANS));
std::string ip_address = GetRemoteIpAddress().to_string();
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_IP_BANNED);
stmt->setString(0, ip_address);
if (PreparedQueryResult result = LoginDatabase.Query(stmt))
if (_queryCallback)
{
Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
logonResponse->SetAuthResult(LOGIN_BANNED);
logonResponse->SetAuthResult(AUTH_LOGON_TOO_FAST);
AsyncWrite(logonResponse);
TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] Banned ip '%s:%d' tries to login!", ip_address.c_str(), GetRemotePort());
TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] %s attempted to log too quick after previous attempt!", GetClientInfo().c_str());
return;
}
@@ -159,15 +185,20 @@ void Battlenet::Session::HandleLogonRequest(Authentication::LogonRequest const&
_build = component.Build;
}
_accountName = logonRequest.Login;
std::string login = logonRequest.Login;
_locale = logonRequest.Locale;
_os = logonRequest.Platform;
Utf8ToUpperOnlyLatin(_accountName);
stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_ACCOUNT_INFO);
stmt->setString(0, _accountName);
Utf8ToUpperOnlyLatin(login);
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_ACCOUNT_INFO);
stmt->setString(0, login);
PreparedQueryResult result = LoginDatabase.Query(stmt);
_queryCallback = std::bind(&Battlenet::Session::HandleLogonRequestCallback, this, std::placeholders::_1);
_queryFuture = LoginDatabase.AsyncQuery(stmt);
}
void Battlenet::Session::HandleLogonRequestCallback(PreparedQueryResult result)
{
if (!result)
{
Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
@@ -177,15 +208,27 @@ void Battlenet::Session::HandleLogonRequest(Authentication::LogonRequest const&
}
Field* fields = result->Fetch();
_accountInfo->LoadResult(fields);
_accountId = fields[1].GetUInt32();
std::string pStr = fields[8].GetString();
std::string databaseV = fields[9].GetString();
std::string databaseS = fields[10].GetString();
// If the IP is 'locked', check that the player comes indeed from the correct IP address
if (fields[2].GetUInt8() == 1) // if ip is locked
_gameAccounts.resize(result->GetRowCount());
uint32 i = 0;
do
{
TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] Account '%s' is locked to IP - '%s' is logging in from '%s'", _accountName.c_str(), fields[4].GetCString(), ip_address.c_str());
_gameAccounts[i++].LoadResult(result->Fetch() + 11);
if (strcmp(fields[4].GetCString(), ip_address.c_str()) != 0)
} while (result->NextRow());
std::string ip_address = GetRemoteIpAddress().to_string();
// If the IP is 'locked', check that the player comes indeed from the correct IP address
if (_accountInfo->IsLockedToIP) // if ip is locked
{
TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] Account '%s' is locked to IP - '%s' is logging in from '%s'", _accountInfo->Login.c_str(), _accountInfo->LastIP.c_str(), ip_address.c_str());
if (_accountInfo->LastIP != ip_address)
{
Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
logonResponse->SetAuthResult(AUTH_ACCOUNT_LOCKED);
@@ -195,48 +238,31 @@ void Battlenet::Session::HandleLogonRequest(Authentication::LogonRequest const&
}
else
{
TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] Account '%s' is not locked to ip", _accountName.c_str());
std::string accountCountry = fields[3].GetString();
if (accountCountry.empty() || accountCountry == "00")
TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] Account '%s' is not locked to country", _accountName.c_str());
else if (!accountCountry.empty())
TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] Account '%s' is not locked to ip", _accountInfo->Login.c_str());
if (_accountInfo->LockCountry.empty() || _accountInfo->LockCountry == "00")
TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] Account '%s' is not locked to country", _accountInfo->Login.c_str());
else if (!_accountInfo->LockCountry.empty() && !_ipCountry.empty())
{
uint32 ip = inet_addr(ip_address.c_str());
EndianConvertReverse(ip);
stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_LOGON_COUNTRY);
stmt->setUInt32(0, ip);
if (PreparedQueryResult sessionCountryQuery = LoginDatabase.Query(stmt))
TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] Account '%s' is locked to country: '%s' Player country is '%s'", _accountInfo->Login.c_str(), _accountInfo->LockCountry.c_str(), _ipCountry.c_str());
if (_ipCountry != _accountInfo->LockCountry)
{
std::string loginCountry = (*sessionCountryQuery)[0].GetString();
TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] Account '%s' is locked to country: '%s' Player country is '%s'", _accountName.c_str(), accountCountry.c_str(), loginCountry.c_str());
if (loginCountry != accountCountry)
{
Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
logonResponse->SetAuthResult(AUTH_ACCOUNT_LOCKED);
AsyncWrite(logonResponse);
return;
}
Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
logonResponse->SetAuthResult(AUTH_ACCOUNT_LOCKED);
AsyncWrite(logonResponse);
return;
}
}
}
//set expired bans to inactive
LoginDatabase.DirectExecute(LoginDatabase.GetPreparedStatement(LOGIN_DEL_BNET_EXPIRED_BANS));
// If the account is banned, reject the logon attempt
stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_ACTIVE_ACCOUNT_BAN);
stmt->setUInt32(0, _accountId);
PreparedQueryResult banresult = LoginDatabase.Query(stmt);
if (banresult)
if (_accountInfo->IsBanned)
{
Field* fields = banresult->Fetch();
if (fields[0].GetUInt32() == fields[1].GetUInt32())
if (_accountInfo->IsPermanentlyBanned)
{
Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
logonResponse->SetAuthResult(LOGIN_BANNED);
AsyncWrite(logonResponse);
TC_LOG_DEBUG("session", "'%s:%d' [Battlenet::LogonRequest] Banned account %s tried to login!", ip_address.c_str(), GetRemotePort(), _accountName.c_str());
TC_LOG_DEBUG("session", "'%s:%d' [Battlenet::LogonRequest] Banned account %s tried to login!", ip_address.c_str(), GetRemotePort(), _accountInfo->Login.c_str());
return;
}
else
@@ -244,13 +270,13 @@ void Battlenet::Session::HandleLogonRequest(Authentication::LogonRequest const&
Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
logonResponse->SetAuthResult(LOGIN_SUSPENDED);
AsyncWrite(logonResponse);
TC_LOG_DEBUG("session", "'%s:%d' [Battlenet::LogonRequest] Temporarily banned account %s tried to login!", ip_address.c_str(), GetRemotePort(), _accountName.c_str());
TC_LOG_DEBUG("session", "'%s:%d' [Battlenet::LogonRequest] Temporarily banned account %s tried to login!", ip_address.c_str(), GetRemotePort(), _accountInfo->Login.c_str());
return;
}
}
SHA256Hash sha;
sha.UpdateData(_accountName);
sha.UpdateData(_accountInfo->Login);
sha.Finalize();
I.SetBinary(sha.GetDigest(), sha.GetLength());
@@ -258,11 +284,6 @@ void Battlenet::Session::HandleLogonRequest(Authentication::LogonRequest const&
ModuleInfo* password = sModuleMgr->CreateModule(_os, "Password");
ModuleInfo* thumbprint = sModuleMgr->CreateModule(_os, "Thumbprint");
std::string pStr = fields[0].GetString();
std::string databaseV = fields[5].GetString();
std::string databaseS = fields[6].GetString();
if (databaseV.size() != size_t(BufferSizes::SRP_6_V) * 2 || databaseS.size() != size_t(BufferSizes::SRP_6_S) * 2)
_SetVSFields(pStr);
else
@@ -299,18 +320,33 @@ void Battlenet::Session::HandleLogonRequest(Authentication::LogonRequest const&
void Battlenet::Session::HandleResumeRequest(Authentication::ResumeRequest const& resumeRequest)
{
_accountName = resumeRequest.Login;
if (_queryCallback)
{
Authentication::ResumeResponse* logonResponse = new Authentication::ResumeResponse();
logonResponse->SetAuthResult(AUTH_LOGON_TOO_FAST);
AsyncWrite(logonResponse);
TC_LOG_DEBUG("session", "[Battlenet::ResumeRequest] %s attempted to log too quick after previous attempt!", GetClientInfo().c_str());
return;
}
std::string login = resumeRequest.Login;
_locale = resumeRequest.Locale;
_os = resumeRequest.Platform;
auto baseComponent = std::find_if(resumeRequest.Components.begin(), resumeRequest.Components.end(), [](Component const& c) { return c.Program == "base"; });
if (baseComponent != resumeRequest.Components.end())
_build = baseComponent->Build;
Utf8ToUpperOnlyLatin(_accountName);
Utf8ToUpperOnlyLatin(login);
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_RECONNECT_INFO);
stmt->setString(0, _accountName);
stmt->setString(0, login);
stmt->setString(1, resumeRequest.GameAccountName);
PreparedQueryResult result = LoginDatabase.Query(stmt);
_queryCallback = std::bind(&Battlenet::Session::HandleResumeRequestCallback, this, std::placeholders::_1);
_queryFuture = LoginDatabase.AsyncQuery(stmt);
}
void Battlenet::Session::HandleResumeRequestCallback(PreparedQueryResult result)
{
if (!result)
{
Authentication::ResumeResponse* resumeResponse = new Authentication::ResumeResponse();
@@ -320,11 +356,12 @@ void Battlenet::Session::HandleResumeRequest(Authentication::ResumeRequest const
}
Field* fields = result->Fetch();
_accountInfo->LoadResult(fields);
K.SetHexStr(fields[8].GetString().c_str());
_accountId = fields[0].GetUInt32();
K.SetHexStr(fields[1].GetString().c_str());
_gameAccountId = fields[2].GetUInt32();
_gameAccountName = resumeRequest.GameAccountName;
_gameAccounts.resize(1);
_gameAccountInfo = &_gameAccounts[0];
_gameAccountInfo->LoadResult(fields + 9);
ModuleInfo* thumbprint = sModuleMgr->CreateModule(_os, "Thumbprint");
ModuleInfo* resume = sModuleMgr->CreateModule(_os, "Resume");
@@ -373,7 +410,6 @@ void Battlenet::Session::HandleProofResponse(Authentication::ProofResponse const
}
AsyncWrite(response);
return;
}
void Battlenet::Session::HandlePing(Connection::Ping const& /*ping*/)
@@ -391,7 +427,7 @@ void Battlenet::Session::HandleLogoutRequest(Connection::LogoutRequest const& /*
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_SESSION_KEY);
stmt->setString(0, "");
stmt->setBool(1, false);
stmt->setUInt32(2, _accountId);
stmt->setUInt32(2, _accountInfo->Id);
LoginDatabase.Execute(stmt);
}
@@ -401,19 +437,28 @@ void Battlenet::Session::HandleConnectionClosing(Connection::ConnectionClosing c
void Battlenet::Session::HandleListSubscribeRequest(WoWRealm::ListSubscribeRequest const& /*listSubscribeRequest*/)
{
WoWRealm::ListSubscribeResponse* listSubscribeResponse = new WoWRealm::ListSubscribeResponse();
if (_subscribedToRealmListUpdates || _queryCallback)
return;
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_CHARACTER_COUNTS);
stmt->setUInt32(0, _gameAccountId);
stmt->setUInt32(0, _gameAccountInfo->Id);
if (PreparedQueryResult countResult = LoginDatabase.Query(stmt))
_queryCallback = std::bind(&Battlenet::Session::HandleListSubscribeRequestCallback, this, std::placeholders::_1);
_queryFuture = LoginDatabase.AsyncQuery(stmt);
}
void Battlenet::Session::HandleListSubscribeRequestCallback(PreparedQueryResult result)
{
WoWRealm::ListSubscribeResponse* listSubscribeResponse = new WoWRealm::ListSubscribeResponse();
if (result)
{
do
{
Field* fields = countResult->Fetch();
Field* fields = result->Fetch();
uint32 build = fields[4].GetUInt32();
listSubscribeResponse->CharacterCounts.push_back({ RealmId(fields[2].GetUInt8(), fields[3].GetUInt8(), fields[1].GetUInt32(), (_build != build ? build : 0)), fields[0].GetUInt8() });
} while (countResult->NextRow());
} while (result->NextRow());
}
for (RealmList::RealmMap::value_type const& i : sRealmList->GetRealms())
@@ -461,7 +506,7 @@ void Battlenet::Session::HandleJoinRequestV2(WoWRealm::JoinRequestV2 const& join
memcpy(sessionKey + hmac.GetLength(), hmac2.GetDigest(), hmac2.GetLength());
LoginDatabase.DirectPExecute("UPDATE account SET sessionkey = '%s', last_ip = '%s', last_login = NOW(), locale = %u, failed_logins = 0, os = '%s' WHERE id = %u",
ByteArrayToHexStr(sessionKey, 40, true).c_str(), GetRemoteIpAddress().to_string().c_str(), GetLocaleByName(_locale), _os.c_str(), _gameAccountId);
ByteArrayToHexStr(sessionKey, 40, true).c_str(), GetRemoteIpAddress().to_string().c_str(), GetLocaleByName(_locale), _os.c_str(), _gameAccountInfo->Id);
joinResponse->IPv4.emplace_back(realm->ExternalAddress, realm->Port);
if (realm->ExternalAddress != realm->LocalAddress)
@@ -560,10 +605,73 @@ void Battlenet::Session::ReadHandler()
void Battlenet::Session::Start()
{
TC_LOG_TRACE("session", "Accepted connection from %s", GetRemoteIpAddress().to_string().c_str());
std::string ip_address = GetRemoteIpAddress().to_string();
TC_LOG_TRACE("session", "Accepted connection from %s", ip_address.c_str());
if (_queryCallback)
{
Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
logonResponse->SetAuthResult(AUTH_LOGON_TOO_FAST);
AsyncWrite(logonResponse);
TC_LOG_DEBUG("session", "[Session::Start] %s attempted to log too quick after previous attempt!", GetClientInfo().c_str());
return;
}
// Verify that this IP is not in the ip_banned table
LoginDatabase.Execute(LoginDatabase.GetPreparedStatement(LOGIN_DEL_EXPIRED_IP_BANS));
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_IP_INFO);
stmt->setString(0, ip_address);
stmt->setUInt32(1, inet_addr(ip_address.c_str()));
_queryCallback = std::bind(&Battlenet::Session::CheckIpCallback, this, std::placeholders::_1);
_queryFuture = LoginDatabase.AsyncQuery(stmt);
}
void Battlenet::Session::CheckIpCallback(PreparedQueryResult result)
{
if (result)
{
bool banned = false;
do
{
Field* fields = result->Fetch();
if (fields[0].GetUInt64() != 0)
banned = true;
if (!fields[1].GetString().empty())
_ipCountry = fields[1].GetString();
} while (result->NextRow());
if (banned)
{
Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
logonResponse->SetAuthResult(AUTH_INTERNAL_ERROR);
AsyncWrite(logonResponse);
TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] Banned ip '%s:%d' tries to login!", GetRemoteIpAddress().to_string().c_str(), GetRemotePort());
return;
}
}
AsyncRead();
}
bool Battlenet::Session::Update()
{
if (!BattlenetSocket::Update())
return false;
if (_queryFuture.valid() && _queryFuture.wait_for(std::chrono::seconds(0)) == std::future_status::ready)
{
auto callback = std::move(_queryCallback);
_queryCallback = nullptr;
callback(_queryFuture.get());
}
return true;
}
void Battlenet::Session::AsyncWrite(ServerPacket* packet)
{
if (!IsOpen())
@@ -613,7 +721,6 @@ bool Battlenet::Session::HandlePasswordModule(BitStream* dataStream, ServerPacke
return false;
}
BigNumber A, clientM1, clientChallenge;
A.SetBinary(dataStream->ReadBytes(128).get(), 128);
clientM1.SetBinary(dataStream->ReadBytes(32).get(), 32);
@@ -694,7 +801,7 @@ bool Battlenet::Session::HandlePasswordModule(BitStream* dataStream, ServerPacke
if (memcmp(M1.AsByteArray().get(), clientM1.AsByteArray().get(), 32))
{
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_FAILED_LOGINS);
stmt->setString(0, _accountName);
stmt->setString(0, _accountInfo->Login);
LoginDatabase.Execute(stmt);
Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
@@ -703,14 +810,7 @@ bool Battlenet::Session::HandlePasswordModule(BitStream* dataStream, ServerPacke
return false;
}
uint64 numAccounts = 0;
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_GAME_ACCOUNTS);
stmt->setUInt32(0, _accountId);
PreparedQueryResult result = LoginDatabase.Query(stmt);
if (result)
numAccounts = result->GetRowCount();
if (!numAccounts)
if (_gameAccounts.empty())
{
Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
logonResponse->SetAuthResult(LOGIN_NO_GAME_ACCOUNT);
@@ -718,10 +818,8 @@ bool Battlenet::Session::HandlePasswordModule(BitStream* dataStream, ServerPacke
return false;
}
Field* fields = result->Fetch();
//set expired game account bans to inactive
LoginDatabase.DirectExecute(LoginDatabase.GetPreparedStatement(LOGIN_UPD_EXPIRED_ACCOUNT_BANS));
LoginDatabase.Execute(LoginDatabase.GetPreparedStatement(LOGIN_UPD_EXPIRED_ACCOUNT_BANS));
BigNumber M;
sha.Initialize();
@@ -746,25 +844,17 @@ bool Battlenet::Session::HandlePasswordModule(BitStream* dataStream, ServerPacke
Authentication::ProofRequest* proofRequest = new Authentication::ProofRequest();
proofRequest->Modules.push_back(password);
if (numAccounts > 1)
if (_gameAccounts.size() > 1)
{
BitStream accounts;
state = 0;
accounts.WriteBytes(&state, 1);
accounts.Write(numAccounts, 8);
do
accounts.Write(_gameAccounts.size(), 8);
for (GameAccountInfo const& gameAccount : _gameAccounts)
{
fields = result->Fetch();
std::ostringstream name;
std::string originalName = fields[1].GetString();
if (originalName.find('#') != std::string::npos)
name << "WoW" << uint32(fields[0].GetUInt8());
else
name << originalName;
accounts.Write(2, 8);
accounts.WriteString(name.str(), 8);
} while (result->NextRow());
accounts.WriteString(gameAccount.DisplayName, 8);
}
ModuleInfo* selectGameAccount = sModuleMgr->CreateModule(_os, "SelectGameAccount");
selectGameAccount->DataSize = accounts.GetSize();
@@ -775,29 +865,28 @@ bool Battlenet::Session::HandlePasswordModule(BitStream* dataStream, ServerPacke
}
else
{
if (fields[4].GetBool())
_gameAccountInfo = &_gameAccounts[0];
if (_gameAccountInfo->IsBanned)
{
delete proofRequest;
Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
if (fields[2].GetUInt32() == fields[3].GetUInt32())
if (_gameAccountInfo->IsPermanentlyBanned)
{
logonResponse->SetAuthResult(LOGIN_BANNED);
TC_LOG_DEBUG("session", "'%s:%d' [Battlenet::Password] Banned account %s tried to login!", GetRemoteIpAddress().to_string().c_str(), GetRemotePort(), _accountName.c_str());
TC_LOG_DEBUG("session", "'%s:%d' [Battlenet::Password] Banned account %s tried to login!", GetRemoteIpAddress().to_string().c_str(), GetRemotePort(), _accountInfo->Login.c_str());
}
else
{
logonResponse->SetAuthResult(LOGIN_SUSPENDED);
TC_LOG_DEBUG("session", "'%s:%d' [Battlenet::Password] Temporarily banned account %s tried to login!", GetRemoteIpAddress().to_string().c_str(), GetRemotePort(), _accountName.c_str());
TC_LOG_DEBUG("session", "'%s:%d' [Battlenet::Password] Temporarily banned account %s tried to login!", GetRemoteIpAddress().to_string().c_str(), GetRemotePort(), _accountInfo->Login.c_str());
}
ReplaceResponse(response, logonResponse);
return false;
}
_gameAccountId = fields[0].GetUInt32();
_gameAccountName = fields[1].GetString();
proofRequest->Modules.push_back(sModuleMgr->CreateModule(_os, "RiskFingerprint"));
_modulesWaitingForData.push(MODULE_RISK_FINGERPRINT);
}
@@ -826,21 +915,16 @@ bool Battlenet::Session::HandleSelectGameAccountModule(BitStream* dataStream, Se
return false;
}
PreparedStatement* stmt;
if (account.substr(0, 3) != "WoW")
for (std::size_t i = 0; i < _gameAccounts.size(); ++i)
{
stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_GAME_ACCOUNT);
stmt->setString(0, account);
}
else
{
stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_GAME_ACCOUNT_UNNAMED);
stmt->setUInt8(0, atol(account.substr(3).c_str()));
if (_gameAccounts[i].DisplayName == account)
{
_gameAccountInfo = &_gameAccounts[i];
break;
}
}
stmt->setUInt32(1, _accountId);
PreparedQueryResult result = LoginDatabase.Query(stmt);
if (!result)
if (!_gameAccountInfo)
{
Authentication::LogonResponse* complete = new Authentication::LogonResponse();
complete->SetAuthResult(LOGIN_NO_GAME_ACCOUNT);
@@ -848,28 +932,24 @@ bool Battlenet::Session::HandleSelectGameAccountModule(BitStream* dataStream, Se
return false;
}
Field* fields = result->Fetch();
if (fields[4].GetBool())
if (_gameAccountInfo->IsBanned)
{
Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
if (fields[2].GetUInt32() == fields[3].GetUInt32())
if (_gameAccountInfo->IsPermanentlyBanned)
{
logonResponse->SetAuthResult(LOGIN_BANNED);
TC_LOG_DEBUG("session", "'%s:%d' [Battlenet::SelectGameAccount] Banned account %s tried to login!", GetRemoteIpAddress().to_string().c_str(), GetRemotePort(), _accountName.c_str());
TC_LOG_DEBUG("session", "'%s:%d' [Battlenet::SelectGameAccount] Banned account %s tried to login!", GetRemoteIpAddress().to_string().c_str(), GetRemotePort(), _accountInfo->Login.c_str());
}
else
{
logonResponse->SetAuthResult(LOGIN_SUSPENDED);
TC_LOG_DEBUG("session", "'%s:%d' [Battlenet::SelectGameAccount] Temporarily banned account %s tried to login!", GetRemoteIpAddress().to_string().c_str(), GetRemotePort(), _accountName.c_str());
TC_LOG_DEBUG("session", "'%s:%d' [Battlenet::SelectGameAccount] Temporarily banned account %s tried to login!", GetRemoteIpAddress().to_string().c_str(), GetRemotePort(), _accountInfo->Login.c_str());
}
ReplaceResponse(response, logonResponse);
return false;
}
_gameAccountId = fields[0].GetUInt32();
_gameAccountName = fields[1].GetString();
Authentication::ProofRequest* proofRequest = new Authentication::ProofRequest();
proofRequest->Modules.push_back(sModuleMgr->CreateModule(_os, "RiskFingerprint"));
ReplaceResponse(response, proofRequest);
@@ -881,29 +961,26 @@ bool Battlenet::Session::HandleSelectGameAccountModule(BitStream* dataStream, Se
bool Battlenet::Session::HandleRiskFingerprintModule(BitStream* dataStream, ServerPacket** response)
{
Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
if (dataStream->Read<uint8>(8) == 1)
if (dataStream->Read<uint8>(8) == 1 && _accountInfo && _gameAccountInfo)
{
logonResponse->AccountId = _accountId;
logonResponse->GameAccountName = _gameAccountName;
logonResponse->AccountId = _accountInfo->Id;
logonResponse->GameAccountName = _gameAccountInfo->Name;
logonResponse->GameAccountFlags = GAMEACCOUNT_FLAG_PROPASS_LOCK;
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_FAILED_LOGINS);
stmt->setUInt32(0, _accountId);
if (PreparedQueryResult failedLoginsResult = LoginDatabase.Query(stmt))
logonResponse->FailedLogins = (*failedLoginsResult)[0].GetUInt32();
logonResponse->FailedLogins = _accountInfo->FailedLogins;
SQLTransaction trans = LoginDatabase.BeginTransaction();
stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_LAST_LOGIN_INFO);
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_LAST_LOGIN_INFO);
stmt->setString(0, GetRemoteIpAddress().to_string());
stmt->setUInt8(1, GetLocaleByName(_locale));
stmt->setString(2, _os);
stmt->setUInt32(3, _accountId);
stmt->setUInt32(3, _accountInfo->Id);
trans->Append(stmt);
stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_SESSION_KEY);
stmt->setString(0, K.AsHexStr());
stmt->setBool(1, true);
stmt->setUInt32(2, _accountId);
stmt->setUInt32(2, _accountInfo->Id);
trans->Append(stmt);
LoginDatabase.CommitTransaction(trans);
@@ -963,7 +1040,7 @@ bool Battlenet::Session::HandleResumeModule(BitStream* dataStream, ServerPacket*
if (memcmp(proof.GetDigest(), clientProof.get(), serverPart.GetLength()))
{
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_FAILED_LOGINS);
stmt->setString(0, _accountName);
stmt->setString(0, _accountInfo->Login);
LoginDatabase.Execute(stmt);
TC_LOG_DEBUG("session", "[Battlenet::Resume] Invalid proof!");
@@ -976,7 +1053,7 @@ bool Battlenet::Session::HandleResumeModule(BitStream* dataStream, ServerPacket*
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_SESSION_KEY);
stmt->setString(0, K.AsHexStr());
stmt->setBool(1, true);
stmt->setUInt32(2, _accountId);
stmt->setUInt32(2, _accountInfo->Id);
LoginDatabase.Execute(stmt);
HmacSha256 serverProof(64, newSessionKey);
@@ -1041,7 +1118,7 @@ Battlenet::WoWRealm::ListUpdate* Battlenet::Session::BuildListUpdate(Realm const
WoWRealm::ListUpdate* listUpdate = new WoWRealm::ListUpdate();
listUpdate->Timezone = realm->Timezone;
listUpdate->Population = realm->PopulationLevel;
listUpdate->Lock = (realm->AllowedSecurityLevel > _accountSecurityLevel) ? 1 : 0;
listUpdate->Lock = (realm->AllowedSecurityLevel > _gameAccountInfo->SecurityLevel) ? 1 : 0;
listUpdate->Type = realm->Type;
listUpdate->Name = realm->Name;
@@ -1063,11 +1140,11 @@ std::string Battlenet::Session::GetClientInfo() const
{
std::ostringstream stream;
stream << '[' << GetRemoteIpAddress() << ':' << GetRemotePort();
if (!_accountName.empty())
stream << ", Account: " << _accountName;
if (_accountInfo && !_accountInfo->Login.empty())
stream << ", Account: " << _accountInfo->Login;
if (!_gameAccountName.empty())
stream << ", Game account: " << _gameAccountName;
if (_gameAccountInfo)
stream << ", Game account: " << _gameAccountInfo->Name;
stream << ']';