diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 288123d27b..74193807f1 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -2417,6 +2417,16 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u } break; } + case SMART_ACTION_SET_AI_ANIM_KIT: + for (WorldObject* target : targets) + target->SetAIAnimKitId(e.action.setAIAnimKit.animKitId); + break; + case SMART_ACTION_SET_HOVER: + for (WorldObject* target : targets) + if (IsUnit(target)) + target->ToUnit()->SetHover(e.action.setHover.enable != 0); + + break; default: TC_LOG_ERROR("sql.sql", "SmartScript::ProcessAction: Entry %d SourceType %u, Event %u, Unhandled Action type %u", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType()); break; diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp index 1d32035e79..cfd7687d20 100644 --- a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp +++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp @@ -1617,6 +1617,13 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e) break; } + case SMART_ACTION_SET_AI_ANIM_KIT: + if (!sAnimKitStore.LookupEntry(e.action.setAIAnimKit.animKitId)) + { + TC_LOG_ERROR("sql.sql", "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent AI anim Kit %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.action.setAIAnimKit.animKitId); + return false; + } + break; case SMART_ACTION_START_CLOSEST_WAYPOINT: case SMART_ACTION_FOLLOW: case SMART_ACTION_SET_ORIENTATION: @@ -1697,6 +1704,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e) case SMART_ACTION_SPAWN_SPAWNGROUP: case SMART_ACTION_DESPAWN_SPAWNGROUP: case SMART_ACTION_PLAY_CINEMATIC: + case SMART_ACTION_SET_HOVER: break; default: TC_LOG_ERROR("sql.sql", "SmartAIMgr: Not handled action_type(%u), event_type(%u), Entry %d SourceType %u Event %u, skipped.", e.GetActionType(), e.GetEventType(), e.entryOrGuid, e.GetScriptType(), e.event_id); diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h index 154bec7935..1b4e1ec0f6 100644 --- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h +++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h @@ -590,8 +590,10 @@ enum SMART_ACTION SMART_ACTION_PLAY_SPELL_VISUAL_KIT = 137, // spellVisualKitId (RESERVED, PENDING CHERRYPICK) SMART_ACTION_OVERRIDE_LIGHT = 138, // zoneId, overrideLightID, transitionMilliseconds SMART_ACTION_OVERRIDE_WEATHER = 139, // zoneId, weatherId, intensity + SMART_ACTION_SET_AI_ANIM_KIT = 140, // animKitId + SMART_ACTION_SET_HOVER = 141, // enable - SMART_ACTION_END = 140 + SMART_ACTION_END = 142 }; struct SmartAction @@ -1192,6 +1194,15 @@ struct SmartAction uint32 intensity; } overrideWeather; + struct + { + uint32 animKitId; + } setAIAnimKit; + + struct + { + uint32 enable; + } setHover; struct {