Core/Movement: minor MotionMaster refactor (#18367)
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@@ -386,6 +386,7 @@ void Unit::Update(uint32 p_time)
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UpdateSplineMovement(p_time);
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i_motionMaster->UpdateMotion(p_time);
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UpdateUnderwaterState(GetMap(), GetPositionX(), GetPositionY(), GetPositionZ());
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}
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bool Unit::haveOffhandWeapon() const
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